I'm creating a subclass that requires a choice at 1st level, and want to act on it at a later level, similar to the Draconic Bloodline sorcerous origin. Is there a way to get the value that the player chose and, for example, give them a specific cantrip based on that choice? This seems like it should be easy to do but I cannot figure out how to do it.
1) Create an option at the earlier level. 2) Then create an option at the later level. 3) Set the options at the later level to require the pre-requisite of the earlier choice, each option should have any spells/modifiers you'd like associated with it.
They will still have to choose the viable option from a drop-down list, but there will only be the viable option displayed. Hope that helps!
1) Create an option at the earlier level. 2) Then create an option at the later level. 3) Set the options at the later level to require the pre-requisite of the earlier choice, each option should have any spells/modifiers you'd like associated with it.
They will still have to choose the viable option from a drop-down list, but there will only be the viable option displayed. Hope that helps!
Whenever you are trying to make a feature that works the same or a similar way as a feature from something else, you can make a copy to see how they made it work.
Whenever you are trying to make a feature that works the same or a similar way as a feature from something else, you can make a copy to see how they made it work.
I do this all the time -- I have a ton of COPY_OF_* stuff in my list -- but this was emulating a core class feature so my usual process failed.
Whenever you are trying to make a feature that works the same or a similar way as a feature from something else, you can make a copy to see how they made it work.
I do this all the time -- I have a ton of COPY_OF_* stuff in my list -- but this was emulating a core class feature so my usual process failed.
Dragonborn have a similar system for determining breath weapon.
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I'm creating a subclass that requires a choice at 1st level, and want to act on it at a later level, similar to the Draconic Bloodline sorcerous origin. Is there a way to get the value that the player chose and, for example, give them a specific cantrip based on that choice? This seems like it should be easy to do but I cannot figure out how to do it.
Yes. I've done this for a Druid subclass.
1) Create an option at the earlier level.
2) Then create an option at the later level.
3) Set the options at the later level to require the pre-requisite of the earlier choice, each option should have any spells/modifiers you'd like associated with it.
They will still have to choose the viable option from a drop-down list, but there will only be the viable option displayed. Hope that helps!
This was exactly what I was looking for. Thanks!
Whenever you are trying to make a feature that works the same or a similar way as a feature from something else, you can make a copy to see how they made it work.
I do this all the time -- I have a ton of COPY_OF_* stuff in my list -- but this was emulating a core class feature so my usual process failed.
Dragonborn have a similar system for determining breath weapon.