I am trying to make the Lore Mastery subclass as a homebrew subclass, but I am having difficulty with the very first ability:
Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.
Now, logically I would assume the correct modifier to give this ability is to give them Twice Proficiency on all 4 of those skills, and call it a day. But when I do that, it simply grants proficiency in those skills, regardless of whether I had it naturally or not. Not only that, but the bonus reflects the proficiency bonus only once. I can't use Expertise, because Expertise would grant a character who otherwise wouldn't be proficient the proficiency.
Please help me.
(also there's no way to do the second part of the ability where my initiative is no longer based on my Dex but instead my INT but that's not quite relevant to my post)
I had decided to do this myself a while back and what I wound up doing was creating a homebrewed magic item, a ring, which when worn granted expertise to those skills that I was proficient in. It's a workaround. Just made sure to only add expertise to the ones I was already proficient in though.
I mean sure, and it's not like I don't need an item anyways to reduce my initiative by my DEX, but it still feels bad that such a workaround is necessary when the tools to do it automatically should be built in.
I absolutely agree that the tools to support this should be a thing but it's there as a workaround to at least imitate that until such time as they are available. So it's better than nothing.
so I have made an axe that give you expertise in strength attacks but it has not changed the modifier on the actions. I have tried both the expertise and the twice proficiency but neither seem to work can anyone tell me what I seem to be doing wrong ?
I am trying to make the Lore Mastery subclass as a homebrew subclass, but I am having difficulty with the very first ability:
Now, logically I would assume the correct modifier to give this ability is to give them Twice Proficiency on all 4 of those skills, and call it a day. But when I do that, it simply grants proficiency in those skills, regardless of whether I had it naturally or not. Not only that, but the bonus reflects the proficiency bonus only once. I can't use Expertise, because Expertise would grant a character who otherwise wouldn't be proficient the proficiency.
Please help me.
(also there's no way to do the second part of the ability where my initiative is no longer based on my Dex but instead my INT but that's not quite relevant to my post)
Has anyone else experienced this issue?
I had decided to do this myself a while back and what I wound up doing was creating a homebrewed magic item, a ring, which when worn granted expertise to those skills that I was proficient in. It's a workaround. Just made sure to only add expertise to the ones I was already proficient in though.
I mean sure, and it's not like I don't need an item anyways to reduce my initiative by my DEX, but it still feels bad that such a workaround is necessary when the tools to do it automatically should be built in.
I absolutely agree that the tools to support this should be a thing but it's there as a workaround to at least imitate that until such time as they are available. So it's better than nothing.
so I have made an axe that give you expertise in strength attacks but it has not changed the modifier on the actions. I have tried both the expertise and the twice proficiency but neither seem to work can anyone tell me what I seem to be doing wrong ?
Holy necro!
Try the Homebrew section of the forums.