This item has charges? Edit it and set the max number of charges for each spell so the spell level can't be more than 9 (max charge - min charge + min spell level = max spell level).
This item doesn't have charges? You manually set a spell level to higher than 9. Why would you do that? Change that, only cantrips can be set to higher than 9 to represent "cast as if character level".
If you don't set the max number of charges that can be used to cast the spell, you are telling the character sheet the spell can be upcast 1 level per additional charge spent, and the character sheet tries to display all the possible levels the spell can be cast at. When the character sheet tries to display a spell above level 9, it crashes. So set the max nuber of charges that can be set on each spell to a number that does not allow that spell to be cast above level 9. The simple +/- formula was just to simplify several mostly redundant sentences into a short, easy guide.
I get what your saying. The program will want to upcast if possible. So simply setting the numbers to the same fixes that and locks out the upcast. Seems a bit of a backwards way to do it, but I'm sure there was a programming reason.
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"In the beginning the universe was created.
This has made a lot of people very angry and been widely regarded as a bad move."
When a character tries to manage their spell while the item is equipped and attuned this error code pops:
4328fa91f35c4270b7390c1539ec3cd5
Should I remake the item in question or is there an easier fix?
"In the beginning the universe was created.
This has made a lot of people very angry and been widely regarded as a bad move."
This item has charges? Edit it and set the max number of charges for each spell so the spell level can't be more than 9 (max charge - min charge + min spell level = max spell level).
This item doesn't have charges? You manually set a spell level to higher than 9. Why would you do that? Change that, only cantrips can be set to higher than 9 to represent "cast as if character level".
Not sure what you're trying to say here with that formula. What do the number of charges have to do with spell level? The spells level wasn't changed.
"In the beginning the universe was created.
This has made a lot of people very angry and been widely regarded as a bad move."
If you don't set the max number of charges that can be used to cast the spell, you are telling the character sheet the spell can be upcast 1 level per additional charge spent, and the character sheet tries to display all the possible levels the spell can be cast at. When the character sheet tries to display a spell above level 9, it crashes. So set the max nuber of charges that can be set on each spell to a number that does not allow that spell to be cast above level 9. The simple +/- formula was just to simplify several mostly redundant sentences into a short, easy guide.
I get what your saying. The program will want to upcast if possible. So simply setting the numbers to the same fixes that and locks out the upcast. Seems a bit of a backwards way to do it, but I'm sure there was a programming reason.
"In the beginning the universe was created.
This has made a lot of people very angry and been widely regarded as a bad move."
I honestly don't know why they haven't simply put a "if greaterthan 9, then null" type clause to stop the bug.
You can still do upcasting, you just have to be careful and specific.