Artillerists actually don't get any weapons - they get an upgraded arcane focus and 1-2 non-weapon objects that shoot flaming or forceful death or emit shielding bubbles. One of the reasons it matters is an Artillerist has no mechanic for simply attacking with either of their fancy doodads.
Yeah, those things you just mentioned? Those are weapons. ;)
if it is designed spefically to kill things on a mass scale, it is a weapon
They are weapons sure, but not weapons, in so much as they cannot be used to make "weapon attacks" nor "attacks with a weapon" unless using one as an "improvised weapon."
Oh the "joys" of using "natural language" to write a gaming system.
So you deliberately misinterpreted the point to make your own? OK.
But yeah, the natural language isn't always the best in this game. :P
No? I was demonstrating the disconnect between quindraco who was using the mechanical definition of "weapon" in 5e and you who was using the more generic English definition of "weapon."
Artillerists actually don't get any weapons - they get an upgraded arcane focus and 1-2 non-weapon objects that shoot flaming or forceful death or emit shielding bubbles. One of the reasons it matters is an Artillerist has no mechanic for simply attacking with either of their fancy doodads.
Yeah, those things you just mentioned? Those are weapons. ;)
if it is designed spefically to kill things on a mass scale, it is a weapon
They are weapons sure, but not weapons, in so much as they cannot be used to make "weapon attacks" nor "attacks with a weapon" unless using one as an "improvised weapon."
Oh the "joys" of using "natural language" to write a gaming system.
So you deliberately misinterpreted the point to make your own? OK.
But yeah, the natural language isn't always the best in this game. :P
No? I was demonstrating the disconnect between quindraco who was using the mechanical definition of "weapon" in 5e and you who was using the more generic English definition of "weapon."
I'm late to this, but in my personal opinion I'd say Armorer or Battle Smith. I feel like I could see dwarves dedicating their entire lives to perfecting a suit of armor, and then training their successor to continue adding upgrades to it. Same with a steel defender. As an aside, in my homebrew setting I would say most dwarven artificers would be artillerists, but that has more to do with the world lore and less to do with the dwarves themselves.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
While most people are familiar with Moradin, the All-Father of Dwarves, there is an entire Pantheon. One of them is Dugmaren Brightmantle, the God of Invention and Discovery. They are considered a bit of an odd duck or eccentric I think culturally since change is accepted slowly but still accepted.
Feels very Artificer to me.
As for the most Dwarfy of the Subclasses, it's Armorer. Carving or writing powerful Dwarven runes into fine Dwarven Armor to infuse it with magical properties feels like the most Dwarven type of Artificer. I know a lot of people equate Armorer with Iron Man power armor, but that's mostly a reskin of basic rules to a mechanical/Steampunk direction which is just as valid as reskinning basic magic item rules to be denoted using Runes.
Battlesmith would come in second I think, while their work with constructs and firearms would make them seem a little 'out-there' to other traditional Dwarves. I'd see this as a crossover from Dwarven to Gnomish in Flavor.
Artillerist, or wandsmith as I like to refer to it sometimes, is the least Dwarfy feeling more elven or gnomish in my mind.
Alchemist is just neutral from a cultural direction, it pretty much fits most anywhere that might have an apothecary to sell magic potions or medicine.
I believe that the most dwarven Artificer Subclass is the Armorer Subclass. I believe this because dwarves are famous for their craftsmanship in the forge.
Alchemists can be pretty dwarfy if you give them proficiency in brewer's supplies. If they also know how to make special inks for spellwrought tattoos you've got a pretty badass dwarf.
If you want my personal opinion, you can't go wrong with a Mark of Warding Dwarf, mixing Abjuration Wizard with Battle Smith. That way, you get steel as strong as spells, and spells as strong as steel. Bonus points if the DM lets you reflavor your Steel Defender into being a walking forge/anvil combo. That way, if you need to craft something that'll put the fear of Moradin into the heart of the local Elf population, you can always just call over your mobile forge, and make exactly what you need right on the spot.
I say alcohol-brewer alchemist dwarf. I have actually played this sort of build before and it works very well. Your poison resistance doesn’t stack but eventually you do get immunity and can become the hardiest drinker in town(turns out alcohol is poison). Plus it is fun to insult poison dragons when their breath weapon does literally nothing, and assassins when their poison does nothing, and drow when their poison does nothing, and all things that invest heavily into poison and then it does nothing, and other high-constitution characters when they get drunk, especially when you are a dwarf. Then again you’ll never get drunk again, which might seem devastating to a dwarf.
No?
I was demonstrating the disconnect between quindraco who was using the mechanical definition of "weapon" in 5e and you who was using the more generic English definition of "weapon."
❤
I'm late to this, but in my personal opinion I'd say Armorer or Battle Smith. I feel like I could see dwarves dedicating their entire lives to perfecting a suit of armor, and then training their successor to continue adding upgrades to it. Same with a steel defender.
As an aside, in my homebrew setting I would say most dwarven artificers would be artillerists, but that has more to do with the world lore and less to do with the dwarves themselves.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I think a defender armourer sounds rather Dwarfish. Dwarves are famous for making armour
Dwarves are known for craftsmanship in general so all artifice is dwarfy.
battle smith
While most people are familiar with Moradin, the All-Father of Dwarves, there is an entire Pantheon. One of them is Dugmaren Brightmantle, the God of Invention and Discovery. They are considered a bit of an odd duck or eccentric I think culturally since change is accepted slowly but still accepted.
Feels very Artificer to me.
As for the most Dwarfy of the Subclasses, it's Armorer. Carving or writing powerful Dwarven runes into fine Dwarven Armor to infuse it with magical properties feels like the most Dwarven type of Artificer. I know a lot of people equate Armorer with Iron Man power armor, but that's mostly a reskin of basic rules to a mechanical/Steampunk direction which is just as valid as reskinning basic magic item rules to be denoted using Runes.
Battlesmith would come in second I think, while their work with constructs and firearms would make them seem a little 'out-there' to other traditional Dwarves. I'd see this as a crossover from Dwarven to Gnomish in Flavor.
Artillerist, or wandsmith as I like to refer to it sometimes, is the least Dwarfy feeling more elven or gnomish in my mind.
Alchemist is just neutral from a cultural direction, it pretty much fits most anywhere that might have an apothecary to sell magic potions or medicine.
I believe that the most dwarven Artificer Subclass is the Armorer Subclass. I believe this because dwarves are famous for their craftsmanship in the forge.
Alchemists can be pretty dwarfy if you give them proficiency in brewer's supplies. If they also know how to make special inks for spellwrought tattoos you've got a pretty badass dwarf.
If you want my personal opinion, you can't go wrong with a Mark of Warding Dwarf, mixing Abjuration Wizard with Battle Smith. That way, you get steel as strong as spells, and spells as strong as steel. Bonus points if the DM lets you reflavor your Steel Defender into being a walking forge/anvil combo. That way, if you need to craft something that'll put the fear of Moradin into the heart of the local Elf population, you can always just call over your mobile forge, and make exactly what you need right on the spot.
I say alcohol-brewer alchemist dwarf. I have actually played this sort of build before and it works very well. Your poison resistance doesn’t stack but eventually you do get immunity and can become the hardiest drinker in town(turns out alcohol is poison). Plus it is fun to insult poison dragons when their breath weapon does literally nothing, and assassins when their poison does nothing, and drow when their poison does nothing, and all things that invest heavily into poison and then it does nothing, and other high-constitution characters when they get drunk, especially when you are a dwarf. Then again you’ll never get drunk again, which might seem devastating to a dwarf.
Sounds like gutbuster to me
I would say that either Armourer or Battlesmith would be the best for a dwarf Artificer