I got caught up in FF14 again. After some Raids I thought to myself: how can I capture a dragoon-like character in 5e? It should be completly within rules, no homebrew and no reliance on any magical items. Here are my bulletpoints the character needs to check as soon as possible:
- using heavy armor and some kind of halbert/ lance
- focus on fighting with that halbert
- been able to jump high for multiple times/encounters a day
- some kind of dragon-esc feature to show their connection with dragons as their conduit of power
- does not rely on racial features to make any of that work
Note: this build is not build for optimal power or min/max stuff. It should be flavourful and fun to play while still pulling their weight. THAT is the goal, not getting some high nova/ DPR numbers. You will see their Stats are quiet MAD, but I like it that way.
Here is what I got so far: We start as Fighter and keep it that way until 7 or 11, unsure which one. Our priority is STR, second INT and third should be CON (odd number if possible). Im still not super sure on the fighting style: the plan is using a halbert so our only choices are defense or great weapon fighting. Between these options +1AC will help alot, but I dont know how much GWF helps with our damage.
Subclass will be the "Psi-Warrior". Here we get some very good stuff, later we get here our jump. We need to talk to the DM here to make it a little "dragon-flavoured" instead of "psi-stuff".
At 4 and 6 we get our ASIs or features. At 4 id like to take Polearm Master to double down on their lancer background. At 6 we will pick up the "aberrant dragonmark" to get +1 con and some spells. Since those spells will use CON for their scaling he would focus here on stuff that does not check ability scores. The level 1 spell id like to pick up here is jump: between this and our level 7 feature for PSI-warrior we got our jumps covert. The cantrip is still unceartain for me: either message or something fun like shocking grasp.
Level 8 we will either take great weapon master or try to get our ability-scores up. Level 11 we get the second extra attack, showing the length of dragoon combos: Between action surge, 3 attacks on action, bonus action attack on polearm master and reaction attack on polearm master we have a good amount of attacks per round.
We could use action surge and our psi-dice to deal a good amount of burst if needed, can jump and stuff for very good movement and even got some support with our subclass. Without good armor we have not the best AC and very bad saving throws against WIS stuff. At least level 10 helps against charmed or frightened.
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What do you think about this idea? How can I make this even better to represent this iconic class in FF?
It's a very solid build. Honestly, I'd consider the athlete feat instead of aberrant mark, as it's less dependent on DMs allowing eberron content. But if that's no issue, you might as well ask your DM to toss you a pair of Boots of Striding and Springing. Then this build would be complete. Maybe get the mobile feat for more jumping distance and being able to move away from targets without inviting oppies.
I had a friend who did a jump heavy build, but he went with Eldritch knight to access long strider spell and jump. If you did that, you could build fey touched, reflavor misty step as a jump. Ideas.
True, those are some good ideas to get "online" quicker.. I thought about the "charger" feat aswell, but words as written you cant be "charging" onto the enemy while been above them which is kinda sad. There is no mechanical benefit from plunging with a weapon from high distances onto the enemy which makes these ideas sadly just "fighter with polearm who is good at gapclosing".
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Hey there fellow fighters!
I got caught up in FF14 again. After some Raids I thought to myself: how can I capture a dragoon-like character in 5e? It should be completly within rules, no homebrew and no reliance on any magical items. Here are my bulletpoints the character needs to check as soon as possible:
- using heavy armor and some kind of halbert/ lance
- focus on fighting with that halbert
- been able to jump high for multiple times/encounters a day
- some kind of dragon-esc feature to show their connection with dragons as their conduit of power
- does not rely on racial features to make any of that work
Note: this build is not build for optimal power or min/max stuff. It should be flavourful and fun to play while still pulling their weight. THAT is the goal, not getting some high nova/ DPR numbers. You will see their Stats are quiet MAD, but I like it that way.
Here is what I got so far: We start as Fighter and keep it that way until 7 or 11, unsure which one. Our priority is STR, second INT and third should be CON (odd number if possible). Im still not super sure on the fighting style: the plan is using a halbert so our only choices are defense or great weapon fighting. Between these options +1AC will help alot, but I dont know how much GWF helps with our damage.
Subclass will be the "Psi-Warrior". Here we get some very good stuff, later we get here our jump. We need to talk to the DM here to make it a little "dragon-flavoured" instead of "psi-stuff".
At 4 and 6 we get our ASIs or features. At 4 id like to take Polearm Master to double down on their lancer background. At 6 we will pick up the "aberrant dragonmark" to get +1 con and some spells. Since those spells will use CON for their scaling he would focus here on stuff that does not check ability scores. The level 1 spell id like to pick up here is jump: between this and our level 7 feature for PSI-warrior we got our jumps covert. The cantrip is still unceartain for me: either message or something fun like shocking grasp.
Level 8 we will either take great weapon master or try to get our ability-scores up. Level 11 we get the second extra attack, showing the length of dragoon combos: Between action surge, 3 attacks on action, bonus action attack on polearm master and reaction attack on polearm master we have a good amount of attacks per round.
We could use action surge and our psi-dice to deal a good amount of burst if needed, can jump and stuff for very good movement and even got some support with our subclass. Without good armor we have not the best AC and very bad saving throws against WIS stuff. At least level 10 helps against charmed or frightened.
______
What do you think about this idea? How can I make this even better to represent this iconic class in FF?
It's a very solid build. Honestly, I'd consider the athlete feat instead of aberrant mark, as it's less dependent on DMs allowing eberron content. But if that's no issue, you might as well ask your DM to toss you a pair of Boots of Striding and Springing. Then this build would be complete. Maybe get the mobile feat for more jumping distance and being able to move away from targets without inviting oppies.
I had a friend who did a jump heavy build, but he went with Eldritch knight to access long strider spell and jump. If you did that, you could build fey touched, reflavor misty step as a jump. Ideas.
True, those are some good ideas to get "online" quicker.. I thought about the "charger" feat aswell, but words as written you cant be "charging" onto the enemy while been above them which is kinda sad. There is no mechanical benefit from plunging with a weapon from high distances onto the enemy which makes these ideas sadly just "fighter with polearm who is good at gapclosing".