This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
My Characters
My Campaigns
My Encounters
My Homebrew Collection
My Homebrew Creations
My Dice
Homebrew
Classes
Backgrounds
Species
Feats
Spells
Equipment
Magic Items
Monsters
Character Builder
Sigil 3D VTT
Maps VTT
Encounters
Mobile App
Avrae Discord Bot
Community Update
Twitch
Youtube
Changelog
Is there a way to add a bonus that equals your proficiency to something in home-brew created races/sub-races, if so how?
Sure. For the AC modifier (there are a few, I think minimum base armor is the right one), under fixted value there is a field labeled additional bonus type. Just set that to proficiency bonus.
Hmm I think I've already done that and it's not adding to it.
Modifier Type: Damage
Modifier Subtype: Natural Attacks
Additional Bonus Types: Proficiency Bonus
The rest of the fields are blank. I've also added the natural attacks to the subrace not the race.
I managed to get it to work for the AC but not the attacks
Figured it out. I selected strength and now it works.
Thanks for trying to help an absolute idiot DxJxC
The problem is probably the subtype. I dont know what "natural attacks" actually modifies. Did setting fixed value have any results?
What attacks are you trying to give a bonus? Unarmed strikes?
[Edit] Glad it works.
Is there a way to add a bonus that equals your proficiency to something in home-brew created races/sub-races, if so how?
Sure. For the AC modifier (there are a few, I think minimum base armor is the right one), under fixted value there is a field labeled additional bonus type. Just set that to proficiency bonus.
Hmm I think I've already done that and it's not adding to it.
Modifier Type: Damage
Modifier Subtype: Natural Attacks
Additional Bonus Types: Proficiency Bonus
The rest of the fields are blank. I've also added the natural attacks to the subrace not the race.
I managed to get it to work for the AC but not the attacks
Figured it out. I selected strength and now it works.
Thanks for trying to help an absolute idiot DxJxC
The problem is probably the subtype. I dont know what "natural attacks" actually modifies. Did setting fixed value have any results?What attacks are you trying to give a bonus? Unarmed strikes?
[Edit] Glad it works.