A beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 radiant damage, and the target is pushed back by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Ray of Frost deals cold damage and reduces the target's speed by 10ft. Lightning Lure deals lightning damage and pulls the target 10ft. Repulsor Ray deals Radiant damage and pushes the target back 10ft.
I consider both the damage type and the rider effect to be straight upgrades to both spells. Forced movement is a very potent resource, and this particular spell would step on the toes of the Warlock's Repelling Blast Invocation.
Given that, I'd suggest changing the damage type to Thunder, change it to a Strength Saving Throw, and reducing the range to 15ft. Possibly even reducing the push to 5ft.
In principle, "pulling" reduces the likelihood that an enemy can be maneuvered off of a cliff or into a trap, since the caster is assumed to be somewhere safe. Whereas "pushing" allows the caster to move a target into an "other" space, which is likely to be disproportionately hazardous. (An airship is a perfect encounter example.)
Remember to keep the homebrew stuff into the homebrew tab!
Nice cantrip! You don't need to push them back before the end of their turn. They get pushed back, then they can move on their turn. Other than changing the wording, it looks pretty good.
So what does the DND community think of this???
(1) Why for the Artificer specifically?
The Armorer subclass already has Lightning Launcher and Thunder Gauntlet weapon attack that fills the "Ironman" role.
(2) The closest spell to yours would be Ray of Frost and an anti-Lightning Lure.
Ray of Frost deals cold damage and reduces the target's speed by 10ft.
Lightning Lure deals lightning damage and pulls the target 10ft.
Repulsor Ray deals Radiant damage and pushes the target back 10ft.
I consider both the damage type and the rider effect to be straight upgrades to both spells. Forced movement is a very potent resource, and this particular spell would step on the toes of the Warlock's Repelling Blast Invocation.
Given that, I'd suggest changing the damage type to Thunder, change it to a Strength Saving Throw, and reducing the range to 15ft. Possibly even reducing the push to 5ft.
In principle, "pulling" reduces the likelihood that an enemy can be maneuvered off of a cliff or into a trap, since the caster is assumed to be somewhere safe. Whereas "pushing" allows the caster to move a target into an "other" space, which is likely to be disproportionately hazardous. (An airship is a perfect encounter example.)
Remember to keep the homebrew stuff into the homebrew tab!
Nice cantrip! You don't need to push them back before the end of their turn. They get pushed back, then they can move on their turn. Other than changing the wording, it looks pretty good.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
I just think that the artificer needs some more options. And made it for my artificer and thought I’d share.
If the cantrip is force based, change the damage to a d6.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.