I have Wayfinder's Guide, haven't bought Last War yet because I wanted to see what I would already have from Wayfinders. But it seems I do not have Artificer anymore. We were told it would be included in Wayfinders once the final version was done, once the new Eberron book came out. They already went back on their word once when they changed it to just the base class and one subclass instead of all of them. But unless something went wrong it seems like none of the Alchemist is available to those of us who bought Wayfinders.
Don't buy the new book. What they are providing is NOT worth the price. Plus, what you already own, the WGtE, is being butchered to match the new garbage.
The Warforged, the Changeling, the Kalashtar, and others have either been changed beyond recognition or been completely removed to the new book. This is stuff we have already paid for and should have been left along. Instead they are FORCING us to accepted the new material without ever showing it to us in advanced in its finalized (butchered) form.
Do what you want with the new book, but don't change something we have already paid for for God's sack. Now I have to take time and create all that we have lost with homebrewed version of what was rightfully ours. We paid for it. What they have done is stolen something we paid for in cold, hard cash. WotC are basically thieves now.
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Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
I dunno the book has some cool things. Living parasitic armor and weapons fit loads of character concepts. All the city of towers stuff can be carried over to a Ravnica campain which I'm hyped for. Quori and Daelkyr stuff scratches my lovecraftian itch so that's nice. Living spells are cool, they'll definitely be getting added to custom wild magic tables in some way. Also a full orc race that isn't objectively awful. I feel like shifters got a huge buff as well.
Speaking of (longtooth) shifters (and monks). The alchemist's alter self potion has some good synergy there at early levels. A monk can go pretty crazy with some free +1 magic claws
WfGtE was never the final product. I totally understand the frustration about the artificer class there, but the fact that they are changing the races in WfGtE is because those were not final products, those were UA.
Subraces i will agree, that hurts customizability. they moved a combination of some subrace features into the base race, they did not just destroy it all. integrated armor was SUPER overpowered, i am glad they changed it (making you still have the higher armor class in the game at what you do, +1 AC for anything is significant). You get a free tool and skill proficiency.
WfGtE was never the final product. I totally understand the frustration about the artificer class there, but the fact that they are changing the races in WfGtE is because those were not final products, those were UA.
The only thing that was supposed to be missing when they out out WGtE was the Artificer. Absolutely nothing was said at the time of purchase about material being ripped out and poorly designed garbage put in as a replacement. I own the pdf version of the WGtE and that is what I will continual to use.
I now wish I had NOT pre-purchased the new book. For those who like parts of it, it would be much better to buy it in parts and then use the older material as homebrew. I am sure that by the end of the day, the older material will all be available in the homebrew section.
Rollback Post to RevisionRollBack
Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
(Honestly I like all the new races, i just wish changelings kept their advantage on deception checks to fool someone into thinking that they are who they say they are)
They brought down (or up, for orcs) the power of all the races and subraces in the book to be more in line with all the other races.
I'd like integrated tools to be brought back but more in the form of something you can buy and then integrate into yourself. Either a slightly more expensive version of the tools that are designed to be integrated or a process like how they don armor that works with any tools but limited to one set of tools at a time.
When you finish long rest: Create elixir, you roll to see what elixir you create, and roll now, so you know ahead of time
Any time during: expend spell slot and pick option from the elixir table
I have Wayfinder's Guide, haven't bought Last War yet because I wanted to see what I would already have from Wayfinders. But it seems I do not have Artificer anymore. We were told it would be included in Wayfinders once the final version was done, once the new Eberron book came out. They already went back on their word once when they changed it to just the base class and one subclass instead of all of them. But unless something went wrong it seems like none of the Alchemist is available to those of us who bought Wayfinders.
Don't buy the new book. What they are providing is NOT worth the price. Plus, what you already own, the WGtE, is being butchered to match the new garbage.
The Warforged, the Changeling, the Kalashtar, and others have either been changed beyond recognition or been completely removed to the new book. This is stuff we have already paid for and should have been left along. Instead they are FORCING us to accepted the new material without ever showing it to us in advanced in its finalized (butchered) form.
Do what you want with the new book, but don't change something we have already paid for for God's sack. Now I have to take time and create all that we have lost with homebrewed version of what was rightfully ours. We paid for it. What they have done is stolen something we paid for in cold, hard cash. WotC are basically thieves now.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
I dunno the book has some cool things. Living parasitic armor and weapons fit loads of character concepts. All the city of towers stuff can be carried over to a Ravnica campain which I'm hyped for. Quori and Daelkyr stuff scratches my lovecraftian itch so that's nice. Living spells are cool, they'll definitely be getting added to custom wild magic tables in some way. Also a full orc race that isn't objectively awful. I feel like shifters got a huge buff as well.
Speaking of (longtooth) shifters (and monks). The alchemist's alter self potion has some good synergy there at early levels. A monk can go pretty crazy with some free +1 magic claws
WfGtE was never the final product. I totally understand the frustration about the artificer class there, but the fact that they are changing the races in WfGtE is because those were not final products, those were UA.
(also they totally did not butcher the warforged, but that is not really important now)
They got rid of subclasses, integrated tools, and the integrated armor. Plus some other stuff. I'd say it was pretty butchered like other people have.
Subraces i will agree, that hurts customizability. they moved a combination of some subrace features into the base race, they did not just destroy it all. integrated armor was SUPER overpowered, i am glad they changed it (making you still have the higher armor class in the game at what you do, +1 AC for anything is significant). You get a free tool and skill proficiency.
I just realized they took out the crafting discounts from the Artificer Subclasses. That legitimately dissapoints me.
They made crafting discounts apply to all magic items up to Uncommon quality and untied it from the subclasses but pushed it back to level 10.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
They didn't exactly get rid of discounts. They just made a variant of the discount as an ability available to all the Artificers.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
(Honestly I like all the new races, i just wish changelings kept their advantage on deception checks to fool someone into thinking that they are who they say they are)
The discounted crafting for incredibly cheap items is not that big of a deal.
if there was a time/money discount for better items that would be far far better.
The current version of the warforged reminds me of the crappy one the tried out in the original Eberron UA and that got shot down.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Personally, I dislike the change to the crafting rules for magic items, but I still feel the class is functional.
New warforged is fine. Boring? Sort of. But fine. Again, it is still incredibly customizable.
I agree. I guess I'm okay with it but I'll definitely home brew integrated tools back in.
They brought down (or up, for orcs) the power of all the races and subraces in the book to be more in line with all the other races.
I'd like integrated tools to be brought back but more in the form of something you can buy and then integrate into yourself. Either a slightly more expensive version of the tools that are designed to be integrated or a process like how they don armor that works with any tools but limited to one set of tools at a time.
they get a tool proficiency, you can just say that that is integrated into the form.