So I was spinning a sort of stupid build up in my heard.
1. start as a Harengon.
2. Barbarian path of beast to at least 6th level.(use maul, take crusher)
3. Monk at least level 2.
3. Fighter battle master 4.(maybe start fighter 1 for heavy armor)
Move in, this will be round 2 as you need to rage for it. grapple your speed is more than 0, bonus action dash with 1 ki which doubles your jump, Herngon jump up, jumping beast should roll probably average a 20.If your proficiency bonus is 4 that is 40 feet doubled, then halved for moving while grappling, hit them at top of arc, choose to move them 5 feet up combined with a battle master pushing attack for another 20 feet. They are 60 feet up and fall taking 6d6, you are 40 feet up and take 4d6 halved for raging.
Is it dumb, sure but I think it would be fun.
Am I missing a reason this would not work?
Are there some other jump or shove boosts I could fit in here?
A ring of feather fall would be snazzy, too bad boots of striding and springing is capped at your remaining movement.
Edit, BEAST not Beat dang typos.
double dang, noticed Harengon jump is a bonus action as well... I want this to work somehow.
As you noted Rabbit Hop and Step of the Wind are both Bonus Actions. Instead you could get Boots of Striding and Springing for a similar effect that is active all the time.
With regards to the forced movement from Crusher and Pushing Attack it is really up to the DM. They might say you can't stack forced movement like that, or require that each effect be resolved sequentially, or just let them stack. I believe RAW the effects are resolved sequentially in the order decided by the player controlling the active creature's turn.
That said it might not be worth pushing them for the extra damage. Forgoing the push means they stay adjecent to you through the jump and fall. This means you can maintain your Grapple and then hold your target Prone. This is worthwhile if you can get up from Prone yourself because then your are at advantage and their attacks are at disadvantage.
Also you can do essentially this with just your movement if you want to spend your Bonus Action on something else. The nice thing about Rabbit Hop though is that it doesn't use your movement. Also if you go to level 4 Monk you get Slow Fall and may not take any damage or land Prone from your own forced fall.
I had a friend do something very similar, except he went v.human to start with athlete. 5 levels of barb, 2 level of rouge, and 3 for eldritch knight fighter. He'd cast longstrider to gain more movement. He'd jump up real high, and drop down with enemies. With expertise and advantage, he could guarantee it practically. In subsequent turns he would use cunning action dash to jump up even more , and use athlete to allow him to get up from being prone without much movement loss.
This strategy worked very well until the big fights of the day included huge creatures more frequently, then his build fell waaayyy off as he couldn't grapple them. You might be able to circumvent this issue if you multiclass rune knight fighter instead of battle master or eldritch knight, but of course you run into the issue of bonus action bloat.
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So I was spinning a sort of stupid build up in my heard.
1. start as a Harengon.
2. Barbarian path of beast to at least 6th level.(use maul, take crusher)
3. Monk at least level 2.
3. Fighter battle master 4.(maybe start fighter 1 for heavy armor)
Move in, this will be round 2 as you need to rage for it. grapple your speed is more than 0, bonus action dash with 1 ki which doubles your jump, Herngon jump up, jumping beast should roll probably average a 20.If your proficiency bonus is 4 that is 40 feet doubled, then halved for moving while grappling, hit them at top of arc, choose to move them 5 feet up combined with a battle master pushing attack for another 20 feet. They are 60 feet up and fall taking 6d6, you are 40 feet up and take 4d6 halved for raging.
Is it dumb, sure but I think it would be fun.
Am I missing a reason this would not work?
Are there some other jump or shove boosts I could fit in here?
A ring of feather fall would be snazzy, too bad boots of striding and springing is capped at your remaining movement.
Edit, BEAST not Beat dang typos.
double dang, noticed Harengon jump is a bonus action as well... I want this to work somehow.
As you noted Rabbit Hop and Step of the Wind are both Bonus Actions. Instead you could get Boots of Striding and Springing for a similar effect that is active all the time.
With regards to the forced movement from Crusher and Pushing Attack it is really up to the DM. They might say you can't stack forced movement like that, or require that each effect be resolved sequentially, or just let them stack. I believe RAW the effects are resolved sequentially in the order decided by the player controlling the active creature's turn.
That said it might not be worth pushing them for the extra damage. Forgoing the push means they stay adjecent to you through the jump and fall. This means you can maintain your Grapple and then hold your target Prone. This is worthwhile if you can get up from Prone yourself because then your are at advantage and their attacks are at disadvantage.
Also you can do essentially this with just your movement if you want to spend your Bonus Action on something else. The nice thing about Rabbit Hop though is that it doesn't use your movement. Also if you go to level 4 Monk you get Slow Fall and may not take any damage or land Prone from your own forced fall.
I had a friend do something very similar, except he went v.human to start with athlete. 5 levels of barb, 2 level of rouge, and 3 for eldritch knight fighter. He'd cast longstrider to gain more movement. He'd jump up real high, and drop down with enemies. With expertise and advantage, he could guarantee it practically. In subsequent turns he would use cunning action dash to jump up even more , and use athlete to allow him to get up from being prone without much movement loss.
This strategy worked very well until the big fights of the day included huge creatures more frequently, then his build fell waaayyy off as he couldn't grapple them. You might be able to circumvent this issue if you multiclass rune knight fighter instead of battle master or eldritch knight, but of course you run into the issue of bonus action bloat.