Because the Thunder Fists don't count as Light Weapons, and thus do not proc Two-Weapon Fighting.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
True, I know the devs have a lot on their plate atm, so I imagine this will be low on their priorities, which is fair tbh. I hope they make the subclass official soon, tho.
True, I know the devs have a lot on their plate atm, so I imagine this will be low on their priorities, which is fair tbh. I hope they make the subclass official soon, tho.
the devs at DDB have nothing to do with the UA or when it becomes official.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Tavern Brawler is a lot of fun with it. Grapple, and at higher level using the INT. So you punch twice with your action then grapple with the bonus action. They're all sorts of debuff. Goodluck hitting any of your big hitting allies. Dangerous pairing with a barby
I don't think Thunder Gauntlet's count as an unarmed strike, for the Tavern Brawler feat. The feature says that your gauntlets are simple melee weapons, just like your Lightning Launcher are simple ranged weapons:
"Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit."
I think it's considered a weapon attack, rather than an unarmed strike? Like, an unarmed attack doesn't mean specifically a punch, it can be a kick, elbow, headbutt, etc, so I wouldn't say that because the Thunder Gauntlet attacks are "punches" they would be unarmed strikes, since it clearly states you are weilding weapons.
PLUS, the tavern brawler lets you attempt to make a grapple with your bonus action but:
"When you attack with that weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls."
The powered armour only lets your use your INT stat for Attacks and Damage rolls only, not checks (That's what the Armour of Magical Strength infusion would do), so you'd still be using your STR modifyer for the grapple, even if you could use it after attacking with the Thunder Gauntlets.
Yep sadly it does not let cha sadly. It would be a great combo otherwise. I misrememberd Tavern brawler wording differnetly.
As for the grappling half. After level 10 there is the new UA infusion that lets you sub out INT for STR checks/ability rolls to some extents. Which will cover Grappling. but basically Nombo with Tavern Brawler bonus action.
but it is an interesting enough idiea for thunder gauntlet with Two ATtacks one being a Punch to debuff, and the other to be a grapple. ASsuming you can grapple with any attack. I have not actually checked wording lately
Yeah, you only need to sacrifice an attack when you grapple, not the entire Attack Action. And honestly, ask your DM if he'd allow the Thunder Gauntlets to count as unarmed strikes. I don't think I personally would, but they might be more lenient about it. And yeah, that infusion is the Armor of Magical Strength infusion I mentioned.
So if I understand this correctly. The Lightning Gauntlets are simple melee weapons, thus unarmed strikes and two-weapon fighting do not apply. Using that logic do they not also occupy your hands, thus preventing the use of a shield, casting a spell with a somatic component, or holding another weapon?
It seems that using gauntlets as weapons is a gap within the RAW.
I fail to see how you Thunder Gauntlets being simple melee weapons means that two-weapon fighting does not reply.
"When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative."
Taking the Dual Wielding feat negates the restriction to light weapons.
And I imagine they work on common sense to eefine what you can do with your Thunder Gauntlets. You cant really throw a punch if you have a weapon in your hand, and a shield would get in the way too. I would argue that spell components might be held in a closed fist, though I could understand it being ruled as crushing them.
TBH its strange that a hand-axe is light and a gauntlet which is just a shell over your hand is not.... and why cant i bonus attack with an empty hand ...
TBH its strange that a hand-axe is light and a gauntlet which is just a shell over your hand is not.... and why cant i bonus attack with an empty hand ...
Because a a gauntlet can weigh more than a hand axe and the Monks would complain if everyone could bonus attack with empty hands? Remember, "an attack" is not simply just a single strike or punch, just because anyone can pretty much flail their arms around does not mean that they are actually making valid, dangerous attacks.
However, Tavern Brawler does state that it also functions for "Improvised Weapons" - while that isn't exactly "simple melee weapons" either, I'd be far more tempted to allow that ; you "Improvised" (i.e. handmade) that armour to make it a weapon, so why not?
That's not what an improvised weapon is in D&D, though.
"Improvised weapon" is a category for anything that isn't intended to be used as a weapon, like a chair, an ale stein, a bunch of razors tied to a stick, or the like.
The thunder gauntlets are not improvised, they're purpose-made to be weapons.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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So, for the Guardian form of your Armorer, it says:
So, does that mean you can use Two-Weapon Fighting and attack with a bonus action, assuming you're using one fist for each?
If so, it doesn't appear in the functionality of the Character Sheet. But I don't see why this wouldn't be allowed?
Because the Thunder Fists don't count as Light Weapons, and thus do not proc Two-Weapon Fighting.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Ah, I see now, thanks everyone! :)
Even with the Dual Wielding skill, the bonus attack option doesn't come up for the Thunder Gauntlets :/
It probably wasn't programmed it. It's playtest material, after all, so it might have been overlooked.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
True, I know the devs have a lot on their plate atm, so I imagine this will be low on their priorities, which is fair tbh. I hope they make the subclass official soon, tho.
the devs at DDB have nothing to do with the UA or when it becomes official.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I know, I just meant that when it becomes official, it'll be higher priority :)
As a sidenote...
Tavern Brawler is a lot of fun with it. Grapple, and at higher level using the INT. So you punch twice with your action then grapple with the bonus action.
They're all sorts of debuff. Goodluck hitting any of your big hitting allies. Dangerous pairing with a barby
I don't think Thunder Gauntlet's count as an unarmed strike, for the Tavern Brawler feat. The feature says that your gauntlets are simple melee weapons, just like your Lightning Launcher are simple ranged weapons:
"Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit."
I think it's considered a weapon attack, rather than an unarmed strike? Like, an unarmed attack doesn't mean specifically a punch, it can be a kick, elbow, headbutt, etc, so I wouldn't say that because the Thunder Gauntlet attacks are "punches" they would be unarmed strikes, since it clearly states you are weilding weapons.
PLUS, the tavern brawler lets you attempt to make a grapple with your bonus action but:
"When you attack with that weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls."
The powered armour only lets your use your INT stat for Attacks and Damage rolls only, not checks (That's what the Armour of Magical Strength infusion would do), so you'd still be using your STR modifyer for the grapple, even if you could use it after attacking with the Thunder Gauntlets.
How do you see it?
Yep sadly it does not let cha sadly. It would be a great combo otherwise. I misrememberd Tavern brawler wording differnetly.
As for the grappling half. After level 10 there is the new UA infusion that lets you sub out INT for STR checks/ability rolls to some extents. Which will cover Grappling.
but basically Nombo with Tavern Brawler bonus action.
but it is an interesting enough idiea for thunder gauntlet with Two ATtacks one being a Punch to debuff, and the other to be a grapple. ASsuming you can grapple with any attack. I have not actually checked wording lately
Yeah, you only need to sacrifice an attack when you grapple, not the entire Attack Action. And honestly, ask your DM if he'd allow the Thunder Gauntlets to count as unarmed strikes. I don't think I personally would, but they might be more lenient about it. And yeah, that infusion is the Armor of Magical Strength infusion I mentioned.
So if I understand this correctly. The Lightning Gauntlets are simple melee weapons, thus unarmed strikes and two-weapon fighting do not apply. Using that logic do they not also occupy your hands, thus preventing the use of a shield, casting a spell with a somatic component, or holding another weapon?
It seems that using gauntlets as weapons is a gap within the RAW.
I fail to see how you Thunder Gauntlets being simple melee weapons means that two-weapon fighting does not reply.
"When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative."
Taking the Dual Wielding feat negates the restriction to light weapons.
And I imagine they work on common sense to eefine what you can do with your Thunder Gauntlets. You cant really throw a punch if you have a weapon in your hand, and a shield would get in the way too. I would argue that spell components might be held in a closed fist, though I could understand it being ruled as crushing them.
Spell components are rarely an issue for Artificers since they use their artificer tools as spell focuses anyway.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
TBH its strange that a hand-axe is light and a gauntlet which is just a shell over your hand is not.... and why cant i bonus attack with an empty hand ...
Because a a gauntlet can weigh more than a hand axe and the Monks would complain if everyone could bonus attack with empty hands? Remember, "an attack" is not simply just a single strike or punch, just because anyone can pretty much flail their arms around does not mean that they are actually making valid, dangerous attacks.
However, Tavern Brawler does state that it also functions for "Improvised Weapons" - while that isn't exactly "simple melee weapons" either, I'd be far more tempted to allow that ; you "Improvised" (i.e. handmade) that armour to make it a weapon, so why not?
That's not what an improvised weapon is in D&D, though.
"Improvised weapon" is a category for anything that isn't intended to be used as a weapon, like a chair, an ale stein, a bunch of razors tied to a stick, or the like.
The thunder gauntlets are not improvised, they're purpose-made to be weapons.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.