I’m playing in an Eberron campaign as a high elf psi warrior (level 7) blood hunter (level 2). Stats are s-18, int-18, con-16, dex-14, ch-12, wis-9. I carry the Ascendant blade, and Fenthras (awakened) Just looking for general advice on where to go with the character in the next four levels, especially Blood hunter order choice, thanks
I’m unfamiliar with what a blood hunter can do, but looking at your stats I can see you might be susceptible to charisma and wisdom save effects. Continuing to 10 psi warrior might help you a bit, especially as you continue to face stronger foes with higher save DCs. Blood hunter or some other choices might very well be good options though depending on the features.
I guess it depends more on what role your attempting to fill?
Get Psi Warrior to 11. Guarded Mind at 10 is one of the single best abilities for a martial class in the game. Doubly so on a character with 9 Wis. I can't overstate how good of an ability it is to just end charm/frighten effects that are typically the bane of martial classes. And it ends *all* effects, so it's not like enemies can even double up. (And getting resistance to psychic is nice. Doesn't come up a ton, but it's a nice cherry on top, considering how strong the rest of the ability is.) And if you're Fighter 10, might as well pick up the triple multiattack, especially with the extra damage from blood hunter.
Thank you for this great writeup! I think I am going to try this subclass instead of Eldritch Knight, and if I really miss the other spells I'll just dip one or two levels as a Wizard. I love telekinesis characters and I really think they way this one is set up seems very cool.
I am wondering what is the best way to have even a tiny drop of psionic powers right at Level 1. I've considered doing Variant Human, but I want to try Goliath race for this one and be a super tall, tough woman. I've considered also bringing up with the DM just giving a free level 1 feat for the whole party at character creation. I've been a DM for many many years, but this new character will be my first time as a player in SOOOO long. However my DM is relatively new to DMing, so I don't want to seem like I'm strongarming him or trying to backseat DM just to make my character more powerful out of the gate haha... but my character's concept is that she is a telekinetic who is becoming a blade fighter and i'm going to try and integrate it with throwing knives and stuff. The feat called Telekinetic seems the obvious choice, but does seem a bit more than what I'd expect at the start of a hero journey. Maybe he will let me just have the mage hand bit, and get the Shove later?
I've always done mostly homebrew content, and would often create different spellcasting/powers structures to match my players concepts, but this is a totally new group who hasn't seen me DM before. So I thought I'd ask here bc I haven't actually created my own PC since 5e came out, and maybe there's something I'm missing.
Thank you for this great writeup! I think I am going to try this subclass instead of Eldritch Knight, and if I really miss the other spells I'll just dip one or two levels as a Wizard. I love telekinesis characters and I really think they way this one is set up seems very cool.
I am wondering what is the best way to have even a tiny drop of psionic powers right at Level 1. I've considered doing Variant Human, but I want to try Goliath race for this one and be a super tall, tough woman. I've considered also bringing up with the DM just giving a free level 1 feat for the whole party at character creation. I've been a DM for many many years, but this new character will be my first time as a player in SOOOO long. However my DM is relatively new to DMing, so I don't want to seem like I'm strongarming him or trying to backseat DM just to make my character more powerful out of the gate haha... but my character's concept is that she is a telekinetic who is becoming a blade fighter and i'm going to try and integrate it with throwing knives and stuff. The feat called Telekinetic seems the obvious choice, but does seem a bit more than what I'd expect at the start of a hero journey. Maybe he will let me just have the mage hand bit, and get the Shove later?
I've always done mostly homebrew content, and would often create different spellcasting/powers structures to match my players concepts, but this is a totally new group who hasn't seen me DM before. So I thought I'd ask here bc I haven't actually created my own PC since 5e came out, and maybe there's something I'm missing.
Anything Variant Human can do, Tasha's Custom Lineage can do better. You could absolutely use that, with a feat spent on Telekinetic or Telepathic, to start off with psionics. An additional benefit here is that you can be the big, bulky woman you want to be - TCE has no cosmetic limitations beyond your own imagination.
The following races are also thematically psionic, one of them may suit you (of course, you can reflavor any race to be psionic - these are just the ones where WOTC explicitly references psionics in some way):
Githyanki
Githzerai
Kalashtar
Ghostwise Halfling
Duergar Dwarf (although their "psionic" ability is just upgraded Fey Ancestry and mechanically therefore very similar to just being an elf or goblinoid or half-elf; you could also replace this with one of the magic resistance or very nearly magic resistance races - gnome (any), vedalken, satyr, or yuan-ti).
Verdan
Hexblood (weird case: you need to use a physical token to be telepathic)
Any race with racial spellcasting can be reflavored as psionic, with varying levels of cognitive dissonance required. To give an example with minimal cognitive dissonance relative to your proposed build (you want the casting ability to be intelligence since that's how your class is defining psionics, you don't want to have to use an M component like a spellcaster does, and you want your racial spells to do something telekinetic or telepathic in nature), Air Genasi fit the bill perfectly.
Thank you for this great writeup! I think I am going to try this subclass instead of Eldritch Knight, and if I really miss the other spells I'll just dip one or two levels as a Wizard. I love telekinesis characters and I really think they way this one is set up seems very cool.
I am wondering what is the best way to have even a tiny drop of psionic powers right at Level 1. I've considered doing Variant Human, but I want to try Goliath race for this one and be a super tall, tough woman. I've considered also bringing up with the DM just giving a free level 1 feat for the whole party at character creation. I've been a DM for many many years, but this new character will be my first time as a player in SOOOO long. However my DM is relatively new to DMing, so I don't want to seem like I'm strongarming him or trying to backseat DM just to make my character more powerful out of the gate haha... but my character's concept is that she is a telekinetic who is becoming a blade fighter and i'm going to try and integrate it with throwing knives and stuff. The feat called Telekinetic seems the obvious choice, but does seem a bit more than what I'd expect at the start of a hero journey. Maybe he will let me just have the mage hand bit, and get the Shove later?
I've always done mostly homebrew content, and would often create different spellcasting/powers structures to match my players concepts, but this is a totally new group who hasn't seen me DM before. So I thought I'd ask here bc I haven't actually created my own PC since 5e came out, and maybe there's something I'm missing.
I'd recommend Variant Human for the free Telekinetic feat with the least fuss. There's nothing in the rules (or even IRL) against there being a female human who's 7 feet tall and starts with a 16 in STR.
Alternatively, rather than try to get everyone a free feat, maybe you could ask your DM for a fair swap? Since a feat normally replaces an ASI, perhaps you could get a Goliath with Telekinetic, and only a single +1 to one stat; or just have Telekinetic in place of Stone's Endurance.
Thank you for this great writeup! I think I am going to try this subclass instead of Eldritch Knight, and if I really miss the other spells I'll just dip one or two levels as a Wizard. I love telekinesis characters and I really think they way this one is set up seems very cool.
I am wondering what is the best way to have even a tiny drop of psionic powers right at Level 1. I've considered doing Variant Human, but I want to try Goliath race for this one and be a super tall, tough woman. I've considered also bringing up with the DM just giving a free level 1 feat for the whole party at character creation. I've been a DM for many many years, but this new character will be my first time as a player in SOOOO long. However my DM is relatively new to DMing, so I don't want to seem like I'm strongarming him or trying to backseat DM just to make my character more powerful out of the gate haha... but my character's concept is that she is a telekinetic who is becoming a blade fighter and i'm going to try and integrate it with throwing knives and stuff. The feat called Telekinetic seems the obvious choice, but does seem a bit more than what I'd expect at the start of a hero journey. Maybe he will let me just have the mage hand bit, and get the Shove later?
I've always done mostly homebrew content, and would often create different spellcasting/powers structures to match my players concepts, but this is a totally new group who hasn't seen me DM before. So I thought I'd ask here bc I haven't actually created my own PC since 5e came out, and maybe there's something I'm missing.
Actually, I would dip Wizard regardless. Specifically, a 2 level dip for War Magic. Speaking from experience, the power boost you get for those two levels is unbelievable. You get:
- Big boost to initiative
- Unlimited use reaction to boost your saving throws (and sometimes AC)
- Familiar, which you can use to help for advantage on your first attack, hopefully knocking prone with telekinetic strike to set up for your subsequent attacks
There seems to be quite a few people on the custom lineage side of things. Yes, the race does allow for a feat like the variant human and allows for an 18 in an attribute at level 1, but it does give up other modifiers for this to happen.
a human variant would be able to spread those individual +1s around and with the addition of a half feat, your starting with potentially 3 16s and 3 8s with point buy, vs a custom lineage with an 18, 15, 15, and 3 8s.
Also, idk if anyones talked about it yet but… a psi warrior who uses the blind fighting technique seems incredibly appropriate to represent a Star Wars force user during their training and combat.
Guys, sorry to get off topic a little bit, but do you believe that psi-leap generates an attack of opportunity?
I ask because this skill, as well as teleportation and other race skills, use a bonus action and do not consume any action, movement or reaction, being possible to use them freely before or after the leap.
Guys, sorry to get off topic a little bit, but do you believe that psi-leap generates an attack of opportunity?
Yes.
It's really not the action spent that determines whether or not an opportunity attack is triggered... it's whether or not the movement is voluntary. If the character chose to move himself, then he will use either his movement or one of his various action types to do so--it doesn't matter which one. After all, a bonus action is really just a different type of action that is used separate from one's normal action. From the Basic Rules, under Combat >> The Order of Combat >> Your Turn >> Bonus Actions:
Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action.
Next, from the Basic Rules, under "Opportunity Attacks:"
You can make an opportunity attack when a hostile creature that you can see moves out of your reach.
Honestly, that should be enough to make make the call.
But the writers wanted to clarify that it's voluntarymovement that triggers the attack, not teleportation (which isn't movement at all,) and not being moved by some outside force; that's why, in the same section they state:
You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
So with Psi-Powered Leap, because you are willingly retreating, you trigger an opportunity attack. The fact that you're using your bonus action does not impact this.
(Also consider: if it did, Rogues could avoid opportunity attacks at will by simply using their bonus action to Dash away from opponents; and that would mean there would be no reason to also give them a bonus action Disengage. It would be redundant.)
The bonus action spent on psi powered leap grants a flying speed equal to twice your walking speed until the end of your current turn.
Using the bonus action for psi powered leap in and of itself doesn’t provoke an attack of opportunity. The bonus action doesn’t actually move you. Moving away from an enemy creature by making use of the flying speed during that turn would, unless some other feature is being used to avoid that.
bonus action psi powered leap and an action to disengage covers quite a distance while bypassing opportunity attacks triggers.
Hmm. Here I was thinking it worked like using a Rogue's Cunning Action to Dash.
I was going to ask how certain you were of that mechanic, but the more I think about it, the more sense it makes. Otherwise, the RAW would imply you could use the bonus action for 60 feet of flight, and since you still had a flying speed you could also use your normal movement to fly further. It's totally an unwarranted conclusion in hindsight.
A) Could you not use Psi Leap /attack into a enemy? I was thinking about Psi leap up ward (Rollx2 + Intel) then used Blessing of the Raven Queen (teleportation) From the race Shadar-Kai and preforming a death from above, kind of a trick. It is my DM first time so he is looking into it, yet he stated fall damage could work and would be 1d6 per 10' fall, and it would probably effect both of you.
B) If I throw my hand axe and miss (still within 30') pull it back with Telekinetic Movement, and get advantage on my roll for a second hit because its not in the enemy's line of sight?
B) If I throw my hand axe and miss (still within 30') pull it back with Telekinetic Movement, and get advantage on my roll for a second hit because its not in the enemy's line of sight?
Two issues with this.
First, moving something with Telekinetic Movement does not by itself allow for attacking, either by RAW (as it does not trigger the Attack action) or by RAI (since the feature states "If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see," indicating it's not meant to be moved to an occupied space).
Second, even if you could use it to move an object to hit another creature, using Telekinetic Movement requires your action. So unless you were using Action Surge, you still couldn't pull this combo off regardless.
I’m unfamiliar with what a blood hunter can do, but looking at your stats I can see you might be susceptible to charisma and wisdom save effects. Continuing to 10 psi warrior might help you a bit, especially as you continue to face stronger foes with higher save DCs. Blood hunter or some other choices might very well be good options though depending on the features.
I guess it depends more on what role your attempting to fill?
Get Psi Warrior to 11. Guarded Mind at 10 is one of the single best abilities for a martial class in the game. Doubly so on a character with 9 Wis. I can't overstate how good of an ability it is to just end charm/frighten effects that are typically the bane of martial classes. And it ends *all* effects, so it's not like enemies can even double up. (And getting resistance to psychic is nice. Doesn't come up a ton, but it's a nice cherry on top, considering how strong the rest of the ability is.) And if you're Fighter 10, might as well pick up the triple multiattack, especially with the extra damage from blood hunter.
The three attacks is huge, especially with Fenthras awakened, I can bramble shot an enemy then sword attack for big damage
Thank you for this great writeup! I think I am going to try this subclass instead of Eldritch Knight, and if I really miss the other spells I'll just dip one or two levels as a Wizard. I love telekinesis characters and I really think they way this one is set up seems very cool.
I am wondering what is the best way to have even a tiny drop of psionic powers right at Level 1. I've considered doing Variant Human, but I want to try Goliath race for this one and be a super tall, tough woman. I've considered also bringing up with the DM just giving a free level 1 feat for the whole party at character creation. I've been a DM for many many years, but this new character will be my first time as a player in SOOOO long. However my DM is relatively new to DMing, so I don't want to seem like I'm strongarming him or trying to backseat DM just to make my character more powerful out of the gate haha... but my character's concept is that she is a telekinetic who is becoming a blade fighter and i'm going to try and integrate it with throwing knives and stuff. The feat called Telekinetic seems the obvious choice, but does seem a bit more than what I'd expect at the start of a hero journey. Maybe he will let me just have the mage hand bit, and get the Shove later?
I've always done mostly homebrew content, and would often create different spellcasting/powers structures to match my players concepts, but this is a totally new group who hasn't seen me DM before. So I thought I'd ask here bc I haven't actually created my own PC since 5e came out, and maybe there's something I'm missing.
I'd recommend Variant Human for the free Telekinetic feat with the least fuss. There's nothing in the rules (or even IRL) against there being a female human who's 7 feet tall and starts with a 16 in STR.
Alternatively, rather than try to get everyone a free feat, maybe you could ask your DM for a fair swap? Since a feat normally replaces an ASI, perhaps you could get a Goliath with Telekinetic, and only a single +1 to one stat; or just have Telekinetic in place of Stone's Endurance.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Actually, I would dip Wizard regardless. Specifically, a 2 level dip for War Magic. Speaking from experience, the power boost you get for those two levels is unbelievable. You get:
- Big boost to initiative
- Unlimited use reaction to boost your saving throws (and sometimes AC)
- Familiar, which you can use to help for advantage on your first attack, hopefully knocking prone with telekinetic strike to set up for your subsequent attacks
- Ritual casting
There seems to be quite a few people on the custom lineage side of things. Yes, the race does allow for a feat like the variant human and allows for an 18 in an attribute at level 1, but it does give up other modifiers for this to happen.
a human variant would be able to spread those individual +1s around and with the addition of a half feat, your starting with potentially 3 16s and 3 8s with point buy, vs a custom lineage with an 18, 15, 15, and 3 8s.
Also, idk if anyones talked about it yet but… a psi warrior who uses the blind fighting technique seems incredibly appropriate to represent a Star Wars force user during their training and combat.
Guys, sorry to get off topic a little bit, but do you believe that psi-leap generates an attack of opportunity? I ask because this skill, as well as teleportation and other race skills, use a bonus action and do not consume any action, movement or reaction, being possible to use them freely before or after the leap.
Yes.
It's really not the action spent that determines whether or not an opportunity attack is triggered... it's whether or not the movement is voluntary. If the character chose to move himself, then he will use either his movement or one of his various action types to do so--it doesn't matter which one. After all, a bonus action is really just a different type of action that is used separate from one's normal action. From the Basic Rules, under Combat >> The Order of Combat >> Your Turn >> Bonus Actions:
Next, from the Basic Rules, under "Opportunity Attacks:"
Honestly, that should be enough to make make the call.
But the writers wanted to clarify that it's voluntary movement that triggers the attack, not teleportation (which isn't movement at all,) and not being moved by some outside force; that's why, in the same section they state:
So with Psi-Powered Leap, because you are willingly retreating, you trigger an opportunity attack. The fact that you're using your bonus action does not impact this.
(Also consider: if it did, Rogues could avoid opportunity attacks at will by simply using their bonus action to Dash away from opponents; and that would mean there would be no reason to also give them a bonus action Disengage. It would be redundant.)
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The bonus action spent on psi powered leap grants a flying speed equal to twice your walking speed until the end of your current turn.
Using the bonus action for psi powered leap in and of itself doesn’t provoke an attack of opportunity. The bonus action doesn’t actually move you. Moving away from an enemy creature by making use of the flying speed during that turn would, unless some other feature is being used to avoid that.
bonus action psi powered leap and an action to disengage covers quite a distance while bypassing opportunity attacks triggers.
Hmm. Here I was thinking it worked like using a Rogue's Cunning Action to Dash.
I was going to ask how certain you were of that mechanic, but the more I think about it, the more sense it makes. Otherwise, the RAW would imply you could use the bonus action for 60 feet of flight, and since you still had a flying speed you could also use your normal movement to fly further. It's totally an unwarranted conclusion in hindsight.
Thanks for pointing it out.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Thanks guys you solved my doubts... ; )
A) Could you not use Psi Leap /attack into a enemy? I was thinking about Psi leap up ward (Rollx2 + Intel) then used Blessing of the Raven Queen (teleportation) From the race Shadar-Kai and preforming a death from above, kind of a trick. It is my DM first time so he is looking into it, yet he stated fall damage could work and would be 1d6 per 10' fall, and it would probably effect both of you.
B) If I throw my hand axe and miss (still within 30') pull it back with Telekinetic Movement, and get advantage on my roll for a second hit because its not in the enemy's line of sight?
Please provide your words of wisdome and insight.
I concur, this is an exceptional write up and I am creating a psi warrior/cleric and this helped allot, thanks!
Two issues with this.
First, moving something with Telekinetic Movement does not by itself allow for attacking, either by RAW (as it does not trigger the Attack action) or by RAI (since the feature states "If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see," indicating it's not meant to be moved to an occupied space).
Second, even if you could use it to move an object to hit another creature, using Telekinetic Movement requires your action. So unless you were using Action Surge, you still couldn't pull this combo off regardless.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf