So when you homebrew spells, they used to show up as available to player's in your campaign. And, in fact, spells that I created months ago do. But 2 weeks ago I created a bunch of custom spells for one of my players, and they are completely invisible to my player. Nothing I can do will get the new spells I created to show as available for them to pick. There's no options to select or change, because it literally says its automatic, but now its not working.
Fix yo s**t, Hasbro, I am paying for a Master's level subscription and this freaking service is losing functionality. I will cancel if you guys can't get it fraking together.
Yes, homebrew is enabled for the character, I have checked this personally, multiple times. And I have done nothing as a customer to change my player's character into a '2024' character. If it is, it can only be because of some automated process that has been pushed through. It's a 3 year campaign at this point, so it should just be on 2014 rules.
Yes, homebrew is enabled for the character, I have checked this personally, multiple times. And I have done nothing as a customer to change my player's character into a '2024' character. If it is, it can only be because of some automated process that has been pushed through. It's a 3 year campaign at this point, so it should just be on 2014 rules.
Yes, but you may have only made the spell available for the 2024 version of the class, in which case it wouldn't be accessible to a 2014 character. The two versions of the class are implemented as separate classes on D&D Beyond, and you may have only added one of them to the class list for the spell. Try adding both.
What in the world are you talking about? There is nowhere, at all, in the homebrew spell creation process that asks you to set whether the spell is a 2014 spell or 2024. Nothing at all. Other than whether you publicly share the spell, which I am not trying to do, there are absolutely no controls in the homebrew spell editing or creation process that give you the opportunity to designate the spell or who its available to, or anything at all of that sort. It says when you do select share, that "Remember, your private homebrew in your homebrew collection is automatically shared with users in your campaigns. "
Ths was happening before, its not happening now, and your answer wasn't helpful.
What in the world are you talking about? There is nowhere, at all, in the homebrew spell creation process that asks you to set whether the spell is a 2014 spell or 2024. Nothing at all. Other than whether you publicly share the spell, which I am not trying to do, there are absolutely no controls in the homebrew spell editing or creation process that give you the opportunity to designate the spell or who its available to, or anything at all of that sort. It says when you do select share, that "Remember, your private homebrew in your homebrew collection is automatically shared with users in your campaigns. "
Ths was happening before, its not happening now, and your answer wasn't helpful.
That is not what I said, though. What I said is that you may have only made the spell available for the 2024 version of the class, in which case it wouldn't be accessible to a 2014 character. The two versions of the class are implemented as separate classes on D&D Beyond, and you may have only added one of them to the class list for the spell.
When you create a homebrew spell, there is a field below the Description field on the right labeled "Available For Class(es)". This is where you select which class(es) the spell is available for. As I said, the 2014 and 2024 versions of each class are different classes with respect to this field. The 2014 ones are labeled with "(Legacy)" after the name, and if you want the spell to be available to them, you need to select those ones in addition to the 2024 ones (which don't have the "Legacy") tag.
Ahh, thank you for the more elaborated reply, I will have to check that. Still an irritating design, but thank you for ignoring my frustration and being helpful anyway. Not sure if that's the fix, but it is something I hadn't looked at. Cheers!
That was it, thanks again. GG, what a horrible design.
To be constructive, perhaps campaign content management would work better if there was actually a content settings interface for campaigns where you can select what content is allowed in the campaign (not what books my players have access to, which is what content management currently is). If we had a page similar to the first page of character creation for the campaign, we could specifiy from there which various rulesets and itemsets, etc, are allowed, and then players don't have to ask me which boxes to check and uncheck, and use all kinds of filters to figure out where the spells are. They just get what the DM of the campaign has specified, and those specifications override any personal preferences for characters in campaigns.
Put the cart back behind the horse, guys.
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So when you homebrew spells, they used to show up as available to player's in your campaign. And, in fact, spells that I created months ago do. But 2 weeks ago I created a bunch of custom spells for one of my players, and they are completely invisible to my player. Nothing I can do will get the new spells I created to show as available for them to pick. There's no options to select or change, because it literally says its automatic, but now its not working.
Fix yo s**t, Hasbro, I am paying for a Master's level subscription and this freaking service is losing functionality. I will cancel if you guys can't get it fraking together.
Is Homebrew enabled for that character?
Did you make the spells available for the right class? A spell for a 2014 cleric won’t show up on a 2024 cleric, for example, and vice versa.
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Yes, homebrew is enabled for the character, I have checked this personally, multiple times. And I have done nothing as a customer to change my player's character into a '2024' character. If it is, it can only be because of some automated process that has been pushed through. It's a 3 year campaign at this point, so it should just be on 2014 rules.
Yes, but you may have only made the spell available for the 2024 version of the class, in which case it wouldn't be accessible to a 2014 character. The two versions of the class are implemented as separate classes on D&D Beyond, and you may have only added one of them to the class list for the spell. Try adding both.
pronouns: he/she/they
What in the world are you talking about? There is nowhere, at all, in the homebrew spell creation process that asks you to set whether the spell is a 2014 spell or 2024. Nothing at all. Other than whether you publicly share the spell, which I am not trying to do, there are absolutely no controls in the homebrew spell editing or creation process that give you the opportunity to designate the spell or who its available to, or anything at all of that sort. It says when you do select share, that "Remember, your private homebrew in your homebrew collection is automatically shared with users in your campaigns. "
Ths was happening before, its not happening now, and your answer wasn't helpful.
That is not what I said, though. What I said is that you may have only made the spell available for the 2024 version of the class, in which case it wouldn't be accessible to a 2014 character. The two versions of the class are implemented as separate classes on D&D Beyond, and you may have only added one of them to the class list for the spell.
When you create a homebrew spell, there is a field below the Description field on the right labeled "Available For Class(es)". This is where you select which class(es) the spell is available for. As I said, the 2014 and 2024 versions of each class are different classes with respect to this field. The 2014 ones are labeled with "(Legacy)" after the name, and if you want the spell to be available to them, you need to select those ones in addition to the 2024 ones (which don't have the "Legacy") tag.
pronouns: he/she/they
Ahh, thank you for the more elaborated reply, I will have to check that. Still an irritating design, but thank you for ignoring my frustration and being helpful anyway. Not sure if that's the fix, but it is something I hadn't looked at. Cheers!
That was it, thanks again. GG, what a horrible design.
To be constructive, perhaps campaign content management would work better if there was actually a content settings interface for campaigns where you can select what content is allowed in the campaign (not what books my players have access to, which is what content management currently is). If we had a page similar to the first page of character creation for the campaign, we could specifiy from there which various rulesets and itemsets, etc, are allowed, and then players don't have to ask me which boxes to check and uncheck, and use all kinds of filters to figure out where the spells are. They just get what the DM of the campaign has specified, and those specifications override any personal preferences for characters in campaigns.
Put the cart back behind the horse, guys.