I’m playing a modified version of dragon heist (and we haven’t started yet so no spoilers regardless of modifications please). I know that I plan on playing an agent of the harpers, a silver dragonborn lore bard (lorewise he’s more it a whispers bard, but he doesn’t really use those methods). Although we’re starting at level one, so subclass can change. I intend my character to be largely support and utility, but I’m not entirely sure what spells and feats and stuff to get. So… help? (The other players I know of so far are an ancients paladin, archfey warlock, and another warlock (fiend I think). I came up with my basic character concept first so don’t blame me for the overuse of charisma)
Looking at the rest of the party I think your top priority for spells will be healing. The Paladin gets access to Cure Wounds and has their own healing touch feature but you're the only one who gets Healing Word for that range healing and then later on you'll be the only one who can get Mass Cure Wounds so I'm afraid you'll be the primary healer for a lot of the campaign. You're also the skill monkey so will fill a lot of the gap left by no Rogue so Mage Hand will be useful for that. If you're playing 2024 rules True Strike as well will let you use Charisma for melee attacks instead of Strength or Dexterity so will be useful.
As for Feats definitely consider Skilled. As I said you're the skill monkey so get as many proficiencies as you can (and thieves tools if you don't get it from your background) as you'll be doing a lot of the Rogue stuff
Another great pickup for feats would be Inspiring Leader, to give your party members temp hp after each rest.
Skilled is a great origin feat for a Bard, but you might also want to consider Musician. It lets you hand out Heroic Inspiration after each rest. Put this together with Inspiring Leader and your party members will love you, especially if you also take Aid as one of your spells (which you definitely should).
I’m playing a modified version of dragon heist (and we haven’t started yet so no spoilers regardless of modifications please). I know that I plan on playing an agent of the harpers, a silver dragonborn lore bard (lorewise he’s more it a whispers bard, but he doesn’t really use those methods). Although we’re starting at level one, so subclass can change. I intend my character to be largely support and utility, but I’m not entirely sure what spells and feats and stuff to get. So… help? (The other players I know of so far are an ancients paladin, archfey warlock, and another warlock (fiend I think). I came up with my basic character concept first so don’t blame me for the overuse of charisma)
Looking at the rest of the party I think your top priority for spells will be healing. The Paladin gets access to Cure Wounds and has their own healing touch feature but you're the only one who gets Healing Word for that range healing and then later on you'll be the only one who can get Mass Cure Wounds so I'm afraid you'll be the primary healer for a lot of the campaign. You're also the skill monkey so will fill a lot of the gap left by no Rogue so Mage Hand will be useful for that. If you're playing 2024 rules True Strike as well will let you use Charisma for melee attacks instead of Strength or Dexterity so will be useful.
As for Feats definitely consider Skilled. As I said you're the skill monkey so get as many proficiencies as you can (and thieves tools if you don't get it from your background) as you'll be doing a lot of the Rogue stuff
Another great pickup for feats would be Inspiring Leader, to give your party members temp hp after each rest.
Skilled is a great origin feat for a Bard, but you might also want to consider Musician. It lets you hand out Heroic Inspiration after each rest. Put this together with Inspiring Leader and your party members will love you, especially if you also take Aid as one of your spells (which you definitely should).
As far as spells go, I'd go mostly with Control and Healing Spells. As CunningSmile said, Healing Word and Mass Cure Wounds are good picks, as are Lesser Restoration and Aura of Vitality (once you get Magical Secrets). For control spells, you can't go wrong with spells like Sleep, Hold Person, Hypnotic Pattern, and Hold Monster.