I am attempting to make a private homebrew that implements the Metallic Dragonborn from the new UA. I started my class by templating from the Dragonborn. When I try to go in and edit the breath weapon, I am able to update the generic details, but when I go in and try to edit each individual dragon choice I am unable to update the snippet.
i.e.:
Updating :
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC {{savedc:con}}, half damage on success) for 2d6 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
To:
You may replace one of your attacks with an exhalation of a 15-foot cone (DEX DC {{savedc:con}}, half damage on success) for 2d8 Fire Damage [5th] 3d8, [11th] 4d8, [17th] 5d8
When I hit save, I don't get an error back, but my update has not been persisted. I have a development background, so I don't know if that save is not persisting to whatever datastore/base you have in the backend, or if there is some validation logic that is rejecting it, or if you don't have your save/persistence layer looking this deep into the data structure, or something else.
I am attempting to make a private homebrew that implements the Metallic Dragonborn from the new UA. I started my class by templating from the Dragonborn. When I try to go in and edit the breath weapon, I am able to update the generic details, but when I go in and try to edit each individual dragon choice I am unable to update the snippet.
i.e.:
Updating :
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC {{savedc:con}}, half damage on success) for 2d6 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
To:
You may replace one of your attacks with an exhalation of a 15-foot cone (DEX DC {{savedc:con}}, half damage on success) for 2d8 Fire Damage [5th] 3d8, [11th] 4d8, [17th] 5d8
When I hit save, I don't get an error back, but my update has not been persisted. I have a development background, so I don't know if that save is not persisting to whatever datastore/base you have in the backend, or if there is some validation logic that is rejecting it, or if you don't have your save/persistence layer looking this deep into the data structure, or something else.
Anyone else encounter this?
Disregard, I just saw that they have added an official implementation of what I was trying to homebrew.