"When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20."
This is from wild beyond the witchlight. When I go to create a character I can choose to put all 3 points into 1 stat (int) as an example. So I can get a +3 in that stat at creation. So if I rolled a 17 I can now have 20 at level 1 in a single stat. Is that a bug with dndbeyond or did something change that we can do that?
This is a known limitation of the system where it cannot restrict you from putting all the ASIs into a single ability even though the rules say you can't. This is why the rules text is provided, to clarify this.
"When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20."
This is from wild beyond the witchlight. When I go to create a character I can choose to put all 3 points into 1 stat (int) as an example. So I can get a +3 in that stat at creation. So if I rolled a 17 I can now have 20 at level 1 in a single stat. Is that a bug with dndbeyond or did something change that we can do that?
This is a known limitation of the system where it cannot restrict you from putting all the ASIs into a single ability even though the rules say you can't. This is why the rules text is provided, to clarify this.
Find my D&D Beyond articles here