As the title states, I am running a Lost Mine of Phandelver campaign and have content sharing enabled. I only want to share the PHB and Xanathar’s Guide to help my players with character creation, etc. I do not want to share things from the adventure module, MM, etc. is there a way to turn individual items on and off for sharing? Thanks for the help.
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(Stormknight):
Two threads on this subject merged to keep the conversation in one thread
Wow, that is quite surprising. How hard can it be to just implement a flag on each book? It seems like it would take a few days of work to implement, tops.
So right now my players can peek at the adventure? How do DMs handle this?
I recently purchased Lost Mine of Phandelver and the Players Handbook, along with the Master subscription. My intention was to share the PHB with my players to help them with character creation, but I've realized that they will also have access to the adventure module. I''m actually shocked that there is no way to limit what is shared, but that is neither here nor there. I would love to hear ideas on how those who have shared content make sure that players don't accidentally read things they shouldn't. Thanks.
The more I think about this, the more this disappoints me. I honestly would not have bought the adventure module if I knew this, and I certainly will not be spending any more money until this is corrected.
Wow, that is quite surprising. How hard can it be to just implement a flag on each book? It seems like it would take a few days of work to implement, tops.
So right now my players can peek at the adventure? How do DMs handle this?
Well, how would they handle playing with the physical books? The player could go to a store and look at an adventure, flipping through it for free. They can look up spoilers anywhere online, too. There's whole FB groups dedicated to DMs running these adventures, and a player could easily join one and read all of the posts at their leisure.
Wow, that is quite surprising. How hard can it be to just implement a flag on each book? It seems like it would take a few days of work to implement, tops.
So right now my players can peek at the adventure? How do DMs handle this?
Well, how would they handle playing with the physical books? The player could go to a store and look at an adventure, flipping through it for free. They can look up spoilers anywhere online, too. There's whole FB groups dedicated to DMs running these adventures, and a player could easily join one and read all of the posts at their leisure.
I, personally, trust my players not to.
With physical books I can limit what I share, but, for reasons that escape me, I cannot do this with DnD Beyond's digital content.
What if content about the adventure accidentally pops when a player does a search on the site? What if they are minors and can't resist spoilers?
I typically accomplish this by asking players not to read things they shouldn't.
This. x 10.
If players are going to cheat they are going to cheat. you wont stop them by not sharing. Cheating at D&D is the most useless thing ever. If you notice though, turn the tables and mix it up. change the content to intentionally trap the cheater. Up to you. but you wont stop it if they really want to do it.
I typically accomplish this by asking players not to read things they shouldn't.
This. x 10.
If players are going to cheat they are going to cheat. you wont stop them by not sharing. Cheating at D&D is the most useless thing ever. If you notice though, turn the tables and mix it up. change the content to intentionally trap the cheater. Up to you. but you wont stop it if they really want to do it.
The issue is not about cheating, it is about spoilers; I don't want my players accidentally bumping into content that they did not mean to while searching through the materials I have shared with them, and thus having elements inadvertently spoiled for them. A simple flag for whether content should be shared or not would solve this, and would be quite simple for the dev team to implement.
It's a big difference if the player has to go to the store for the adventure book, Googling to find the descriptions, or "just click a link" on the site (this one) that has it readily available. The effort cost to satisfy the curiosity is just too small.
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As the title states, I am running a Lost Mine of Phandelver campaign and have content sharing enabled. I only want to share the PHB and Xanathar’s Guide to help my players with character creation, etc. I do not want to share things from the adventure module, MM, etc. is there a way to turn individual items on and off for sharing? Thanks for the help.
Not at this time. Source management is an upcoming feature.
Wow, that is quite surprising. How hard can it be to just implement a flag on each book? It seems like it would take a few days of work to implement, tops.
So right now my players can peek at the adventure? How do DMs handle this?
Hi all,
I recently purchased Lost Mine of Phandelver and the Players Handbook, along with the Master subscription. My intention was to share the PHB with my players to help them with character creation, but I've realized that they will also have access to the adventure module. I''m actually shocked that there is no way to limit what is shared, but that is neither here nor there. I would love to hear ideas on how those who have shared content make sure that players don't accidentally read things they shouldn't. Thanks.
The more I think about this, the more this disappoints me. I honestly would not have bought the adventure module if I knew this, and I certainly will not be spending any more money until this is corrected.
Well, how would they handle playing with the physical books? The player could go to a store and look at an adventure, flipping through it for free. They can look up spoilers anywhere online, too. There's whole FB groups dedicated to DMs running these adventures, and a player could easily join one and read all of the posts at their leisure.
I, personally, trust my players not to.
With physical books I can limit what I share, but, for reasons that escape me, I cannot do this with DnD Beyond's digital content.
What if content about the adventure accidentally pops when a player does a search on the site? What if they are minors and can't resist spoilers?
I typically accomplish this by asking players not to read things they shouldn't.
"Not all those who wander are lost"
This. x 10.
If players are going to cheat they are going to cheat. you wont stop them by not sharing. Cheating at D&D is the most useless thing ever. If you notice though, turn the tables and mix it up. change the content to intentionally trap the cheater. Up to you. but you wont stop it if they really want to do it.
The issue is not about cheating, it is about spoilers; I don't want my players accidentally bumping into content that they did not mean to while searching through the materials I have shared with them, and thus having elements inadvertently spoiled for them. A simple flag for whether content should be shared or not would solve this, and would be quite simple for the dev team to implement.
Was the access control ever implemented?
It's a big difference if the player has to go to the store for the adventure book, Googling to find the descriptions, or "just click a link" on the site (this one) that has it readily available. The effort cost to satisfy the curiosity is just too small.