However, Tavern Brawler does state that it also functions for "Improvised Weapons" - while that isn't exactly "simple melee weapons" either, I'd be far more tempted to allow that ; you "Improvised" (i.e. handmade) that armour to make it a weapon, so why not?
Thunder Gauntlets are classified as simple melee weapons, so Tavern Brawler won't apply.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
So the issue that I have found with the Two Weapon fighting, is it states holding a weapon. Do your gauntlets count as holding a weapon if so with the DW feat two weapon fighting should be a thing and should show up on Dnd Beyond's character sheet.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Dual Weapon Feat
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Thunder Gauntlets count as holding a weapon provided you don't have anything else in that hand (a shield, another weapon, some other object). As long as you're not wielding any other weapons, you'd get the benefits for the Dual Weapon feat, even if that's not yet implemented in DDB.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thunder gauntlets are simple weapons without a price or weapon characteristics, which limits the combo potential it could otherwise have. I understand wanting to use a bonus action to hinder up to 3 attackers or increase the odds of hitting a single high AC enemy, but unless you're a variant human taking DW the ASI cost is rather steep.
The Homunculus Servant infusion lets you use a bonus action to command a familiar-esque creature that comes with an Int-scaling force attack. Compared to picking up feats, the investment is minimal (100 gp for the reusable material and a known/active infusion)
There is nothing in RAW that says if a gauntlet is a light weapon or not. 3.5, pathfinder and 4th Ed all had it as light (or off hand). I would rule it IS a light weapon
The fact that Thunder Gauntlets are not given the Light property means they don't have it. Fifth Edition works on the principle of telling you what properties an item has directly. There's no inferrence, if it's not listed under an item's properties, it's not a property that that item has.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
They just released another subclass 101 guide and it was on the Armorsmith! One of the feats they recommend is Dual Wield, so I doubt they would feature something like that with out it being a viable build. As for now I do not see the character sheet using the subclass and feat correctly but that is something easy to adjust on our end!! It is nice to see the new content used in example builds!!
This particular topic kind of brings up if you can throw a punch as a bonus action. The Unarmed Fighting style lets you throw punches with increased damage 1d6 or 1d8, but based on the Monk feature you might not get the bonus action attack even though you clearly have two fists.
I relate these together because they are two weapons that are(on) either hand. So can you take the attack action with your main hand and then come around and punch them with your off hand? I view this similar to this as they are both just hands/gauntlets.
That topic sadly has been discussed at lenght. There is no "real live explanation", but talking an unarmed attack doesn't let you bonus action attack. The main gameplay difference is that punching someone is an unarmed attack. Dual wielding does specify when you can use it. Other than those situations you just can't do it if no feature allows it (like the monks martial arts).
That said I think the thunder gauntlet isn't the same. The Gauntlets are weapons not unarmed attacks so they would be able to be dual wielded when they either have the light property or you got the dual wielder feat that lets you ignore the requirement.
That topic sadly has been discussed at lenght. There is no "real live explanation", but talking an unarmed attack doesn't let you bonus action attack. The main gameplay difference is that punching someone is an unarmed attack. Dual wielding does specify when you can use it. Other than those situations you just can't do it if no feature allows it (like the monks martial arts).
That said I think the thunder gauntlet isn't the same. The Gauntlets are weapons not unarmed attacks so they would be able to be dual wielded when they either have the light property or you got the dual wielder feat that lets you ignore the requirement.
the Thunder Gauntlets are defined as Simple melee weapons with no further properties. you make Melee Weapon Attacks with them, but due to lacking the Light property, you MUST have the Dual Wielder feat to use the BA Two Weapon Fighting with them.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
That topic sadly has been discussed at lenght. There is no "real live explanation", but talking an unarmed attack doesn't let you bonus action attack. The main gameplay difference is that punching someone is an unarmed attack. Dual wielding does specify when you can use it. Other than those situations you just can't do it if no feature allows it (like the monks martial arts).
That said I think the thunder gauntlet isn't the same. The Gauntlets are weapons not unarmed attacks so they would be able to be dual wielded when they either have the light property or you got the dual wielder feat that lets you ignore the requirement.
the Thunder Gauntlets are defined as Simple melee weapons with no further properties. you make Melee Weapon Attacks with them, but due to lacking the Light property, you MUST have the Dual Wielder feat to use the BA Two Weapon Fighting with them.
Yea as is you'd need the feat to engage in dual wielding. But if you found some way of getting the light property on those bad boys (I don't know any way rn but people are creative) you'd be able, too.
That topic sadly has been discussed at lenght. There is no "real live explanation", but talking an unarmed attack doesn't let you bonus action attack. The main gameplay difference is that punching someone is an unarmed attack. Dual wielding does specify when you can use it. Other than those situations you just can't do it if no feature allows it (like the monks martial arts).
That said I think the thunder gauntlet isn't the same. The Gauntlets are weapons not unarmed attacks so they would be able to be dual wielded when they either have the light property or you got the dual wielder feat that lets you ignore the requirement.
the Thunder Gauntlets are defined as Simple melee weapons with no further properties. you make Melee Weapon Attacks with them, but due to lacking the Light property, you MUST have the Dual Wielder feat to use the BA Two Weapon Fighting with them.
Yea as is you'd need the feat to engage in dual wielding. But if you found some way of getting the light property on those bad boys (I don't know any way rn but people are creative) you'd be able, too.
There isn't a way to do it outside of homebrew. they are explicitly Simple Melee Weapons, with no further stated properties.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If you do take the Dual Wielder feat with the Guardian Armor, would you still add your INT modifier to the Bonus Action attack damage roll? Or would you also need to take the Fighting Initiate - Two-Weapon Fighting in order to get the INT modifier?
Basically, does the Artificer's Armor Model feature over-ride the base Two Weapon Fighting rule?
If you do take the Dual Wielder feat with the Guardian Armor, would you still add your INT modifier to the Bonus Action attack damage roll? Or would you also need to take the Fighting Initiate - Two-Weapon Fighting in order to get the INT modifier?
Basically, does the Artificer's Armor Model feature over-ride the base Two Weapon Fighting rule?
You would need Two-Weapon Fighting in order to get the Int modifier, because Two-Weapon Fighting doesn't add any modifiers at all to the BA attack.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If you do take the Dual Wielder feat with the Guardian Armor, would you still add your INT modifier to the Bonus Action attack damage roll? Or would you also need to take the Fighting Initiate - Two-Weapon Fighting in order to get the INT modifier?
Basically, does the Artificer's Armor Model feature over-ride the base Two Weapon Fighting rule?
Yeah DevanAvalon is correct, an easy fix would to take one level of Fighter.
So the wording "Each of the armor's gauntlets counts as a single melee weapon, while you aren't holding anything in it" implies, to my reckoning, that the gauntlets are counted as two distinct weapons, wielded in two hands (or prosthetic limbs).
It would follow that with the dual wielding feat, the player could use the two-weapon fighting melee attack, using one gauntlet as their primary attack and the second gauntlet as the attack granted as a bonus action, but without ability modifiers applied to damage (flat d8). Pick up the 'two-weapon fighting' fighting style from the Fighting initiate feat to even it out.
Does really make me want to try a Armourer who has Mobile and TWF feats. (I don't need the style feat; nice but also don't want to multticlass enough)
basically they work with the other front liner; they move through tagging enemies; small damage but also the debuff. Setting them up for the other ally. Which works fantastically with a Barbarian using reckless. your debuff negates they're weakness (disadvantage to hit other allies vs the barb's advantage vs them).
Sounds fun; though probably isn't terribly useful. Although now I also want to get Poisoner on one to thunder punch poisons instead of TWF and just stick with 2 hits around. too many feats I want now. mobile, poisoner, twf, Eldritch adept (the False Life one gives more than your Temp HP Field for quite a few levels; which lets you put it up between fights and keep the bonus action temp hp for in battle use only)
So the wording "Each of the armor's gauntlets counts as a single melee weapon, while you aren't holding anything in it" implies, to my reckoning, that the gauntlets are counted as two distinct weapons, wielded in two hands (or prosthetic limbs).
It would follow that with the dual wielding feat, the player could use the two-weapon fighting melee attack, using one gauntlet as their primary attack and the second gauntlet as the attack granted as a bonus action, but without ability modifiers applied to damage (flat d8). Pick up the 'two-weapon fighting' fighting style from the Fighting initiate feat to even it out.
Yes, that is the way it seems to be intended.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have a question for the Armorer Thunder Gauntlets!
Does Elemental Adopt Thunder feat ignore resistances and allow you to use any natural 1s rolled as 2s?
I know the feat says "spells" however with these being a unique weapon that deals magical damage, are they even resistible? Having a lot of issues finding answers to this question and i would hate to make a Guardian Armorer and then have a possible DM just decide that all future enemies now resist thunder because they think the "A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else" is just too powerful.
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Thunder Gauntlets are classified as simple melee weapons, so Tavern Brawler won't apply.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
So the issue that I have found with the Two Weapon fighting, is it states holding a weapon. Do your gauntlets count as holding a weapon if so with the DW feat two weapon fighting should be a thing and should show up on Dnd Beyond's character sheet.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Dual Weapon Feat
You master fighting with two weapons, gaining the following benefits:
Thunder Gauntlets count as holding a weapon provided you don't have anything else in that hand (a shield, another weapon, some other object). As long as you're not wielding any other weapons, you'd get the benefits for the Dual Weapon feat, even if that's not yet implemented in DDB.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thunder gauntlets are simple weapons without a price or weapon characteristics, which limits the combo potential it could otherwise have. I understand wanting to use a bonus action to hinder up to 3 attackers or increase the odds of hitting a single high AC enemy, but unless you're a variant human taking DW the ASI cost is rather steep.
The Homunculus Servant infusion lets you use a bonus action to command a familiar-esque creature that comes with an Int-scaling force attack. Compared to picking up feats, the investment is minimal (100 gp for the reusable material and a known/active infusion)
There is nothing in RAW that says if a gauntlet is a light weapon or not. 3.5, pathfinder and 4th Ed all had it as light (or off hand). I would rule it IS a light weapon
The fact that Thunder Gauntlets are not given the Light property means they don't have it. Fifth Edition works on the principle of telling you what properties an item has directly. There's no inferrence, if it's not listed under an item's properties, it's not a property that that item has.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yep. 5E it doesn't have a property unless it states it does
Would have eto ask GM
They just released another subclass 101 guide and it was on the Armorsmith! One of the feats they recommend is Dual Wield, so I doubt they would feature something like that with out it being a viable build. As for now I do not see the character sheet using the subclass and feat correctly but that is something easy to adjust on our end!! It is nice to see the new content used in example builds!!
This particular topic kind of brings up if you can throw a punch as a bonus action. The Unarmed Fighting style lets you throw punches with increased damage 1d6 or 1d8, but based on the Monk feature you might not get the bonus action attack even though you clearly have two fists.
I relate these together because they are two weapons that are(on) either hand. So can you take the attack action with your main hand and then come around and punch them with your off hand? I view this similar to this as they are both just hands/gauntlets.
That topic sadly has been discussed at lenght. There is no "real live explanation", but talking an unarmed attack doesn't let you bonus action attack. The main gameplay difference is that punching someone is an unarmed attack. Dual wielding does specify when you can use it. Other than those situations you just can't do it if no feature allows it (like the monks martial arts).
That said I think the thunder gauntlet isn't the same. The Gauntlets are weapons not unarmed attacks so they would be able to be dual wielded when they either have the light property or you got the dual wielder feat that lets you ignore the requirement.
the Thunder Gauntlets are defined as Simple melee weapons with no further properties. you make Melee Weapon Attacks with them, but due to lacking the Light property, you MUST have the Dual Wielder feat to use the BA Two Weapon Fighting with them.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Yea as is you'd need the feat to engage in dual wielding. But if you found some way of getting the light property on those bad boys (I don't know any way rn but people are creative) you'd be able, too.
There isn't a way to do it outside of homebrew. they are explicitly Simple Melee Weapons, with no further stated properties.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If you do take the Dual Wielder feat with the Guardian Armor, would you still add your INT modifier to the Bonus Action attack damage roll? Or would you also need to take the Fighting Initiate - Two-Weapon Fighting in order to get the INT modifier?
Basically, does the Artificer's Armor Model feature over-ride the base Two Weapon Fighting rule?
You would need Two-Weapon Fighting in order to get the Int modifier, because Two-Weapon Fighting doesn't add any modifiers at all to the BA attack.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Yeah DevanAvalon is correct, an easy fix would to take one level of Fighter.
So the wording "Each of the armor's gauntlets counts as a single melee weapon, while you aren't holding anything in it" implies, to my reckoning, that the gauntlets are counted as two distinct weapons, wielded in two hands (or prosthetic limbs).
It would follow that with the dual wielding feat, the player could use the two-weapon fighting melee attack, using one gauntlet as their primary attack and the second gauntlet as the attack granted as a bonus action, but without ability modifiers applied to damage (flat d8). Pick up the 'two-weapon fighting' fighting style from the Fighting initiate feat to even it out.
Does really make me want to try a Armourer who has Mobile and TWF feats. (I don't need the style feat; nice but also don't want to multticlass enough)
basically they work with the other front liner; they move through tagging enemies; small damage but also the debuff. Setting them up for the other ally. Which works fantastically with a Barbarian using reckless. your debuff negates they're weakness (disadvantage to hit other allies vs the barb's advantage vs them).
Sounds fun; though probably isn't terribly useful. Although now I also want to get Poisoner on one to thunder punch poisons instead of TWF and just stick with 2 hits around.
too many feats I want now. mobile, poisoner, twf, Eldritch adept (the False Life one gives more than your Temp HP Field for quite a few levels; which lets you put it up between fights and keep the bonus action temp hp for in battle use only)
Yes, that is the way it seems to be intended.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have a question for the Armorer Thunder Gauntlets!
Does Elemental Adopt Thunder feat ignore resistances and allow you to use any natural 1s rolled as 2s?
I know the feat says "spells" however with these being a unique weapon that deals magical damage, are they even resistible? Having a lot of issues finding answers to this question and i would hate to make a Guardian Armorer and then have a possible DM just decide that all future enemies now resist thunder because they think the "A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else" is just too powerful.