It works from a mechanic point of view, mostly. While raging you can't cast spells but you can cast some spells already of time that have duration effects. You can also use your smite while raging. I think you could also use lay on hands while raging although you might lose your rage if you don't attack.
You miss out on the level 20 abilities of both classes and they're both good, but games early reach 20 anyway.
From an RP point of view, the zealot barbarian is already a religious character. Going paladin on top of that is certainly a reasonable option. The other subclass of barbarian might be weird but whatevs! You could still do it.
I'd definitely take barbarian first for better saving throws. I also wouldn't multiclass until after level 5 because that is such a big power spike no matter which class you take first.
It works well as you really just want 2 levels for reckless and maybe a third level if you feel like you will use your spell slots mostly to Smite then most go Bear totem to resist almost all damage. I played Barbarian 3 Bear Totem/ Paladin 6 Oath of Devotion/ Bard X Lore. I got to level 14 and it felt awesome and Bard helps with spell slots and they have good spells to aid in out of combat situations. You can also cutting words while raging I was going to steal Armor of Agathys and mirror Image as I can buff myself before raging and those spells wouldn't end. This isn't the most optimal but its fun. Think of Skalds from Viking culture.
I am thinking about going this route for a new campaign that I am in. I am a half-orc who is starting out as a barbarian, but he hears the whispers of Gruumsh. Now I'm thinking of either going path of the zealot or path of the totem warrior (bear). Eventually I plan on Gruumsh convincing this "innocent" barbarian and have him multi-class into paladin (thinking oath of conquest). I am pretty excited to try this and I would love some thoughts / feedback on the concept.
I am thinking about going this route for a new campaign that I am in. I am a half-orc who is starting out as a barbarian, but he hears the whispers of Gruumsh. Now I'm thinking of either going path of the zealot or path of the totem warrior (bear). Eventually I plan on Gruumsh convincing this "innocent" barbarian and have him multi-class into paladin (thinking oath of conquest). I am pretty excited to try this and I would love some thoughts / feedback on the concept.
I am thinking about going this route for a new campaign that I am in. I am a half-orc who is starting out as a barbarian, but he hears the whispers of Gruumsh. Now I'm thinking of either going path of the zealot or path of the totem warrior (bear). Eventually I plan on Gruumsh convincing this "innocent" barbarian and have him multi-class into paladin (thinking oath of conquest). I am pretty excited to try this and I would love some thoughts / feedback on the concept.
That sounds awesome.
Thank you. :D I have revised it to go with Paladin to start off, going Oath of Conquest. Around level 5 or 6, I'll have Korg multiclass into barbarian and take it to level 3 for path of the zealot. If you want to see his backstory and let me know what you think, send me a DM.
Yeah I have a Ravenite Dragonborn Paladin (HB Oath of Draconic Redemption) named Kriv. I have some other homebrew items that give me resistance to other elements. Thinking of taking Barbarian so while I rage I have a ton of resistance. In my campaign Kriv is the groups tank so High AC with his animated shield active and shield of faith he is at a 24 AC and then tons of resistance makes me feel all sorts of ways.
If you're going oath of conquest I highly recommend you go to level 7 before multiclassing. The level 7 aura is a big part of that subclass's strength. Most other paladins I would stop at 6 though I think.
Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Bard and Sorcerer both seem like strong ways to finish out the build. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. And Bard/Sorcerer fuels smites while also building your out of combat kit. Just lovely.
I'm actually playing a half-dragonborn barbarian who is currently on a mission to get back to his village before a group of slave traders kill everyone. I'm planning on picking up ancestral guardian, as I'm thinking my DM is going to kill off my family. The RP for ancestral guardian seems to make a lot of sense with paladin, and I'm hoping to dip into paladin for those reasons alone. Not sure which path of paladin, or how far im going to go with it. I'd also like to tell stories of my people, so bard might be something I look into in the future depending on how the rp'ing goes. I could imagine one of my party members asking me questions about my people, and their triumphs, and feel inadequate in my ability to tell their tales.
Hello! So I’m actually going to playing a Paladin/Barbarian in a campaign soon. He is a Oath of Vengeance Paladin red dragonborn who is trying to make the world a safer place while finding out more about himself. I was going to go into Barbarian to get Path of the Berserker because for rp reasons He has a but more of a red dragons temper inside of himself. Sorry, got off on a rant, I was wondering since I also want to useful outside of combat which one should I go Sorcerer to get good out of combat spells and do you have any recommendations?
i'm currently doing this type of multi class and i'm hoping to go into Path of the Zealot to pair with my Paladin oath to Helm. wish me luck as i wish you great luck O.P.
I was considering running a Redemption Paladin with 1 level of Barbarian. Variant Human for a starting Feat (Skill Expert (Strength), Shield Master at 4 in Paladin). This allows for advanced combat attacks with a big bonus and advantage on Athletics checks for grappling and shoving. At level 5 in Paladin, you can attack 3 times with the last required to be a shove. At level 5 paladin/1 barbarian, I was looking at a +9 to Athletics thrown with advantage while raging. It does take your ability to use heavy armor while raging, but you won't rage in every combat and its a simple thing to carry more than one set of armor. This isn't quite as effective if you're the lone melee, but in melee heavy groups, this build could be a force multiplier for the other melees.
From an RP standpoint, this works well for the Redemption Paladin, because shoving someone prone and then grappling can be a pretty good way to force an intelligent humanoid to surrender before they are pummeled by your friends. Also, its a bit fun to play that Redemption paladin that still has some lingering anger issues that he/she is trying to deal with.
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What’s your opinion of the idea?
It works from a mechanic point of view, mostly. While raging you can't cast spells but you can cast some spells already of time that have duration effects. You can also use your smite while raging. I think you could also use lay on hands while raging although you might lose your rage if you don't attack.
You miss out on the level 20 abilities of both classes and they're both good, but games early reach 20 anyway.
From an RP point of view, the zealot barbarian is already a religious character. Going paladin on top of that is certainly a reasonable option. The other subclass of barbarian might be weird but whatevs! You could still do it.
I'd definitely take barbarian first for better saving throws. I also wouldn't multiclass until after level 5 because that is such a big power spike no matter which class you take first.
It works well as you really just want 2 levels for reckless and maybe a third level if you feel like you will use your spell slots mostly to Smite then most go Bear totem to resist almost all damage. I played Barbarian 3 Bear Totem/ Paladin 6 Oath of Devotion/ Bard X Lore. I got to level 14 and it felt awesome and Bard helps with spell slots and they have good spells to aid in out of combat situations. You can also cutting words while raging I was going to steal Armor of Agathys and mirror Image as I can buff myself before raging and those spells wouldn't end. This isn't the most optimal but its fun. Think of Skalds from Viking culture.
Your secret is safe with my indifference - Percy
I am thinking about going this route for a new campaign that I am in. I am a half-orc who is starting out as a barbarian, but he hears the whispers of Gruumsh. Now I'm thinking of either going path of the zealot or path of the totem warrior (bear). Eventually I plan on Gruumsh convincing this "innocent" barbarian and have him multi-class into paladin (thinking oath of conquest). I am pretty excited to try this and I would love some thoughts / feedback on the concept.
That sounds awesome.
Your secret is safe with my indifference - Percy
Thank you. :D I have revised it to go with Paladin to start off, going Oath of Conquest. Around level 5 or 6, I'll have Korg multiclass into barbarian and take it to level 3 for path of the zealot. If you want to see his backstory and let me know what you think, send me a DM.
Yeah I have a Ravenite Dragonborn Paladin (HB Oath of Draconic Redemption) named Kriv. I have some other homebrew items that give me resistance to other elements. Thinking of taking Barbarian so while I rage I have a ton of resistance. In my campaign Kriv is the groups tank so High AC with his animated shield active and shield of faith he is at a 24 AC and then tons of resistance makes me feel all sorts of ways.
If you're going oath of conquest I highly recommend you go to level 7 before multiclassing. The level 7 aura is a big part of that subclass's strength. Most other paladins I would stop at 6 though I think.
Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Bard and Sorcerer both seem like strong ways to finish out the build. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. And Bard/Sorcerer fuels smites while also building your out of combat kit. Just lovely.
Vengeance would also be thematic with rage.
I'm actually playing a half-dragonborn barbarian who is currently on a mission to get back to his village before a group of slave traders kill everyone. I'm planning on picking up ancestral guardian, as I'm thinking my DM is going to kill off my family. The RP for ancestral guardian seems to make a lot of sense with paladin, and I'm hoping to dip into paladin for those reasons alone. Not sure which path of paladin, or how far im going to go with it. I'd also like to tell stories of my people, so bard might be something I look into in the future depending on how the rp'ing goes. I could imagine one of my party members asking me questions about my people, and their triumphs, and feel inadequate in my ability to tell their tales.
I played a zealot Barbarian / Conquest Paladin who was devoted to Gruumsh. He would die all the time and the cleric would keep rezzing for free.
Hello! So I’m actually going to playing a Paladin/Barbarian in a campaign soon. He is a Oath of Vengeance Paladin red dragonborn who is trying to make the world a safer place while finding out more about himself. I was going to go into Barbarian to get Path of the Berserker because for rp reasons He has a but more of a red dragons temper inside of himself. Sorry, got off on a rant, I was wondering since I also want to useful outside of combat which one should I go Sorcerer to get good out of combat spells and do you have any recommendations?
i'm currently doing this type of multi class and i'm hoping to go into Path of the Zealot to pair with my Paladin oath to Helm. wish me luck as i wish you great luck O.P.
I was considering running a Redemption Paladin with 1 level of Barbarian. Variant Human for a starting Feat (Skill Expert (Strength), Shield Master at 4 in Paladin). This allows for advanced combat attacks with a big bonus and advantage on Athletics checks for grappling and shoving. At level 5 in Paladin, you can attack 3 times with the last required to be a shove. At level 5 paladin/1 barbarian, I was looking at a +9 to Athletics thrown with advantage while raging. It does take your ability to use heavy armor while raging, but you won't rage in every combat and its a simple thing to carry more than one set of armor. This isn't quite as effective if you're the lone melee, but in melee heavy groups, this build could be a force multiplier for the other melees.
From an RP standpoint, this works well for the Redemption Paladin, because shoving someone prone and then grappling can be a pretty good way to force an intelligent humanoid to surrender before they are pummeled by your friends. Also, its a bit fun to play that Redemption paladin that still has some lingering anger issues that he/she is trying to deal with.