A lot of those seem like relatively poor fits. My suggestion would be Skill Expert, grabbing Expertise in Athletics and proficiency in whatever you need (since you're probably already proficient in Athletics and Perception, Investigation and Insight are both reasonable suspects).
Battleragers are spikey balls of death. They're also "axe idiots", and you probably wouldn't want a maul anyway. Wielding any Two-Handed weapon means you cannot grapple, and you really want to. And that's setting aside the fact you'll only get +1d6 per Brutal Critical. So, my recommendations are as follows:
Medium Armor Master, if you rolled for stats and have a high (16+) Dexterity score.
Squat Nimbleness competes with the Mobile feat, and it might even be better if you have another odd score. The added skill proficiency is certainly tempting.
For pure consistency, because of your spiked armor, I'd go with Piercer over Crusher. And I'd switch to a morningstar or war pick.
Slasher is another good, thematic choice for the aforementioned and ever-lovable "axe idiot".
We used standard array so medium armor master is of no benefit.
Squat nimbleness is out due to receiving 2 of the benefits from just being a barbarian.
I’m consistently doing 30+ damage per turn with my maul combined with GW Fighting. I’m not switching to an axe just because of the damage die. I get more consistent damage with 2d6 then I would with 1d12.
Just for reference it’s a +2 Vicious Maul.
Plus the Maul fits my characters theme and backstory.
Our DM also frowns on min/max players.
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Do you dance with the devil in the pale moonlight?
That's basically a legendary weapon. Okay, maul it is. You're not grappling, which means you're not using all your Battlerager features. That's just how it is.
Squat Nimbleness still stacks with all your barbarian bonuses. If you have an odd Strength or Dexterity (I'm guessing 13) score and proficiency in, at most, one of those two skills (Acrobatics or Athletics), it's a viable option.
I only brought up the axe because it benefits Brutal Critical more. I'd rather deal 20 (3d12) than 17 (5d6) on a critical hit, and the gap only gets wider. Assuming only three levels as a Champion fighter, that's 32 (5d12) to 24 (7d6). Not huge, but...
You can't really go wrong no matter what. Do whatever you want.
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I'm trying to pick a feat for my Battlerager. I have it narrowed down to 4.
Savage Attacker - Maximize my damage
Crusher - I use a maul and have Champion/Fighter greater Crit range
Mobile - because I don't want things to escape my grasp
Lucky - For the Int/Wis/Cha saves
If any one has any advice or suggestions I haven't considered please let me know.
Do you dance with the devil in the pale moonlight?
A lot of those seem like relatively poor fits. My suggestion would be Skill Expert, grabbing Expertise in Athletics and proficiency in whatever you need (since you're probably already proficient in Athletics and Perception, Investigation and Insight are both reasonable suspects).
Battleragers are spikey balls of death. They're also "axe idiots", and you probably wouldn't want a maul anyway. Wielding any Two-Handed weapon means you cannot grapple, and you really want to. And that's setting aside the fact you'll only get +1d6 per Brutal Critical. So, my recommendations are as follows:
We used standard array so medium armor master is of no benefit.
Squat nimbleness is out due to receiving 2 of the benefits from just being a barbarian.
I’m consistently doing 30+ damage per turn with my maul combined with GW Fighting. I’m not switching to an axe just because of the damage die. I get more consistent damage with 2d6 then I would with 1d12.
Just for reference it’s a +2 Vicious Maul.
Plus the Maul fits my characters theme and backstory.
Our DM also frowns on min/max players.
Do you dance with the devil in the pale moonlight?
That's basically a legendary weapon. Okay, maul it is. You're not grappling, which means you're not using all your Battlerager features. That's just how it is.
Squat Nimbleness still stacks with all your barbarian bonuses. If you have an odd Strength or Dexterity (I'm guessing 13) score and proficiency in, at most, one of those two skills (Acrobatics or Athletics), it's a viable option.
I only brought up the axe because it benefits Brutal Critical more. I'd rather deal 20 (3d12) than 17 (5d6) on a critical hit, and the gap only gets wider. Assuming only three levels as a Champion fighter, that's 32 (5d12) to 24 (7d6). Not huge, but...
You can't really go wrong no matter what. Do whatever you want.