"Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal."
When performing a long rest on my 2024 D&D Beyond character (Legacy turned off) and I use a long rest, it is still following the 2014 rules and resetting half my hit dice. The text in the description also describes the 2014 rule of resetting half my hit dice.
I see this happening as well, I havn’t seen many people talking about this at all. I’m not sure if most people have even acknowledged the new hit dice rule in the 2024 phb compared to the 2014 rule.
Just adding to this thread as I can also see it is not working as it is supposed to for 2024 rules (i.e. only half of hit dice are being restored on a long rest as opposed to all hit dice).
Throwing my hat in on this and the only way to get all hit die back is to constantly hit long rest over and over for the remainder.
What I THINK is the problem here is someone screwed up the variable for the amount of dice you get back. Or something to that extent. Because the wording on long rest is "may regain 1 hit points back" but in reality it isn't.
Not an expert in the code - just think that may be the cause.
Throwing my hat in on this and the only way to get all hit die back is to constantly hit long rest over and over for the remainder.
What I THINK is the problem here is someone screwed up the variable for the amount of dice you get back. Or something to that extent. Because the wording on long rest is "may regain 1 hit points back" but in reality it isn't.
Not an expert in the code - just think that may be the cause.
Nothing's screwed up per se; they just haven't yet implemented the updated version of this rule from the 2024 Player's Handbook. The current behavior is correct for the 2014 rules. There are a frustrating number of things from the 2024 updates that just haven't been done yet at all and we have no information on when or if they might be done.
This probably isn't the place for this, but i'd also like to mention the mixed short/long rest abilities that every class seems to have in 2024 (Second Wind, Barbarian Rage, Channel Divinity, etc) don't seem to be regaining charges correctly on a short rest. (not to mention magic items still don't regain charges at all)
This is a core feature that affects almost everyone and yet it simply doesn't work at all. There is also no indication that it might not work, and no way of knowing whether or not it worked aside from explicit testing, so a lot of players probably aren't even aware that they're being screwed out of class abilities every time they rest.
Per the new 2024 rules:
"Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal."
When performing a long rest on my 2024 D&D Beyond character (Legacy turned off) and I use a long rest, it is still following the 2014 rules and resetting half my hit dice. The text in the description also describes the 2014 rule of resetting half my hit dice.
I see this happening as well, I havn’t seen many people talking about this at all. I’m not sure if most people have even acknowledged the new hit dice rule in the 2024 phb compared to the 2014 rule.
I just noticed this tonight so the issue with all hit dice not resetting is still happening.
Yeah, I don’t believe enough people are talking about this issue.
Has it been reported as a bug yet?
It has indeed
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Just adding to this thread as I can also see it is not working as it is supposed to for 2024 rules (i.e. only half of hit dice are being restored on a long rest as opposed to all hit dice).
This is still happening today, but then the Hit Dice system still doesn't work properly anyway so it's not surprising.
Let us spend and recover hit dice without resting, dammit!
Throwing my hat in on this and the only way to get all hit die back is to constantly hit long rest over and over for the remainder.
What I THINK is the problem here is someone screwed up the variable for the amount of dice you get back. Or something to that extent. Because the wording on long rest is "may regain 1 hit points back" but in reality it isn't.
Not an expert in the code - just think that may be the cause.
Nothing's screwed up per se; they just haven't yet implemented the updated version of this rule from the 2024 Player's Handbook. The current behavior is correct for the 2014 rules. There are a frustrating number of things from the 2024 updates that just haven't been done yet at all and we have no information on when or if they might be done.
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bumping this post. just noticed that hit dice and long rest are not working as intended for the 2024 rules.
This probably isn't the place for this, but i'd also like to mention the mixed short/long rest abilities that every class seems to have in 2024 (Second Wind, Barbarian Rage, Channel Divinity, etc) don't seem to be regaining charges correctly on a short rest.
(not to mention magic items still don't regain charges at all)
This is a core feature that affects almost everyone and yet it simply doesn't work at all.
There is also no indication that it might not work, and no way of knowing whether or not it worked aside from explicit testing,
so a lot of players probably aren't even aware that they're being screwed out of class abilities every time they rest.
2024 long rest hit dice rules still aren't working.