This is obviously in the rough stages, but I'm drawing a demon to be a semi-regular NPC for a warlock who's started summoning demons. The problem I'm having is I feel like I'm ripping off Kirby's Etrigan or Mignola or someone (to be clear, I'm absolutely ripping off Kirby, but I don't want it to look like I'm half-assing the thing). I want this guy to look like a blasphemous parody of a knight-errant, so I put a pentacle on his tabard, and I wanted the cloak to look expensive, but maybe I need a new color scheme or something.
Solid start. What do you want the players to focus on, his pentagram, his face, or his cape?
There are a few rough techniques to help draw the eye. The easiest is to make that one important thing bold and everything else neutral. Either mix the secondary attributes with black, gray, brown, or even white could work. Otherwise you can use contrasting colours to make the important bits pop.
Does he have an elemental theme? Fire (purple, red, orange), poison, (purple, blue, green), cold (blue, green, yellow), lightning (yellow, blue, and red), necrotic (black, brown, gray), psychic (purple, black, gray)?
I’m looking for more of a balance of different elements, rather than one clear one.I’m not even sure I need a visual.I just had an idea that instead of the player summoning an anonymous, fungible, CR 5 statblock, it might be more fun to have a “stable” of regulars, suited for different tasks.This guy is intended to be a bruiser, a blunt instrument.But I like the idea of dressing him in medieval finery.Since I’ve got other stuff to do, I’ll probably leave him around here:
The silhouette, with him down on his knuckles, gives him a little more personality, I think.
This is obviously in the rough stages, but I'm drawing a demon to be a semi-regular NPC for a warlock who's started summoning demons. The problem I'm having is I feel like I'm ripping off Kirby's Etrigan or Mignola or someone (to be clear, I'm absolutely ripping off Kirby, but I don't want it to look like I'm half-assing the thing). I want this guy to look like a blasphemous parody of a knight-errant, so I put a pentacle on his tabard, and I wanted the cloak to look expensive, but maybe I need a new color scheme or something.
Solid start. What do you want the players to focus on, his pentagram, his face, or his cape?
There are a few rough techniques to help draw the eye. The easiest is to make that one important thing bold and everything else neutral. Either mix the secondary attributes with black, gray, brown, or even white could work. Otherwise you can use contrasting colours to make the important bits pop.
Does he have an elemental theme? Fire (purple, red, orange), poison, (purple, blue, green), cold (blue, green, yellow), lightning (yellow, blue, and red), necrotic (black, brown, gray), psychic (purple, black, gray)?
I’m looking for more of a balance of different elements, rather than one clear one. I’m not even sure I need a visual. I just had an idea that instead of the player summoning an anonymous, fungible, CR 5 statblock, it might be more fun to have a “stable” of regulars, suited for different tasks. This guy is intended to be a bruiser, a blunt instrument. But I like the idea of dressing him in medieval finery. Since I’ve got other stuff to do, I’ll probably leave him around here:
The silhouette, with him down on his knuckles, gives him a little more personality, I think.
100%. I'm actually a huge fan of him taking the Gorilla posture with the short legs. It's a great subversion from the classic crouched demon.
IT DOESN'T MATTER IF IT LOOKS LIKE YOU'RE RIPPING OFF KIRBY'S ETRIGAN OR WHOEVER. AS LONG AS IT LOOKS GOOD ITS FINE.
Saw this online and thought it was cool...