So take Alchemy Jug and Bag of Holding as your infusions. Say your DM that in your backstory you were alone in your house for 3 years.
During that time you filled your bag of holding to the brim with acid. It doesn't state anywhere that that would damage the bag and technically it is an extradimentional space so acid shouldn't affect it, if somebody complains just say the acid is in vials.
Now 500 pounds of acid can be placed in the bag. You need 4 ounces of acid for an acid vial that does 2d4 acid damage on a hit. 16 ounces is one pound. 500 times 4 equals 2000d4 damage an average of 5000 damage.
Throw your bag of holding at your enemy as an improvised attack. If you miss just go pick it up and try again later.
On a hit stop your attunement on the bag and see as all of the acid spills on your foe, I don't see a difference between a vial shattering and spilling the acid and you just timing the explosion of your bag of holding, I'd even argue that knowing when exactly you want it to pop is better than relying on the faith of the vial shattering on impact. Did I miss something?
A solution would be that dropping your attunement just disappears the bag of holding, the extra dimensional space still exists but is just not accessible. That bag disappears and you lose the acid.
Yes that is a solution, but that opens the problem of a player then being able to put something into the bag and being able to get rid of it for good.
Imagine placing a muggufin in there and then dismissing the bag.
Or just make Orcus loose his Wand.
Also if the stuff is back when you reattune you have a place where you can put stuff that nobody is able to steal from.
So take Alchemy Jug and Bag of Holding as your infusions. Say your DM that in your backstory you were alone in your house for 3 years.
During that time you filled your bag of holding to the brim with acid. It doesn't state anywhere that that would damage the bag and technically it is an extradimentional space so acid shouldn't affect it, if somebody complains just say the acid is in vials.
Now 500 pounds of acid can be placed in the bag. You need 4 ounces of acid for an acid vial that does 2d4 acid damage on a hit. 16 ounces is one pound. 500 times 4 equals 2000d4 damage an average of 5000 damage.
Throw your bag of holding at your enemy as an improvised attack. If you miss just go pick it up and try again later.
On a hit stop your attunement on the bag and see as all of the acid spills on your foe, I don't see a difference between a vial shattering and spilling the acid and you just timing the explosion of your bag of holding, I'd even argue that knowing when exactly you want it to pop is better than relying on the faith of the vial shattering on impact. Did I miss something?
Uhm, I must report that there is a flaw with this plan. I won't tell what, but there is, as was pointed out to me buy members of a dnd server I'm part of. Sorry for this thread, was just curious.
Reminds me of a friend that took the Chef feat and had an alchemy jug. He would make vials of acid every day and put them in a giant cake that he threw in the face of the BBEG doing massive damage (60+). Not sure of the rules but definitely fell under rule of cool.
The main problem is that you cannot dismiss an infusion like you could a spell. The class gives specific cases where an infusion can be removed from an object- specifically if its age exceeds a certain number of days, if you lose the knowledge of that infusion for another one, or if you create another infusion that exceeds the maximum number you know. And on the last condition, it must be the oldest infusion you have.
So first, your magic bag cannot last for years. So every few days you would have to dismantle your alchemy jug back to just a basic jug.. Create a second bag of holding and pour the acid into the new one. Then, dismantle the old bag of holding, create an alchemy jug, and start over. Yes, it is more of a RP thing than an impossibility, but rules must be followed.
Second, and more importantly, you cannot 'dismiss' the bag of holding as if it was a spell. It must be the oldest infusion you have, you must have all your uses used, and you must start a new infusion. Certainly NOT something you can do all in one round due to action economy. In a very generous reading of the rules, throwing the bag at a target would be considered an action. Since it is a bag of holding at that point, nothing would spill out of it. So your enemy could simply step away from it. On your next turn, you could start infusing a new object, which would cause the infusion to end, and the acid would start to eat through the bag, and then ooze out onto the floor. Now it becomes up to the DM to determine how the enemy interacts with a suddenly hissing bag that is dissolving. Certainly, they would not be exposed to all of the acid. And they might even be able to jump away from it.
But you also run into rule of cool, the engineering corollary. Which is, "when you bring math into a fantasy world, your DM can too. And they might be an engineer"" 500lb/8.3lb/gallon (assuming roughly water density)= 60.24 gallons*128oz per gallon = 7710 OZ = 1927 vials! However, a 4oz vial is only 7.2 cu-in or about a 3" radius, 1/4 inch deep. So, spreading it out, it would cover a circle roughly 15' in diameter. So everyone in that 15' diameter would take 1 vials worth of damage.
The main problem is that you cannot dismiss an infusion like you could a spell. The class gives specific cases where an infusion can be removed from an object- specifically if its age exceeds a certain number of days, if you lose the knowledge of that infusion for another one, or if you create another infusion that exceeds the maximum number you know. And on the last condition, it must be the oldest infusion you have.
Note that the "certain number of days" case only applies when the Artificer who infused the item has died. As long as the Artificer remains alive and hasn't ended the infusion through the few other means available to them, that infusion persists in that object indefinitely, even years. Though I doubt it would last that long in practice. Being able to change your infusion loadout on a daily basis is a rather useful perk of being an Artificer.
However, you don't really need to end the infusion on a bag of holding when you can simply overload, pierce or tear the bag. Doing so would destroy the bag and scatter its contents in the Astral Plane. Handy if you want to make something disappear.
If you'd rather scatter its contents where the bag itself is located instead of another plane this is still doable. Simply turn the bag inside out. Now doing this while not in proximity with the bag might be tricky but I could envision some kind mechanical trap with wire or rope tied to the mouth of the bag and pulling that bag open while pushing something solid against the base of the bag to cause it to flip inside out. Setting up a trap like this sounds like an ability check to me. On the plus side, turning the bag inside out doesn't even destroy it. So in theory such a trap could be repeatable.
Note both of these methods don't rely on the bag being an infusion but simply carefully reading the bag of holding's description. So ultimately you don't need infusions to do this at all, but it definitely makes it hurt less to lose a bag of holding when its an infusion you could apply to a new bag the next day.
Agreed with the above. My main point was to show that it would be nearly impossible for an artificer to create such an acid attack that could be used in one round and do all the damage listed. Now, if you had the mage-hand spell, and had an arcane trickster also with the mage hand spell, it might be possible for player A to hold the bag over a monster and the trixter to use his enhanced mage hand to flip the bag inside out.
If you'd rather scatter its contents where the bag itself is located instead of another plane this is still doable. Simply turn the bag inside out. Now doing this while not in proximity with the bag might be tricky but I could envision some kind mechanical trap with wire or rope tied to the mouth of the bag and pulling that bag open while pushing something solid against the base of the bag to cause it to flip inside out. Setting up a trap like this sounds like an ability check to me. On the plus side, turning the bag inside out doesn't even destroy it. So in theory such a trap could be repeatable.
The game does have hunting traps that you could theoretically modify to work in reverse (start closed and spring open or even keep going to fully reverse a bag). You'd probably need a pretty good roll to modify one such that it can do this without damaging the bag (though I don't see how that can happen if the goal is to dump acid everywhere), but I could see it being a reasonable starting point with DM buy in, though they might require you to say "I want to play a game" before using it. 😉
The problem I see with this plan though isn't the delivery, but the assumption that the acid will do multiples of damage compared to a regular acid (vial). The acid vial is 2d6 acid damage for an area of acid, supplying more acid doesn't mean it would stay concentrated on a single target, it would spread out and so still just be an area of acid, albeit a larger one. A DM would be well within their rights to rule that it still only does 2d6 damage but over a larger area, or be generous and allow some multiple, but they're under no obligation to allow 2000d6's worth.
And if they require the acid to be in vials rather than sloshing about in the bag then you'd have to somehow guarantee that all of the vials break which is a much more complicated problem as we're not given an obvious way to handle that; all we know is that an acid vial will break if you throw it as an action with the intention of breaking it, but that doesn't mean that spilling out of a bag is enough to do it. A DM could easily rule that the vials weren't individually thrown as an action so they don't break, or randomise how many actually break based on how far they fall etc.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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So take Alchemy Jug and Bag of Holding as your infusions. Say your DM that in your backstory you were alone in your house for 3 years.
During that time you filled your bag of holding to the brim with acid. It doesn't state anywhere that that would damage the bag and technically it is an extradimentional space so acid shouldn't affect it, if somebody complains just say the acid is in vials.
Now 500 pounds of acid can be placed in the bag. You need 4 ounces of acid for an acid vial that does 2d4 acid damage on a hit. 16 ounces is one pound. 500 times 4 equals 2000d4 damage an average of 5000 damage.
Throw your bag of holding at your enemy as an improvised attack. If you miss just go pick it up and try again later.
On a hit stop your attunement on the bag and see as all of the acid spills on your foe, I don't see a difference between a vial shattering and spilling the acid and you just timing the explosion of your bag of holding, I'd even argue that knowing when exactly you want it to pop is better than relying on the faith of the vial shattering on impact. Did I miss something?
A solution would be that dropping your attunement just disappears the bag of holding, the extra dimensional space still exists but is just not accessible. That bag disappears and you lose the acid.
Yes that is a solution, but that opens the problem of a player then being able to put something into the bag and being able to get rid of it for good.
Imagine placing a muggufin in there and then dismissing the bag.
Or just make Orcus loose his Wand.
Also if the stuff is back when you reattune you have a place where you can put stuff that nobody is able to steal from.
Uhm, I must report that there is a flaw with this plan. I won't tell what, but there is, as was pointed out to me buy members of a dnd server I'm part of. Sorry for this thread, was just curious.
Reminds me of a friend that took the Chef feat and had an alchemy jug. He would make vials of acid every day and put them in a giant cake that he threw in the face of the BBEG doing massive damage (60+). Not sure of the rules but definitely fell under rule of cool.
The main problem is that you cannot dismiss an infusion like you could a spell. The class gives specific cases where an infusion can be removed from an object- specifically if its age exceeds a certain number of days, if you lose the knowledge of that infusion for another one, or if you create another infusion that exceeds the maximum number you know. And on the last condition, it must be the oldest infusion you have.
So first, your magic bag cannot last for years. So every few days you would have to dismantle your alchemy jug back to just a basic jug.. Create a second bag of holding and pour the acid into the new one. Then, dismantle the old bag of holding, create an alchemy jug, and start over. Yes, it is more of a RP thing than an impossibility, but rules must be followed.
Second, and more importantly, you cannot 'dismiss' the bag of holding as if it was a spell. It must be the oldest infusion you have, you must have all your uses used, and you must start a new infusion. Certainly NOT something you can do all in one round due to action economy. In a very generous reading of the rules, throwing the bag at a target would be considered an action. Since it is a bag of holding at that point, nothing would spill out of it. So your enemy could simply step away from it. On your next turn, you could start infusing a new object, which would cause the infusion to end, and the acid would start to eat through the bag, and then ooze out onto the floor. Now it becomes up to the DM to determine how the enemy interacts with a suddenly hissing bag that is dissolving. Certainly, they would not be exposed to all of the acid. And they might even be able to jump away from it.
But you also run into rule of cool, the engineering corollary. Which is, "when you bring math into a fantasy world, your DM can too. And they might be an engineer""
500lb/8.3lb/gallon (assuming roughly water density)= 60.24 gallons*128oz per gallon = 7710 OZ = 1927 vials! However, a 4oz vial is only 7.2 cu-in or about a 3" radius, 1/4 inch deep. So, spreading it out, it would cover a circle roughly 15' in diameter. So everyone in that 15' diameter would take 1 vials worth of damage.
A nice effect, but hardly worth years of efforty.
Note that the "certain number of days" case only applies when the Artificer who infused the item has died. As long as the Artificer remains alive and hasn't ended the infusion through the few other means available to them, that infusion persists in that object indefinitely, even years. Though I doubt it would last that long in practice. Being able to change your infusion loadout on a daily basis is a rather useful perk of being an Artificer.
However, you don't really need to end the infusion on a bag of holding when you can simply overload, pierce or tear the bag. Doing so would destroy the bag and scatter its contents in the Astral Plane. Handy if you want to make something disappear.
If you'd rather scatter its contents where the bag itself is located instead of another plane this is still doable. Simply turn the bag inside out. Now doing this while not in proximity with the bag might be tricky but I could envision some kind mechanical trap with wire or rope tied to the mouth of the bag and pulling that bag open while pushing something solid against the base of the bag to cause it to flip inside out. Setting up a trap like this sounds like an ability check to me. On the plus side, turning the bag inside out doesn't even destroy it. So in theory such a trap could be repeatable.
Note both of these methods don't rely on the bag being an infusion but simply carefully reading the bag of holding's description. So ultimately you don't need infusions to do this at all, but it definitely makes it hurt less to lose a bag of holding when its an infusion you could apply to a new bag the next day.
Agreed with the above. My main point was to show that it would be nearly impossible for an artificer to create such an acid attack that could be used in one round and do all the damage listed.
Now, if you had the mage-hand spell, and had an arcane trickster also with the mage hand spell, it might be possible for player A to hold the bag over a monster and the trixter to use his enhanced mage hand to flip the bag inside out.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.