Hey guys! I need a little bit of help. I want to make an emblem for the thieves's guild in my campaign, but I don't know exactly what it should look like.
The only direction I have to go off of is that depending on your specialization within the guild, varies a small part of the emblem. For example, if you are really good at stealing stuff you get a key/lockpick, or if you are good at assassination you get a dagger, etc.
Hey guys! I need a little bit of help. I want to make an emblem for the thieves's guild in my campaign, but I don't know exactly what it should look like.
The only direction I have to go off of is that depending on your specialization within the guild, varies a small part of the emblem. For example, if you are really good at stealing stuff you get a key/lockpick, or if you are good at assassination you get a dagger, etc.
Considering that a thieves' guild probably doesn't want to advertise too openly, I'd suggest subverting an existing symbol with tiny variations.
For example, a municipal seal, that's widely being used, but with an added detail that's easy to miss, unless you're looking for it.
More Interesting Lock Picking Rules
maybe a picture of bane and the variant being whatever he's holding in his hand?
https://forgottenrealms.fandom.com/wiki/Bane
Guide to the Five Factions (PWYW)
Deck of Decks