Replicate Item : Spellwrought Tattoo 1st level spell- Inflict Wounds, I would need the metamagic for the 2 sorcery points
Boom.... clearly only once a day but... thats a pretty big hitter for level 2...
LoL... What do you think? Would that work?
Sure that'll work, although what I would say is you don't really need metamagic for this; just use your action for the casting, Homunculus reaction to deliver it, and then use your bonus action to have the Homunculus attack again for some extra damage? While the Homunculus doesn't do a lot of damage compared to you using a cantrip, it's pretty close before 5th level and it does save on resources.
This saves you having to pick up an extra feat, or frees you up to take Magic Initiate (Cleric) or Shadow Touched instead to get Inflict Wounds in the first place (plus Shadow Touched allows you to (up)cast it using your own spell slots for additional uses). This will be better than a [magicitem]Spellwrought Tattoo[/spell] which will consume an infusion use to keep resetting it.
While those are both good feats to have regardless, you could also just use Shocking Grasp as your touch attack; not as strong early on but it saves on resources, and if it hits it also prevents the target from taking an attack of opportunity against your Homunculus when it moves away. While free Inflict Wounds can give you 3d10 necrotic + d4 + 2 force (Homunculus attack) for one turn per long rest (or a spell slot), Shocking Grasp can give you d8 lightning + d4 + 2 force every turn, or 2d8 + d4 + 2 from 5th level and so-on.
Of course you can do both; Shocking Grasp isn't a bad cantrip to have anyway (good for getting out of melee yourself), and it means you have a fallback once you've used Inflict Wounds, or when you don't want to burn a limited use or a spell slot for extra damage against a weaker enemy.
I know the idea is to try and get something you can do as part of throwing the "dagger" Homunculus, but you could always throw it, use the Homunculus attack as a bonus action, then deal the extra damaging stuff on the next turn? It's a result of my own personal experience, but I've learned to be wary of one time gimmicks as I have a nasty habit of either missing, or rolling 1's and 2's for damage when I do stuff like that. 😉
OH 100%, the metamagic was more of solving a puzzle at this point since of "how can I MAKE it work" Still at a loss in making it return to me but this gave me the visual I would want. If this campaign we will be starting lasts a while, i would ask the DM for maybe allowing me to create something like the chain of returning or other means at cost and with good rolls if I REALLY wanted to follow through in it. If I were the DM I would probably just make the homonculus the weapon, allow for the character to upgrade its parts. So essentially it becomes a somewhat sentient weapon. The one benefit of the spellwrought tattoo is i'm not tied to that spell i could swap it for a healing spell or anything or get rid of it entirely on a level up later. Artificer just has SO many options that I decided to not min max and build off of a visual concept as I saw while reading the abilities. This just was one of those visual bits I had imagined. So I wanted to ask the question and see what the thoughts were.
I also considered that assuming the DM is fine with me throwing the weapon I have with the Homonculus, it would stick into the enemy. Just waiting until next round for the effects isn't bad. This still could have a very rich visualization for a "how do you want to do this" situation.
This seems like one of those things that I, if I were DM, would allow just because it's a fun, silly little combo that doeesn't look too broken at first glance, but I'm sure there's some crazy combo you could pull off at some point that makes it ridiculous. I'd still probably allow it, though... you're using up two infusions for this concept right out of the gate, and it seems, to me at least, to be far less efficient than just having a normal homonculus and a separate blade, since that combo allows you to accomplish more or less the same thing, but also allows your homonculus to separate and avoid AOE spells or get into tactical positions without leaving you unarmed.
Yeah, my actual "Vision" would definitely ahve the homonculus be the weapon as I don the "Armor". Very i guess Power Rangers megazord kind of thing. If I were DM'ing I would look at it as you are, just a little overboard nonsense combo. As I mention to Havarikk I would allow the Homonculus to be a primary weapon that could be upgraded with different parts. As for the returning weapon I agree that it can't be applied to the Homonculus... however I would also allow for something that might work out later or with some materials to create and luck.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
OH 100%, the metamagic was more of solving a puzzle at this point since of "how can I MAKE it work" Still at a loss in making it return to me but this gave me the visual I would want. If this campaign we will be starting lasts a while, i would ask the DM for maybe allowing me to create something like the chain of returning or other means at cost and with good rolls if I REALLY wanted to follow through in it. If I were the DM I would probably just make the homonculus the weapon, allow for the character to upgrade its parts. So essentially it becomes a somewhat sentient weapon.
The one benefit of the spellwrought tattoo is i'm not tied to that spell i could swap it for a healing spell or anything or get rid of it entirely on a level up later.
Artificer just has SO many options that I decided to not min max and build off of a visual concept as I saw while reading the abilities. This just was one of those visual bits I had imagined. So I wanted to ask the question and see what the thoughts were.
I also considered that assuming the DM is fine with me throwing the weapon I have with the Homonculus, it would stick into the enemy. Just waiting until next round for the effects isn't bad. This still could have a very rich visualization for a "how do you want to do this" situation.
Yeah, my actual "Vision" would definitely ahve the homonculus be the weapon as I don the "Armor". Very i guess Power Rangers megazord kind of thing. If I were DM'ing I would look at it as you are, just a little overboard nonsense combo. As I mention to Havarikk I would allow the Homonculus to be a primary weapon that could be upgraded with different parts. As for the returning weapon I agree that it can't be applied to the Homonculus... however I would also allow for something that might work out later or with some materials to create and luck.