When max HP is restored after first being reduced, the current HP is increased by the same amount.
Many features that reduce max HP are only restored on a long rest, so it becomes irrelevant. But the Blood Hunter's Crimson Rite can be ended at any time, and it should only restore the missing max HP not the current.
When max HP is restored after first being reduced, the current HP is increased by the same amount.
Many features that reduce max HP are only restored on a long rest, so it becomes irrelevant. But the Blood Hunter's Crimson Rite can be ended at any time, and it should only restore the missing max HP not the current.
If you do it repeatedly, reduce then restore, reduce restore, the current HP will creep up cumulatively each time.
Hello! It does look like there's some inconsistency in how the system is handling this, Blood Hunters do a good job of highlighting that, it seems!
I have now raised a ticket for this issue. Thanks for the report!