Can we get a saving throw adjustment or override field on the Custom Monster screen? Like 6 boxes where we just enter modifiers for saves, one for each stat, and maybe a 7th for all saves?
Currently the saves are determined by selecting whether or not it is proficient, entering the corresponding ability score, and then setting the CR. It then just calculates the field off of those. But for NPCs with magic items or abilities that adjust saving throws we cannot represent those in the calculated stat.
For Manshoon it appears the D&D beyond entry just gave him proficiency in all saves to try and accommodate for not being able to enter a modifier for his staff's bonus. So this results in his non proficient saves being 3 higher and his proficient saves being 2 lower than they should be.
His saves are correct in the adventure books description of him. Just wrong in his listing on when you search for him in the monster listing.
If I want to create a homebrew "creature" for an NPC L18 cleric, they are clearly NOT a default CR 18 so either their saving throws are immediately broken or the calculations for any encounter I add them to is broken (no, not that I rely on RAW CR estimates when planning for my players).
I've been using a homebrew Steel defender for one of my players, and the Dex and Con saving throws are not correct because it is a challenge rating 3 monster which only has a +2 proficiency bonus, despite their player having a +3 proficiency bonus that I can't override in the monster creation menu. Hopefully this is on the list of the next website update... hopefully.
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Can we get a saving throw adjustment or override field on the Custom Monster screen? Like 6 boxes where we just enter modifiers for saves, one for each stat, and maybe a 7th for all saves?
Currently the saves are determined by selecting whether or not it is proficient, entering the corresponding ability score, and then setting the CR. It then just calculates the field off of those. But for NPCs with magic items or abilities that adjust saving throws we cannot represent those in the calculated stat.
For Manshoon it appears the D&D beyond entry just gave him proficiency in all saves to try and accommodate for not being able to enter a modifier for his staff's bonus. So this results in his non proficient saves being 3 higher and his proficient saves being 2 lower than they should be.
His saves are correct in the adventure books description of him. Just wrong in his listing on when you search for him in the monster listing.
How is this not a feature already?
If I want to create a homebrew "creature" for an NPC L18 cleric, they are clearly NOT a default CR 18 so either their saving throws are immediately broken or the calculations for any encounter I add them to is broken (no, not that I rely on RAW CR estimates when planning for my players).
I've been using a homebrew Steel defender for one of my players, and the Dex and Con saving throws are not correct because it is a challenge rating 3 monster which only has a +2 proficiency bonus, despite their player having a +3 proficiency bonus that I can't override in the monster creation menu. Hopefully this is on the list of the next website update... hopefully.