{"charClass":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom & Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priest’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/370/315/315/636272706154751958.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/371/636272706155064423.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/10/2/636336417054144618.jpeg","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sourceIds":[1],"hitDice":8,"classFeatures":[{"id":533,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per<span class=\"No-Break\"> cleric level<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitu<span class=\"No-Break\">tion modifier<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric le<span class=\"No-Break\">vel after 1st</span></p>","requiredLevel":1,"displayOrder":1},{"id":461,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium a<span class=\"No-Break\">rmor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> S<span class=\"No-Break\">imple weapons<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wis<span class=\"No-Break\">dom, Charisma<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from History, Insight, Medicine, Persuasion,<span class=\"No-Break\"> and Religion</span></p>","requiredLevel":1,"displayOrder":2},{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the <span class=\"No-Break\">Cleric table.</span></p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish<span class=\"No-Break\"> a long rest.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have<span class=\"No-Break\"> spell slots.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of pre<span class=\"No-Break\">pared spells.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell <span class=\"No-Break\">on your list.</span></p>\r\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\r\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\r\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the sp<span class=\"No-Break\">ell prepared.</span></p>\r\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\r\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color: #47d18c;\"><a style=\"color: #47d18c;\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your c<span class=\"No-Break\">leric spells.</span></p>","requiredLevel":1,"displayOrder":3},{"id":109,"name":"Divine Domain","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Player’s Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and<span class=\"No-Break\"> 17th levels.</span></p>\r\n<h5 class=\"compendium-hr\">Domain Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prep<span class=\"No-Break\">are each day.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric s<span class=\"No-Break\">pell for you.</span></p>","requiredLevel":1,"displayOrder":4},{"id":110,"name":"Channel Divinity","prerequisite":null,"description":"<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\r\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>","requiredLevel":2,"displayOrder":5},{"id":111,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span class=\"No-Break\">this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":112,"name":"Destroy Undead (CR 1/2)","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy <span class=\"No-Break\">Undead table.</span></p>\r\n<h4 class=\"Table-Styles_Table-Title\">Destroy Undead Table</h4>\r\n<table>\r\n<thead>\r\n<tr class=\"Table _idGenTableRowColumn-3\">\r\n<th class=\"Table Table-Header\">\r\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Cleric Level</p>\r\n</th>\r\n<th class=\"Table Table-Header _idGenCellOverride-1\">\r\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Destroys Undead of CR ...</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr class=\"Table _idGenTableRowColumn-4\">\r\n<td class=\"Table Table-Body _idGenCellOverride-2\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\r\n</td>\r\n<td class=\"Table Table-Body _idGenCellOverride-2\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">1/2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr class=\"Table _idGenTableRowColumn-5\">\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\r\n</td>\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">1 or lower</p>\r\n</td>\r\n</tr>\r\n<tr class=\"Table _idGenTableRowColumn-4\">\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11th</p>\r\n</td>\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr class=\"Table _idGenTableRowColumn-5\">\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">14th</p>\r\n</td>\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">3 or lower</p>\r\n</td>\r\n</tr>\r\n<tr class=\"Table _idGenTableRowColumn-4\">\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">17th</p>\r\n</td>\r\n<td class=\"Table Table-Body\">\r\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">4 or lower</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","requiredLevel":5,"displayOrder":7},{"id":115,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span class=\"No-Break\">this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":119,"name":"Destroy Undead (CR 1)","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 8th level, when an undead of CR 1 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.</p>","requiredLevel":8,"displayOrder":9},{"id":123,"name":"Divine Intervention","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your n<span class=\"No-Break\">eed is great.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be<span class=\"No-Break\"> appropriate.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish<span class=\"No-Break\"> a long rest.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no r<span class=\"No-Break\">oll required.</span></p>","requiredLevel":10,"displayOrder":10},{"id":120,"name":"Destroy Undead (CR 2)","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 11th level, when an undead of CR 2 or lower fails its saving throw against your Turn Undead feature.</p>","requiredLevel":11,"displayOrder":11},{"id":116,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span class=\"No-Break\">this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":12},{"id":121,"name":"Destroy Undead (CR 3)","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 14th level, when an undead of CR 3 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.</p>","requiredLevel":14,"displayOrder":13},{"id":117,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span class=\"No-Break\">this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":14},{"id":122,"name":"Destroy Undead (CR 4)","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 17th level, when an undead of CR 4 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.</p>","requiredLevel":17,"displayOrder":15},{"id":118,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span class=\"No-Break\">this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":16}],"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"5d4"},"canCastSpells":true,"knowsAllSpells":true,"spellPrepareType":1,"spellContainerName":null,"sourceId":1,"sourcePageNumber":null},"level":1}
Couldnt add a class to a character sheet.