I finally got around to converting previously written subclasses onto Beyond, and put up one for Warlock I made called Gambler. Gambler, for reference, is intended to be an extraplanar being that messes with luck, as a Warlock equivalent to Wild Magic Sorcerers. But when I put up the spell list (because every Warlock gets new spells), I got told that I couldn't publish the class because the spells were either licensed or homebrew... in spite of being straight from the corebook. Has anyone else had this issue? I'd like to figure this out before I put up the Bard, Wizard, and Sorcerer subclasses on top of another Warlock Pact. The spells in question were, alphabetically.
Did I do a bad and accidentally put a spell that shouldn't be there in because it is licensed? Is one of those spells glitched in some way? Is it really unbalanced to try and make a subclass that is literally based around gambling with fate? Okay, that last one may have been non point.
Hey Stormstar, the only spells that can be added to homebrew you would like to publish to D&D Beyond's public homebrew space are spells that are a part of the OGL/SRD for 5e. The Staggering Smite spell is NOT available in the OGL/SRD, and is only available in the Player's Handbook, which is licensed material. If you change Staggering Smite to a spell offered by the Basic Rules (you can filter them this way in the Spells listing) you should have no problem.
Gotta agree that it's a little annoying. Hartless said that allowing it would break the character builder though so until that changes, we won't be able to use non-SRD spells in our published homebrew.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
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I finally got around to converting previously written subclasses onto Beyond, and put up one for Warlock I made called Gambler. Gambler, for reference, is intended to be an extraplanar being that messes with luck, as a Warlock equivalent to Wild Magic Sorcerers. But when I put up the spell list (because every Warlock gets new spells), I got told that I couldn't publish the class because the spells were either licensed or homebrew... in spite of being straight from the corebook. Has anyone else had this issue? I'd like to figure this out before I put up the Bard, Wizard, and Sorcerer subclasses on top of another Warlock Pact. The spells in question were, alphabetically.
Alter Self, Bane, Bestow Curse, Blink, Confusion, Dominate Person, False Life, Flame Blade, Modify Memory, Staggering Smite
Did I do a bad and accidentally put a spell that shouldn't be there in because it is licensed? Is one of those spells glitched in some way? Is it really unbalanced to try and make a subclass that is literally based around gambling with fate? Okay, that last one may have been non point.
Hey Stormstar, the only spells that can be added to homebrew you would like to publish to D&D Beyond's public homebrew space are spells that are a part of the OGL/SRD for 5e. The Staggering Smite spell is NOT available in the OGL/SRD, and is only available in the Player's Handbook, which is licensed material. If you change Staggering Smite to a spell offered by the Basic Rules (you can filter them this way in the Spells listing) you should have no problem.
I had a similar problem. How is Hex not part of the SRD? It's a major part of the warlock class.
Gotta agree that it's a little annoying. Hartless said that allowing it would break the character builder though so until that changes, we won't be able to use non-SRD spells in our published homebrew.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.