So I get that the artificer can create magical items, especially alchemist but would anyone care for making magical food? I think it would be a fun subclass to create or would it more belong to something like a ranger or bard, also does anyone think there should be more cooking in this game?
well, there is the parfet-mancer or something to that effect on the homebrew subclasses. But that's not a bad idea. You can make your artisan's tools cooks utensils. If you just want to reflavor, choose an alchemist and instead of making potions and elixers you make soups, breads, and pastries.
Tools of the Trade, You gain proficiency in cooks tools. You also gain proficiency in any melee weapon that deals slashing damage.
Home Cooking: Starting at 3rd level, you prepare comforting meals that nourish the soul. When you finish a long rest, as long as you have your cooks tools, you can prepare a number of food items Equal to your intelligence modifier(Flavor how you want, but must be able to be eaten in one turn). a creature can use a bonus action to eat one of hese food items to restore 1d4+ your int modifier. You may take an hour, which can conincide with a short rest, to expend a spell slot and make another round of food items. Further, if a creature eats your cooking you may add your intelligence score to any charisma(persuasion) checks against that creature.
Compliments to the Chef: starting at level 5, any time a creature eats one of your special "Home Cooking" items you can advantage on your next saving throw, attack roll, or ability check. If more than one is eaten before you have a chance to roll, can stack them, so that at if two items are eaten you have advantage on your next two ability checks or saving throws or attack rolls.
The Best Ingredients: Starting at 9th level, your Home cooking items now do 2d4 healing. Further, as a part of a long rest, you can craft a meal to bolster your party. At the end of the long rest the party gains Temporary hit points equal to your artificer level, and one creature can gain the effects of the greater restoration spell.
Head Chef: Starting at 15th level your Home cooking items restore 3d4 hit points, and can end one status effect on the creature that eats it. You also can use an action expend one spell slot of 2nd level or higher to create another round of your home cooking treats. You may do so once per long rest.
I've flavoured my artillerist artificer into a chef-focused character.
They are a warforged and all their abilities are based around food and making a comfortable dining environment. Its spells are all based off of such things. For the arcane firearm it has, they use a condiment dispenser with multiple nozzles attached. For example, a fire bolt is actually them dispensing molten cheese onto their targets. The aid spell is a pick-me-up shot they prepare for their friends. Faerie fire is a series of confetti poppers going off, like a surprise party. And so on.
Main reason I didn't do it with alchemist is I was trying them in a different campaign.
She has Cooking Tools profiency (which is doubled!). So she cooks various things. Then. She uses Magical TInkering!
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away
A static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
With this, she changes the smells of the food she m akes. Roast that smells like freshy baked bread. Bread that smells like chocolate. She makes OmuRice iwth messages on them. Or uses it to change the visuals on the food, adding textures that aren't there when you eat it. Bone in meat, where the bone glows lightly in an appealing colour. Changing things about the plates or utinsils. etc. When you eat, what you smell also is part of the 'taste' so if you actually know how tyou could change the tastes by adding smells. Thats how some things with glass tops with light smoke can change the prsentation of a soup. Or you can enhance the tastes.
I love taking everyone's rations, and changing them to look and kind of smell or taste different. Turn 4 sets of rations, and water, into something that smells like curry stew, and visually looks like portions of veges and meat. Sure the texture isn't the same but the smells and visuals fools your brain into tasting the flavors. its a hilraious way to make spices go further.
Now a real subclass for it, would be very fun but you can do a lot at least
I never got around to it, but I wanted to make a subclass for bard (a cooking college). Each class feature was going to limit the max creature CR you could use to cook and a specific use of Bardic Inspiration (like at 3rd level you could cook basic animals and if the animal was known for being quick, you could grant a d6 to Dex Saves, or something). At 6th, you could cook magical creatures to gain magical properties, resistances or curing magical ailments. I never got past the brainstorm phase, but I planned on keeping it loosey-goosey so the player could mix/match what they wanted, like a list of properties to choose from instead of a list of set recipes.
I'm sure you could something similar with the Artificer (or an off shoot of alchemist), like a range of infusions (or potions/plates) to shore up party weaknesses. Class features could do something like imbuing food items with spells, like a pie that puts people to sleep when they eat it.
So I get that the artificer can create magical items, especially alchemist but would anyone care for making magical food? I think it would be a fun subclass to create or would it more belong to something like a ranger or bard, also does anyone think there should be more cooking in this game?
well, there is the parfet-mancer or something to that effect on the homebrew subclasses. But that's not a bad idea. You can make your artisan's tools cooks utensils. If you just want to reflavor, choose an alchemist and instead of making potions and elixers you make soups, breads, and pastries.
Artificer Subclass: Host/Chef
Tools of the Trade, You gain proficiency in cooks tools. You also gain proficiency in any melee weapon that deals slashing damage.
Home Cooking: Starting at 3rd level, you prepare comforting meals that nourish the soul. When you finish a long rest, as long as you have your cooks tools, you can prepare a number of food items Equal to your intelligence modifier(Flavor how you want, but must be able to be eaten in one turn). a creature can use a bonus action to eat one of hese food items to restore 1d4+ your int modifier. You may take an hour, which can conincide with a short rest, to expend a spell slot and make another round of food items. Further, if a creature eats your cooking you may add your intelligence score to any charisma(persuasion) checks against that creature.
Compliments to the Chef: starting at level 5, any time a creature eats one of your special "Home Cooking" items you can advantage on your next saving throw, attack roll, or ability check. If more than one is eaten before you have a chance to roll, can stack them, so that at if two items are eaten you have advantage on your next two ability checks or saving throws or attack rolls.
The Best Ingredients: Starting at 9th level, your Home cooking items now do 2d4 healing. Further, as a part of a long rest, you can craft a meal to bolster your party. At the end of the long rest the party gains Temporary hit points equal to your artificer level, and one creature can gain the effects of the greater restoration spell.
Head Chef: Starting at 15th level your Home cooking items restore 3d4 hit points, and can end one status effect on the creature that eats it. You also can use an action expend one spell slot of 2nd level or higher to create another round of your home cooking treats. You may do so once per long rest.
I've flavoured my artillerist artificer into a chef-focused character.
They are a warforged and all their abilities are based around food and making a comfortable dining environment. Its spells are all based off of such things. For the arcane firearm it has, they use a condiment dispenser with multiple nozzles attached. For example, a fire bolt is actually them dispensing molten cheese onto their targets. The aid spell is a pick-me-up shot they prepare for their friends. Faerie fire is a series of confetti poppers going off, like a surprise party. And so on.
Main reason I didn't do it with alchemist is I was trying them in a different campaign.
I love that so much!
Oh OH my artificer does this!
She has Cooking Tools profiency (which is doubled!). So she cooks various things. Then. She uses Magical TInkering!
With this, she changes the smells of the food she m akes. Roast that smells like freshy baked bread. Bread that smells like chocolate. She makes OmuRice iwth messages on them. Or uses it to change the visuals on the food, adding textures that aren't there when you eat it.
Bone in meat, where the bone glows lightly in an appealing colour. Changing things about the plates or utinsils. etc.
When you eat, what you smell also is part of the 'taste' so if you actually know how tyou could change the tastes by adding smells. Thats how some things with glass tops with light smoke can change the prsentation of a soup. Or you can enhance the tastes.
I love taking everyone's rations, and changing them to look and kind of smell or taste different. Turn 4 sets of rations, and water, into something that smells like curry stew, and visually looks like portions of veges and meat. Sure the texture isn't the same but the smells and visuals fools your brain into tasting the flavors.
its a hilraious way to make spices go further.
Now a real subclass for it, would be very fun but you can do a lot at least
I never got around to it, but I wanted to make a subclass for bard (a cooking college). Each class feature was going to limit the max creature CR you could use to cook and a specific use of Bardic Inspiration (like at 3rd level you could cook basic animals and if the animal was known for being quick, you could grant a d6 to Dex Saves, or something). At 6th, you could cook magical creatures to gain magical properties, resistances or curing magical ailments. I never got past the brainstorm phase, but I planned on keeping it loosey-goosey so the player could mix/match what they wanted, like a list of properties to choose from instead of a list of set recipes.
I'm sure you could something similar with the Artificer (or an off shoot of alchemist), like a range of infusions (or potions/plates) to shore up party weaknesses. Class features could do something like imbuing food items with spells, like a pie that puts people to sleep when they eat it.
Gnome Armorist - Artificer Subclass Homebrew