I'm currently attempting to work out a private subclass which has options it can select at different levels. Some of those options have a different number of uses than one another. I have been unable to get the tick-boxes for uses to appear on the character sheet as would normally appear. It may be something related to being a limited use associated with options?
It appears on the character sheet showing that there are (3 Uses) but it does not give any checkboxes to use to mark off those uses.
Any help would be much appreciated if this isn't a bug, and I'm just screwing something up ;)
For the mods, here's the link to see if I've royally borked anything: here.
EDIT: Alright, so it's happening on non-option effects as well as I discovered from a separate feature. Looks like the problem is setting the reset to "Other". It won't give you the clickable boxes if that is chosen. :(
As I imagine this isn't a quick-fix I'm just going to shift my methods, but hopefully the "other" and "dawn" options for reset time are fixed in the future!
I'm currently attempting to work out a private subclass which has options it can select at different levels. Some of those options have a different number of uses than one another. I have been unable to get the tick-boxes for uses to appear on the character sheet as would normally appear. It may be something related to being a limited use associated with options?Homebrew Subclass Feature -> Option -> Action (General) -> Limited Use (Int Mod) -> "Other" RecoveryIt appears on the character sheet showing that there are (3 Uses) but it does not give any checkboxes to use to mark off those uses.Any help would be much appreciated if this isn't a bug, and I'm just screwing something up ;)For the mods, here's the link to see if I've royally borked anything: here.EDIT: Alright, so it's happening on non-option effects as well as I discovered from a separate feature. Looks like the problem is setting the reset to "Other". It won't give you the clickable boxes if that is chosen. :(
As I imagine this isn't a quick-fix I'm just going to shift my methods, but hopefully the "other" and "dawn" options for reset time are fixed in the future!