Not sure if this first one is a bug or just something that isn't tracked (yet) but I'm mentioning it anyway. So, I input my Ranger info and picked the Archery Fighting Style which is supposed to give ranged weapons an extra +2 to attack, except the sheet only lists my attack roll for a shortbow as the base. It's supposed to be +9, but it is listing it as +7.
The other incorrect number is my Spell Attack Modifier. It should be a 5 (prof = 3, wis = 2), but the sheet only has it at +2. Aside from this all other numbers are correct.
Edit to Add: Other problem I found is during the creation phase for choosing "favored enemies": the options for 6th level are nonexistent. The drop-down list just says 'Choose an Option' with a checkmark next to it.
Haven't looked at level 6 yet, but I selected Humanoids at level one and didn't get boxes to specify the type of humanoids. Since this is the PHB Ranger, I was expecting to have to select two types.
I also got the same issue with Archery style not adding to the longbow attack bonus. Tested with switching to Defense and Dueling and neither my AC nor the damage of the single equipped scimitar changed to reflect this selection.
If you mean that the damage for your off-hand weapon includes the relevant ability modifier I think that is because the character sheet does not consider your character to be wielding them together.
Equipped does not mean "these are the weapons in my hands", it means "these are the weapons I have readily available". For example, my Wood Elf Ranger currently has a longbow, handaxe, dagger and scimitar all equipped. The damage entries for all of these weapons have the relevant stat modifier applied despite the fact that the selected Fighting Style is Archery.
I am having the same issues, Archery fighting style doesn't correctly apply the +2 to attack rolls with bows and Bracers of Archery do not correctly add the +2 damage to damage rolls.
I was just testing this out so I started recreating my ranger that I use for my current main. When I choose humanoids for a favored enemy, I can't choose Tieflings. Are they not considered humanoid?
Also, since the language is supposed to be dependent on the chosen enemy(s), shouldn't they be linked? Or is that to allow for homebrew creations?
For me Archery isn't showing the +2 attack (I have a bow equipped) and is showing Two-Hand Fighting style as a bonus... Which it shouldn't. I tried switching from Archery to something else and the Two-Hand Fighting just stays on there.
For me Archery isn't showing the +2 attack (I have a bow equipped) and is showing Two-Hand Fighting style as a bonus... Which it shouldn't. I tried switching from Archery to something else and the Two-Hand Fighting just stays on there.
Every character has Two-Weapon Fighting regardless of class/race/anything else.
Ok, I was just digging in and I can see the +2 is getting applied to the weapon, so that's actually fine.
Why is Two-Weapon Fighting listed as a Bonus Action? It's not an extra action I can take is it? Wouldn't it be a feature/trait?
Fighting with two weapons in 5ed allows you to make an attack with your off-hand weapon using your Bonus Action, and is something that anyone can do.
Certain feats (Dual Wielder) and Class Features (Two-weapon fighting style) improve this base mechanic, but it always uses the Bonus Action fo the off.hand attack, reason why you can find it under "Bonus Action" in the DDB sheet.
Not sure if this first one is a bug or just something that isn't tracked (yet) but I'm mentioning it anyway. So, I input my Ranger info and picked the Archery Fighting Style which is supposed to give ranged weapons an extra +2 to attack, except the sheet only lists my attack roll for a shortbow as the base. It's supposed to be +9, but it is listing it as +7.
The other incorrect number is my Spell Attack Modifier. It should be a 5 (prof = 3, wis = 2), but the sheet only has it at +2. Aside from this all other numbers are correct.
Edit to Add: Other problem I found is during the creation phase for choosing "favored enemies": the options for 6th level are nonexistent. The drop-down list just says 'Choose an Option' with a checkmark next to it.
- Ash - Halfling - Deep Stalker Ranger - Lvl. 8 -
I hit the same problem with favored enemy at level 6
Haven't looked at level 6 yet, but I selected Humanoids at level one and didn't get boxes to specify the type of humanoids. Since this is the PHB Ranger, I was expecting to have to select two types.
I also got the same issue with Archery style not adding to the longbow attack bonus. Tested with switching to Defense and Dueling and neither my AC nor the damage of the single equipped scimitar changed to reflect this selection.
I've had the same problems with favored enemy at level 1 and 6. Posted about the level 6 "Choose an option" last night.
Modifiers for two weapon fighting look good.
If you mean that the damage for your off-hand weapon includes the relevant ability modifier I think that is because the character sheet does not consider your character to be wielding them together.
Equipped does not mean "these are the weapons in my hands", it means "these are the weapons I have readily available". For example, my Wood Elf Ranger currently has a longbow, handaxe, dagger and scimitar all equipped. The damage entries for all of these weapons have the relevant stat modifier applied despite the fact that the selected Fighting Style is Archery.
I am having the same issues, Archery fighting style doesn't correctly apply the +2 to attack rolls with bows and Bracers of Archery do not correctly add the +2 damage to damage rolls.
Defense fighting style isn't modifying AC
I created a ranger and after I leveled up - it just sits there and spins when I try to view it
I'm having the same problem with the favoured enemy.
The first drop down on both levels shows both the languages and the enemy type
The drop downs need to be split to show enemy on one and language on the other.
I was just testing this out so I started recreating my ranger that I use for my current main. When I choose humanoids for a favored enemy, I can't choose Tieflings. Are they not considered humanoid?
Also, since the language is supposed to be dependent on the chosen enemy(s), shouldn't they be linked? Or is that to allow for homebrew creations?
For me Archery isn't showing the +2 attack (I have a bow equipped) and is showing Two-Hand Fighting style as a bonus... Which it shouldn't. I tried switching from Archery to something else and the Two-Hand Fighting just stays on there.
Every character has Two-Weapon Fighting regardless of class/race/anything else.
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Ok, I was just digging in and I can see the +2 is getting applied to the weapon, so that's actually fine.
Why is Two-Weapon Fighting listed as a Bonus Action? It's not an extra action I can take is it? Wouldn't it be a feature/trait?
Fighting with two weapons in 5ed allows you to make an attack with your off-hand weapon using your Bonus Action, and is something that anyone can do.
Certain feats (Dual Wielder) and Class Features (Two-weapon fighting style) improve this base mechanic, but it always uses the Bonus Action fo the off.hand attack, reason why you can find it under "Bonus Action" in the DDB sheet.
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