Hi, for an undead character, I am currently looking for a suitable subclass. I currently think that the armorer is probably the best bet. But depending on the DMs permission, I think I would want to try out an Infusion based build. I found similar builds online, but they seemed all OP as ****.
I'm no game Designer and this basically popped into my head a few hours ago, so don't be confused if it sucks balls. Any thoughts are appreciated however:
Blood Artist (yeah, my Char is dead and dosnt have blood. Didn't come up with a better term)
Creating magical Items is in your blood. Literally. By harnessing your own life force, you manage to create a number of magical items to suit your needs.
Tool Proficiency
3rd-level Blood Artist feature
You gain proficiency with the Herbalism kit. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Blood Artist Spells
3rd-level Blood Artist feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Blood Artist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
The maximum number of infusions you know increases equal to your PB. You choose the new Infusions known, once you gain this feature, and after each PB increase. The class rules regarding Infusions still apply.
Blood Infusions
3rd-level Blood Enchanter feature
You have learned to harness your own essence to create additional magical items in a faster pace.
You can both create and swap out any number of Blood Infusions, with the Infusions you know, after you completed a long or short rest. The amount of Blood Infusions you can create equals half your PB rounded up. You may choose to immediately attune to any magic item created this way. Every time you create or swap out a Blood Infusions, your maximum number of Hit points reduces by 1d10 until you completed a long rest.
Extra Attack
5th-level Blood Artist feature
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Return of Vitality
9th-level Blood Artist feature
As a bonus action, you may choose to end any number of Blood Infusions you have created. For each Blood Infusion chosen, you heal for 1d8 hit points. Each creature within 5 feet of you must succeed a strength save against your spell save DC or be knocked prone. Once you used this feature, you must finish a long rest to use it again.
Quickend creations
15th-level Blood Artist feature
Your knowledge of creating magical Items acceded any expectations. You may create one Blood Infusion, as a bonus action, ending an existing Blood Infusion if you have reached your limit. You can do so a number of times equal to your Intelligence modifier (minimum of once).
I think you should clarify the number of total infusions known via Blood Catalog. I gather it’s the standard Artificer number plus the PB bonus, but it’s not as clear as it could be.
What if Return of Vitality added back spell slots instead of HP? Or maybe at the cost of more HP? Could be fun and strategic. This subclass will probably use leveled spells more often than Battlesmith and Armorer, so some way to recover slots at a cost might be helpful.
Finally, consider limiting Replicate Magic Item out of Blood Infusions. Being able to pick any of the replicable magic items after a short rest is pretty OP for problem solving. Even for a long rest it’s a ton of options. Just being able to switch between known infusions on a short rest (and later on a bonus action) might be enough with the Blood Catalog additional infusions known.
@sfPanzer: Yeah sounds weird I get it. Building an undying echo knight. Skeletal Body with Ghost attached to it. So I want the ghost to act as a spell casting focus. It's all in the flavor.
The main reason I wanted to create this sub is to experiment with different Infusions. I might be wrong but I know that I only use maybe 3 Infusions total. 4 if I get my hands on the Tattoo and the rest is just +1 weapon, +1 Armor and maybe the homunculus, Bag of Holding, etc. while there are a lot of infusions who could be useful in certain situations where I def. would rather take a short rest to get em then a long one.
I assume the main censors is that this sub wouldn't be broken. :D I'll make some changes and talk to my dm about it ^^ Regarding Power Armor: I would take the sub since it actually works pretty well with echo knight. But I don't want to run around like Iron Man.
Personally, I don't see why you couldn't turn non-Heavy armor into Arcane Armor. That would let you use more Dexterity in your build, and you could flavor the armor as... well, a different superhero than Iron Man if nothing else, and the helm part acts as the mask. Plus like, if you got ahold of Dragon Scale Mail (for example) you could do a whole theme with it.
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Hi, for an undead character, I am currently looking for a suitable subclass. I currently think that the armorer is probably the best bet. But depending on the DMs permission, I think I would want to try out an Infusion based build. I found similar builds online, but they seemed all OP as ****.
I'm no game Designer and this basically popped into my head a few hours ago, so don't be confused if it sucks balls. Any thoughts are appreciated however:
Blood Artist
(yeah, my Char is dead and dosnt have blood. Didn't come up with a better term)
Creating magical Items is in your blood. Literally. By harnessing your own life force, you manage to create a number of magical items to suit your needs.
Tool Proficiency
3rd-level Blood Artist feature
You gain proficiency with the Herbalism kit. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Blood Artist Spells
3rd-level Blood Artist feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Blood Artist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Soul Enchanter Spells
3rd
Shield of Faith, Zephyr Strike
5th
Arcane lock, Zone of Truth
9th
Life Transference, Conjure barrage
13th
Secret Chest, Fire shield
17th
Antilife Shell, Passwall
Blood Catalogue
3rd-level Blood Artist feature
The maximum number of infusions you know increases equal to your PB. You choose the new Infusions known, once you gain this feature, and after each PB increase. The class rules regarding Infusions still apply.
Blood Infusions
3rd-level Blood Enchanter feature
You have learned to harness your own essence to create additional magical items in a faster pace.
You can both create and swap out any number of Blood Infusions, with the Infusions you know, after you completed a long or short rest. The amount of Blood Infusions you can create equals half your PB rounded up. You may choose to immediately attune to any magic item created this way. Every time you create or swap out a Blood Infusions, your maximum number of Hit points reduces by 1d10 until you completed a long rest.
Extra Attack
5th-level Blood Artist feature
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Return of Vitality
9th-level Blood Artist feature
As a bonus action, you may choose to end any number of Blood Infusions you have created. For each Blood Infusion chosen, you heal for 1d8 hit points. Each creature within 5 feet of you must succeed a strength save against your spell save DC or be knocked prone. Once you used this feature, you must finish a long rest to use it again.
Quickend creations
15th-level Blood Artist feature
Your knowledge of creating magical Items acceded any expectations. You may create one Blood Infusion, as a bonus action, ending an existing Blood Infusion if you have reached your limit. You can do so a number of times equal to your Intelligence modifier (minimum of once).
I think you should clarify the number of total infusions known via Blood Catalog. I gather it’s the standard Artificer number plus the PB bonus, but it’s not as clear as it could be.
What if Return of Vitality added back spell slots instead of HP? Or maybe at the cost of more HP? Could be fun and strategic. This subclass will probably use leveled spells more often than Battlesmith and Armorer, so some way to recover slots at a cost might be helpful.
Finally, consider limiting Replicate Magic Item out of Blood Infusions. Being able to pick any of the replicable magic items after a short rest is pretty OP for problem solving. Even for a long rest it’s a ton of options. Just being able to switch between known infusions on a short rest (and later on a bonus action) might be enough with the Blood Catalog additional infusions known.
Thx for Feedback :)
Just so you know, the herbalism kit isn't an Artisan Tool, so it doesn't count as a tool that can be used for Artificer spellcasting.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
@naruhoodie: Good Point. Forgot about that.
@sfPanzer: Yeah sounds weird I get it. Building an undying echo knight. Skeletal Body with Ghost attached to it. So I want the ghost to act as a spell casting focus. It's all in the flavor.
The main reason I wanted to create this sub is to experiment with different Infusions. I might be wrong but I know that I only use maybe 3 Infusions total. 4 if I get my hands on the Tattoo and the rest is just +1 weapon, +1 Armor and maybe the homunculus, Bag of Holding, etc. while there are a lot of infusions who could be useful in certain situations where I def. would rather take a short rest to get em then a long one.
I assume the main censors is that this sub wouldn't be broken. :D I'll make some changes and talk to my dm about it ^^
Regarding Power Armor: I would take the sub since it actually works pretty well with echo knight. But I don't want to run around like Iron Man.
Personally, I don't see why you couldn't turn non-Heavy armor into Arcane Armor. That would let you use more Dexterity in your build, and you could flavor the armor as... well, a different superhero than Iron Man if nothing else, and the helm part acts as the mask. Plus like, if you got ahold of Dragon Scale Mail (for example) you could do a whole theme with it.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)