Something i have been wondering about for a while is the Expanded Critical Hit Range (from only a natural 20 to a 19-20, or to an 18-20). At this point it is only a 'text' feature on character sheets. I have looked in the Homebrew Builder for ways to expand this so that it registers as a (Green) critical hit, but so far have not found a way. Is this a feature that is likely to be implemented in the future, because a number of times a roll of 19 has not been picked up by anyone because the dice roller only registers a nat 20 in green, and also only displays the sum total of the roll including modifiers. I feel it would be a massive Quality of Life update to have it natively understand for characters such as Champion Fighters and Hexblade Warlocks (Hexblade's Curse), as well as an option added in the 'Modifiers' section of the Homebrew Builder maybe under the 'Bonus' Modifier Type so we can apply this effect to magical weapons or items?
Hi all,
Something i have been wondering about for a while is the Expanded Critical Hit Range (from only a natural 20 to a 19-20, or to an 18-20). At this point it is only a 'text' feature on character sheets. I have looked in the Homebrew Builder for ways to expand this so that it registers as a (Green) critical hit, but so far have not found a way. Is this a feature that is likely to be implemented in the future, because a number of times a roll of 19 has not been picked up by anyone because the dice roller only registers a nat 20 in green, and also only displays the sum total of the roll including modifiers. I feel it would be a massive Quality of Life update to have it natively understand for characters such as Champion Fighters and Hexblade Warlocks (Hexblade's Curse), as well as an option added in the 'Modifiers' section of the Homebrew Builder maybe under the 'Bonus' Modifier Type so we can apply this effect to magical weapons or items?
Thanks for all your work, I love DnDBeyond!
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