I'm currently running into two separate issues with homebrew entries:
1. I have a homebrew subclass that gets Minor Illusion as one of its spells. All of the other spells properly appear as known spells on the character sheet, but Minor Illusion does not. If I click on "Manage Spells", it appears as "Always Prepared" but it has to be learned, therefore consuming one of the known cantrips for the class. Is there a fix for this?
2. I have a magical item that is supposed to add a melee attack that deals 1d10 bludgeoning damage. However, the attack does not appear on the character sheet when the item is equipped. If I change the magic item type to "weapon" and then select a base weapon, it does show up on the sheet, but it has the base weapon's stats without any of the modified information. Adding the screenshots of the homebrew screen for this one below. Am I configuring it incorrectly or is this a bug?
Please provide a link to the homebrew subclass you need help with.
For your homebrew item: Modifiers work for certain types of homebrew/items. Non-weapon magical items are not able to be treated like weapons or show attacks. If you would like your frying pan to be a weapon, you would need to choose the Weapon item type, not the Wondrous Item type.
Please provide a link to the homebrew subclass you need help with.
For your homebrew item: Modifiers work for certain types of homebrew/items. Non-weapon magical items are not able to be treated like weapons or show attacks. If you would like your frying pan to be a weapon, you would need to choose the Weapon item type, not the Wondrous Item type.
For the Frying Pan, it does show up when it is set to be a weapon, but the base weapon's stats are overriding the modifiers. Below is how it appears on the sheet (base weapon is a club) along with what the modifier is currently set to.
Subclass-- I can't see any feature here that is granting Minor Illusion as a spell. You'll need to add it by using the "Spells" option in a feature.
Item-- That is correct, you cannot override the base attack of a weapon, as the homebrew system's intent is to make magical items, not base items. :)
If you want the information that the frying pan does different damage compared to a normal club, one way I would do it would be to add a modifier for "Damage" -> "Bludgeoning" -> "1d10", which would have that information present in the notes when viewing a character's attacks with that weapon.
Subclass-- I can't see any feature here that is granting Minor Illusion as a spell. You'll need to add it by using the "Spells" option in a feature.
Item-- That is correct, you cannot override the base attack of a weapon, as the homebrew system's intent is to make magical items, not base items. :)
If you want the information that the frying pan does different damage compared to a normal club, one way I would do it would be to add a modifier for "Damage" -> "Bludgeoning" -> "1d10", which would have that information present in the notes when viewing a character's attacks with that weapon.
That only adds it as bonus damage, which wouldn't work for this use. I ended up taking a very roundabout path and got it working as expected. I used a weapon with 1d10 damage (Glaive) as a base, and added:
For the subclass, it's in the additional spells granted by the class. All of the other spells on the list are added correctly. Also, I just realized that I linked the wrong subclass, here's the correct one: https://www.dndbeyond.com/subclasses/351287-subtle-domain
The Additional Specific Spells will add spells based on the rules for the class' extra spells. For a Cleric, this is based on the Domain Spells, which are added to the Cleric spell list as Always Prepared. As Cantrips are not prepared, this would not be the best way to input the Minor Illusion spell.
I'd recommend using the "Spell" option in the feature that grants Minor Illusion, and setting it up sort of like this, which should get the Minor Illusion spell shown on the sheet, without it being counted as a known spell.
The Additional Specific Spells will add spells based on the rules for the class' extra spells. For a Cleric, this is based on the Domain Spells, which are added to the Cleric spell list as Always Prepared. As Cantrips are not prepared, this would not be the best way to input the Minor Illusion spell.
I'd recommend using the "Spell" option in the feature that grants Minor Illusion, and setting it up sort of like this, which should get the Minor Illusion spell shown on the sheet, without it being counted as a known spell.
Awesome, thanks for the help
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I'm currently running into two separate issues with homebrew entries:
1. I have a homebrew subclass that gets Minor Illusion as one of its spells. All of the other spells properly appear as known spells on the character sheet, but Minor Illusion does not. If I click on "Manage Spells", it appears as "Always Prepared" but it has to be learned, therefore consuming one of the known cantrips for the class. Is there a fix for this?
2. I have a magical item that is supposed to add a melee attack that deals 1d10 bludgeoning damage. However, the attack does not appear on the character sheet when the item is equipped. If I change the magic item type to "weapon" and then select a base weapon, it does show up on the sheet, but it has the base weapon's stats without any of the modified information. Adding the screenshots of the homebrew screen for this one below. Am I configuring it incorrectly or is this a bug?
Hello LukeS7,
Please provide a link to the homebrew subclass you need help with.
For your homebrew item: Modifiers work for certain types of homebrew/items. Non-weapon magical items are not able to be treated like weapons or show attacks. If you would like your frying pan to be a weapon, you would need to choose the Weapon item type, not the Wondrous Item type.
This is the homebrew subclass: https://www.dndbeyond.com/subclasses/351361-oath-of-twilight
For the Frying Pan, it does show up when it is set to be a weapon, but the base weapon's stats are overriding the modifiers. Below is how it appears on the sheet (base weapon is a club) along with what the modifier is currently set to.

Subclass-- I can't see any feature here that is granting Minor Illusion as a spell. You'll need to add it by using the "Spells" option in a feature.
Item-- That is correct, you cannot override the base attack of a weapon, as the homebrew system's intent is to make magical items, not base items. :)
If you want the information that the frying pan does different damage compared to a normal club, one way I would do it would be to add a modifier for "Damage" -> "Bludgeoning" -> "1d10", which would have that information present in the notes when viewing a character's attacks with that weapon.
That only adds it as bonus damage, which wouldn't work for this use. I ended up taking a very roundabout path and got it working as expected. I used a weapon with 1d10 damage (Glaive) as a base, and added:
Replace Damage Type -> Bludgeoning
Ignore Weapon Property -> Two-Handed
Ignore Weapon Property -> Reach
Ignore Weapon Property -> Heavy
Bonus -> Magic -> "2"
For the subclass, it's in the additional spells granted by the class. All of the other spells on the list are added correctly. Also, I just realized that I linked the wrong subclass, here's the correct one: https://www.dndbeyond.com/subclasses/351287-subtle-domain
That's a great workaround, well done!
Thank you for the new link!
The Additional Specific Spells will add spells based on the rules for the class' extra spells. For a Cleric, this is based on the Domain Spells, which are added to the Cleric spell list as Always Prepared. As Cantrips are not prepared, this would not be the best way to input the Minor Illusion spell.
I'd recommend using the "Spell" option in the feature that grants Minor Illusion, and setting it up sort of like this, which should get the Minor Illusion spell shown on the sheet, without it being counted as a known spell.
Awesome, thanks for the help