You are right that twice proficiency bonus to hit would probably break stuff. So how about we make expertise in a weapon allow you to add your proficiency bonus to damage?
I think if you give up an attack to get the bonus on another attack or maybe use a bonus action to get the extra damage on one attack that it is fine, but I don't think it is a good idea without some sort of in-turn action economy cost.
In many older editions, the Fighter was the just about only class available that really could act as a frontline combatant at all. Sometime in the past 25 years or so, the designers made the decision to boost the combat capabilities of the other classes, causing everyone to tread on the Fighter's territory to a greater or lesser degree.
That was a mistake, IMO. People occasionally complain about the Fighter class being "boring" compared to the other classes, but that's due, at least to an extent, to the fact that the designers took away from the class the one thing that made it stand out among the classes: that it was the only one who was a decent combatant, making Fighters indispensable to any party.
I suggest, maybe, that ONLY the Fighter can add their proficiency bonus to attack rolls, while the other classes are limited to their attribute bonuses only.
Why would a Barbarian, Ranger, Paladin, or Rogue not be able to use their weapons with proficiency? I sort of get taking that away from Wizards, but making Fighters the only ones who have Proficiency added to attack rolls for weapons nerfs everybody else for no good reason.
If you want a more interesting and fun Fighter, use the weapon specialization rules proposed in the OneD&D playtest, then make it so that only Fighters get more than 1 specialization.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think if you give up an attack to get the bonus on another attack or maybe use a bonus action to get the extra damage on one attack that it is fine, but I don't think it is a good idea without some sort of in-turn action economy cost.
Agree 100% on your last idea
Why would a Barbarian, Ranger, Paladin, or Rogue not be able to use their weapons with proficiency? I sort of get taking that away from Wizards, but making Fighters the only ones who have Proficiency added to attack rolls for weapons nerfs everybody else for no good reason.
If you want a more interesting and fun Fighter, use the weapon specialization rules proposed in the OneD&D playtest, then make it so that only Fighters get more than 1 specialization.