The 3 rules I'm referring to are roughly as follows.
1. falling damage is 1d6 per 10 feet.
2. if you fall on a target and it fails it's saving throw total falling damage is split evenly.
3. the monk can reduce any falling damage the monk would take.
your way you break the 3rd rule by having the monk reduce damage that would be split, essentially reducing damage to another creature
my way all 3 rules are followed.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The 3 rules I'm referring to are roughly as follows.
1. falling damage is 1d6 per 10 feet.
2. if you fall on a target and it fails it's saving throw total falling damage is split evenly.
3. the monk can reduce any falling damage the monk would take.
your way you break the 3rd rule by having the monk reduce damage that would be split, essentially reducing damage to another creature
my way all 3 rules are followed.
Just to add onto this, it isnt the damage the monk "would take" or "could take" (potential damage), as the ability is written its the damage the monk "takes" (i.e as the damage occurs, after it is rolled). So it cannot reduce damage it has not yet taken (during fall before impact). It cannot reduce the damage before it is dealt and therefor cannot reduce the damage before it is split between each creature (as that happens a step before damage is dealt)
The 3 rules I'm referring to are roughly as follows.
1. falling damage is 1d6 per 10 feet.
2. if you fall on a target and it fails it's saving throw total falling damage is split evenly.
3. the monk can reduce any falling damage the monk would take.
your way you break the 3rd rule by having the monk reduce damage that would be split, essentially reducing damage to another creature
my way all 3 rules are followed.
Just to add onto this, it isnt the damage the monk "would take" or "could take" (potential damage), as the ability is written its the damage the monk "takes" (i.e as the damage occurs, after it is rolled). So it cannot reduce damage it has not yet taken (during fall before impact). It cannot reduce the damage before it is dealt and therefor cannot reduce the damage before it is split between each creature (as that happens a step before damage is dealt)
Falling is a near-instantaneous process. Falling from a great height, for example, is 500 feet per round. But the trigger for Slow Fall is when the monk falls, not when they take damage. It's something they do before the impact and before damage would be assessed.
And when/if the damage is split, then and only then does the Monk take damage... and if they have slow fall they can reduce some or all of the damage that they would take.
The poor victim on the other takes the full damage it would take as the monk's ability cannot reduce a single point of damage being dealt to it.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The monk's slow fall ability does not reduce falling damage. It reduces falling damage that it takes.
Calculate total falling damage for 60 feet (let's say the fall is 60 feet) which is 6d6 or 21 average damage. The monk cannot reduce this.
The monk lands on a victim (pancake) and it fails it's saving throw. The 21 falling damage is split between the victim and the monk. The victim takes his full share, but the monk has slow fall which reduces some/all of the damage the monk takes.
The victim takes 10 bludgeoning damage from the fall and is Prone . The monk's slow fall leaves him unarmed and on his feet.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The slow fall ability must be triggered when the monk first begins to fall as a reaction but the damage is not dealt to the monk until after we determine if he is taking half or full as the victim might make his save.
Then the full 21 damage would be dealt to the monk and the monk's slow fall would reduce some/all of that damage. If the monk was 4th level he would take 1 damage and be Prone .
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The 3 rules I'm referring to are roughly as follows.
1. falling damage is 1d6 per 10 feet.
2. if you fall on a target and it fails it's saving throw total falling damage is split evenly.
3. the monk can reduce any falling damage the monk would take.
your way you break the 3rd rule by having the monk reduce damage that would be split, essentially reducing damage to another creature
my way all 3 rules are followed.
No. the 3rd rule is not broken the way we do it. The Monks Falling Damage is reduced either way.
Again your fitting together "rules" to fit the scenario you are choosing to back. you are also changing the order of operations to support that scenario.
The slow fall ability must be triggered when the monk first begins to fall as a reaction but the damage is not dealt to the monk until after we determine if he is taking half or full as the victim might make his save.
The rules doesn't actually say this. It just says "when you fall" which ambivalent enough to allow you to do it basically any time during the fall. Especially if you fall for multiple turns. If you consider Slow Fall to be some sort cushioned roll/falling technique, it makes even more sense. But this is pretty much up to the DM.
Some or all of the monk's falling damage is reduced either way.
But if you reduce the falling damage before the monk takes any and then split it you are reducing falling damage that the victim (pancake) is taking... and the monk's slow fall ability can't do this.
It can only reduce the falling damage that the monk takes... not that's generated or calculated or anything else... only the damage the monk takes... not the damage he splits.
Whether it is all the damage or just his half from being split, when you go to apply damage to each of the creatures involved, the monk's slow fall only reduces the damage the monk actually ends up taking.
If the victim makes his save he takes no damage, if the victim fails his save he takes half of the full amount of falling damage since the monk's ability doesn't say anything about reducing any falling damage that someone else takes.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Some or all of the monk's falling damage is reduced either way.
But if you reduce the falling damage before the monk takes any and then split it you are reducing falling damage that the victim (pancake) is taking... and the monk's slow fall ability can't do this.
It can only reduce the falling damage that the monk takes... not that's generated or calculated or anything else... only the damage the monk takes... not the damage he splits.
Whether it is all the damage or just his half from being split, when you go to apply damage to each of the creatures involved, the monk's slow fall only reduces the damage the monk actually ends up taking.
If the victim makes his save he takes no damage, if the victim fails his save he takes half of the full amount of falling damage since the monk's ability doesn't say anything about reducing any falling damage that someone else takes.
The monk's damage is reduced, either way, so you're going to have to explain why Slow Fall can only reduce the damage for the monk and not whomever they're falling on. We're talking about an optional rule published some six years after the PHB.
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
The slow fall doesn't reduce the damage generated from the fall.
However many feet you fall you have to determine how much damage the monk will take from the fall.
With this newer rule about landing on a target you have to determine if the falling damage will be split or not.
Once you know if the monk is taking full damage (say 21 points of bludgeoning damage) or he is splitting it with the victim and only taking half.
You have to determine how much damage the monk is taking... the victim will take half of the total falling damage if he takes anything (fails a saving throw)... but the monk will reduce any falling damage the monk takes... and only reduce the damage the monk takes.
It's sort of like the Barbarian's resistance to damage, that also only affects the damage the Barbarian takes... not any victims he lands on.
The monk's slow fall doesn't reduce the overall falling damage being generated by the fall.
The monk's slow fall does reduce any damage from the fall that he alone takes.
Falling onto a Creature
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
The slow fall doesn't reduce the damage generated from the fall.
However many feet you fall you have to determine how much damage the monk will take from the fall.
With this newer rule about landing on a target you have to determine if the falling damage will be split or not.
Once you know if the monk is taking full damage (say 21 points of bludgeoning damage) or he is splitting it with the victim and only taking half.
You have to determine how much damage the monk is taking... the victim will take half of the total falling damage if he takes anything (fails a saving throw)... but the monk will reduce any falling damage the monk takes... and only reduce the damage the monk takes.
It's sort of like the Barbarian's resistance to damage, that also only affects the damage the Barbarian takes... not any victims he lands on.
The monk's slow fall doesn't reduce the overall falling damage being generated by the fall.
The monk's slow fall does reduce any damage from the fall that he alone takes.
Falling onto a Creature
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
this does not work. Slow fall is part of determining how much damage the monk takes. Which is what we have been trying to tell you.
The Target takes half of what the monk takes. However. Slow Fall reduces the damage the monk takes. And is applied on steps of calculating the damage. Not taking the damage where you are trying to use it. Slow fall is not triggered by the Damage. It is triggered by the fall. it uses your reaction to use it but doesn't cost any limited resources so it's effectively unlimited except in rare circumstances where you somehow manage to fall twice or fall after using your reaction already which should be notably rare but not impossible.
Nothing else about what your listing here in any way contradicts what we are saying.
This new Rule doesn't change order of operations. It's place in operations is after Slow Fall has already been used and already taken effect.
you use the world only repeatedly in all of your posts. However, the word only does not appear anywhere in the Slow Fall Ability or the ruling in Tasha's. So there is nothing broken about either by having Slow Fall affect both parties if you choose to use it.
The ruling is only a transfer of damage after the damage has been calculated. It is not a Damage Calculation modifier itself. It even supports the idea of Slow Fall reducing Damage for the one landed on by using the words "Resulting from the Fall" Meaning after all damage calculation issues have been resolved, which includes Slow Fall.
Edit: Also. Touching on Barbarians. Other than the fact that they trigger very differently. The Barbarian's ability triggering specifically at taking damage and not simply any particular kind of action changes things a bit. But this does open a bit of a grey area door that the Barbarians Damage Resistance might actually reduce the damage for both. Nothing about why it happens is made clear so there could be some supernatural effect that reduces it both for the barbarian and the one fallen on because of the order of operations that things go in. Though this is less of an issue because the circumstances where a Barbarian is going to be falling but having Rage Already active is going to be rare. Rage to get the damage reduction cannot be activated when one is already falling. So if they fell without rage then the damage reduction from Rage does not matter at all for any of the calculations and it takes a particular set of circumstances to create a fall where it is on for it to matter. So this ultimately becomes a bad comparison example because of various differences in circumstances.
The monk's slow fall is not a damage calculation... it is a damage reduction that only applies to the monk so it applied last and only to the monk's damage that the monk would take.
So the order I posted before still stands. 1. Fall damage. 2. Split. 3. Reduction to monk's damage only from slow fall.
The barbarian can rage and dive when under 500 feet... or fall from higher than 500 feet and on the round he enters the 500 to 1,000 foot range he can rage and next round he would hit. If that timing is off, just used the right timing to ready an action to rage when within 500 feet of the ground.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
The slow fall doesn't reduce the damage generated from the fall.
However many feet you fall you have to determine how much damage the monk will take from the fall.
With this newer rule about landing on a target you have to determine if the falling damage will be split or not.
Once you know if the monk is taking full damage (say 21 points of bludgeoning damage) or he is splitting it with the victim and only taking half.
You have to determine how much damage the monk is taking... the victim will take half of the total falling damage if he takes anything (fails a saving throw)... but the monk will reduce any falling damage the monk takes... and only reduce the damage the monk takes.
It's sort of like the Barbarian's resistance to damage, that also only affects the damage the Barbarian takes... not any victims he lands on.
The monk's slow fall doesn't reduce the overall falling damage being generated by the fall.
The monk's slow fall does reduce any damage from the fall that he alone takes.
Falling onto a Creature
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
You're inventing context. "Generated from the fall" isn't something that appears anywhere.
The trigger for Slow Fall is "when you fall," not when you would hit the ground, and certainly not when you would take damage. And the damage total belongs to the falling monk. It only exists because they're falling. And whether it can be shared or not is wholly dependent on another creature. Which is just another way of reducing damage even further.
Regardless of when Slow Fall is allowed to take place "in the stack," it will always reduce the damage the monk takes. You just want to weaponize it to a point of ludicrousness.
The monk is still coming out ahead. You do get that, right?
Okay.. this going to come down to how you interpret Slow fall, as the if the rules arent going to change your mind, you need to visualize it and see if your DM agrees with you.
SLOW FALL, in most people's minds, is affecting the speed at which you descend or fall at. You use your Ki to reduce the speed you are falling (I imagine a cat jumping out of a 6 story building), hence where the fall damage is reduced is in the fall velocity . Remember a full round is 6 seconds, so falling 3 or 4 seconds later in that round is still a lot of damage taken off.
The other image, which i think you are using, is the Super Hero landing, in which you fall at the same speed, but use your Ki to reduce the damage impact from the fall... but they are still falling at the same speed the entire time.
If you want to use the second option, I think your approach to calculating damage is fine.. but I don't think this is how the ability is described as, let alone what the description is intended for. I have not seen a sage rule for this, so ask your DM if he wanted to play it this way. I think most people are in agreement that the design and description lends to the first scenario, and not the second
The monk's slow fall is not a damage calculation... it is a damage reduction that only applies to the monk so it applied last and only to the monk's damage that the monk would take.
So the order I posted before still stands. 1. Fall damage. 2. Split. 3. Reduction to monk's damage only from slow fall.
The barbarian can rage and dive when under 500 feet... or fall from higher than 500 feet and on the round he enters the 500 to 1,000 foot range he can rage and next round he would hit. If that timing is off, just used the right timing to ready an action to rage when within 500 feet of the ground.
This is wrong. Slow Fall is part of the Damage Calculation exactly because it is a Damage Reduction ability. Those are a big part of calculating the damage They matter before even things like Resistances do because they actually affect how much resistances take off by a different amount and thus come first when calculating damage. Your insistence on separating them and again using the word Only when it does not appear in any of the actual rulings your trying to create it from Doesn't mean that either of these things actually exist in the rules.
Also. Your example of over 500 feet doesn't actually matter. It's just another detail that makes it an even less likely scenario to happen. Which again makes it a bad comparison.
Also. your mention of readying the Rage does not work. Raging is a Bonus Action and Bonus Actions cannot actually be readied. They have to be full actions to be usable with readying an action. This is more trying to shoe horn things in where they don't really belong to make it all work.
I've been following this thread for a while and this is how this would work:
"If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature."
Damage is divided between the 2 creatures, easy.
"Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level."
The reduction applies to the damage You take, not the other person, plus the damage is divided instantly, so it doesn't matter.
Also, just having fun here, a Monk gets falled on, they could, as RAW, reduce the damage they take.
EDIT: damage is reduced then split, I was wrong, though the second is RAW, but not RAI and is quite nonsensical when you think about it.
I've been following this thread for a while and this is how this would work:
"If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature."
Damage is divided between the 2 creatures, easy.
"Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level."
The reduction applies to the damage You take, not the other person, plus the damage is divided instantly, so it doesn't matter.
Also, just having fun here, a Monk gets falled on, they could, as RAW, reduce the damage they take.
Regardless of when Slow Fall is applied, the monk still decreases the damage they suffer. You can't hold an optional rule written six years after the initial publication against it.
And no, a monk cannot use Slow Fall to reduce the damage they would suffer should another creature fall on top of them. It expressly requires the monk falling in order to trigger.
Although the ability is called Slow Fall, nothing in it says the rate at which you fall is affected in any way.
You do not slow down. You still fall at the same speed and still calculate damage as 1d6 for each 10 feet fallen.
Most of what everyone is saying in all these posts is the same thing, except for 1 key fact. The monk's ability reduces damage the monk takes. If this is applied before the split you are actually reducing damage that another creature is taking and nowhere in slow fall does it say this is possible. If you apply the monk's slow fall ability to reduce damage to the monk resulting from falling only when the monk would be taking the damage, then the monk's ability to reduce falling damage the monk takes would not break any other rule and not reduce a single point of damage to the 2nd creature (the one who got landed on and took half of the full calculated falling damage, with nothing reduced).
(Forgot about the rage thing for barbarians, they can't ready that. But they could rage and then dive off something more than 10 feet but less than 500 feet high, there should be lots of things in just about every game in existence that meet those conditions.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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The 3 rules I'm referring to are roughly as follows.
1. falling damage is 1d6 per 10 feet.
2. if you fall on a target and it fails it's saving throw total falling damage is split evenly.
3. the monk can reduce any falling damage the monk would take.
your way you break the 3rd rule by having the monk reduce damage that would be split, essentially reducing damage to another creature
my way all 3 rules are followed.
Just to add onto this, it isnt the damage the monk "would take" or "could take" (potential damage), as the ability is written its the damage the monk "takes" (i.e as the damage occurs, after it is rolled). So it cannot reduce damage it has not yet taken (during fall before impact). It cannot reduce the damage before it is dealt and therefor cannot reduce the damage before it is split between each creature (as that happens a step before damage is dealt)
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Falling is a near-instantaneous process. Falling from a great height, for example, is 500 feet per round. But the trigger for Slow Fall is when the monk falls, not when they take damage. It's something they do before the impact and before damage would be assessed.
And when/if the damage is split, then and only then does the Monk take damage... and if they have slow fall they can reduce some or all of the damage that they would take.
The poor victim on the other takes the full damage it would take as the monk's ability cannot reduce a single point of damage being dealt to it.
The monk's slow fall ability does not reduce falling damage. It reduces falling damage that it takes.
Calculate total falling damage for 60 feet (let's say the fall is 60 feet) which is 6d6 or 21 average damage. The monk cannot reduce this.
The monk lands on a victim (pancake) and it fails it's saving throw. The 21 falling damage is split between the victim and the monk. The victim takes his full share, but the monk has slow fall which reduces some/all of the damage the monk takes.
The victim takes 10 bludgeoning damage from the fall and is Prone . The monk's slow fall leaves him unarmed and on his feet.
The slow fall ability must be triggered when the monk first begins to fall as a reaction but the damage is not dealt to the monk until after we determine if he is taking half or full as the victim might make his save.
Then the full 21 damage would be dealt to the monk and the monk's slow fall would reduce some/all of that damage. If the monk was 4th level he would take 1 damage and be Prone .
No. the 3rd rule is not broken the way we do it. The Monks Falling Damage is reduced either way.
Again your fitting together "rules" to fit the scenario you are choosing to back. you are also changing the order of operations to support that scenario.
The rules doesn't actually say this. It just says "when you fall" which ambivalent enough to allow you to do it basically any time during the fall. Especially if you fall for multiple turns. If you consider Slow Fall to be some sort cushioned roll/falling technique, it makes even more sense. But this is pretty much up to the DM.
[Edit. Removing my comment. I'm out. This conversation is just going in circles at this point ]
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Some or all of the monk's falling damage is reduced either way.
But if you reduce the falling damage before the monk takes any and then split it you are reducing falling damage that the victim (pancake) is taking... and the monk's slow fall ability can't do this.
It can only reduce the falling damage that the monk takes... not that's generated or calculated or anything else... only the damage the monk takes... not the damage he splits.
Whether it is all the damage or just his half from being split, when you go to apply damage to each of the creatures involved, the monk's slow fall only reduces the damage the monk actually ends up taking.
If the victim makes his save he takes no damage, if the victim fails his save he takes half of the full amount of falling damage since the monk's ability doesn't say anything about reducing any falling damage that someone else takes.
The monk's damage is reduced, either way, so you're going to have to explain why Slow Fall can only reduce the damage for the monk and not whomever they're falling on. We're talking about an optional rule published some six years after the PHB.
Slow Fall
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
The slow fall doesn't reduce the damage generated from the fall.
However many feet you fall you have to determine how much damage the monk will take from the fall.
With this newer rule about landing on a target you have to determine if the falling damage will be split or not.
Once you know if the monk is taking full damage (say 21 points of bludgeoning damage) or he is splitting it with the victim and only taking half.
You have to determine how much damage the monk is taking... the victim will take half of the total falling damage if he takes anything (fails a saving throw)... but the monk will reduce any falling damage the monk takes... and only reduce the damage the monk takes.
It's sort of like the Barbarian's resistance to damage, that also only affects the damage the Barbarian takes... not any victims he lands on.
The monk's slow fall doesn't reduce the overall falling damage being generated by the fall.
The monk's slow fall does reduce any damage from the fall that he alone takes.
Falling onto a Creature
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
this does not work. Slow fall is part of determining how much damage the monk takes. Which is what we have been trying to tell you.
The Target takes half of what the monk takes. However. Slow Fall reduces the damage the monk takes. And is applied on steps of calculating the damage. Not taking the damage where you are trying to use it. Slow fall is not triggered by the Damage. It is triggered by the fall. it uses your reaction to use it but doesn't cost any limited resources so it's effectively unlimited except in rare circumstances where you somehow manage to fall twice or fall after using your reaction already which should be notably rare but not impossible.
Nothing else about what your listing here in any way contradicts what we are saying.
This new Rule doesn't change order of operations. It's place in operations is after Slow Fall has already been used and already taken effect.
you use the world only repeatedly in all of your posts. However, the word only does not appear anywhere in the Slow Fall Ability or the ruling in Tasha's. So there is nothing broken about either by having Slow Fall affect both parties if you choose to use it.
The ruling is only a transfer of damage after the damage has been calculated. It is not a Damage Calculation modifier itself. It even supports the idea of Slow Fall reducing Damage for the one landed on by using the words "Resulting from the Fall" Meaning after all damage calculation issues have been resolved, which includes Slow Fall.
Edit: Also. Touching on Barbarians. Other than the fact that they trigger very differently. The Barbarian's ability triggering specifically at taking damage and not simply any particular kind of action changes things a bit. But this does open a bit of a grey area door that the Barbarians Damage Resistance might actually reduce the damage for both. Nothing about why it happens is made clear so there could be some supernatural effect that reduces it both for the barbarian and the one fallen on because of the order of operations that things go in. Though this is less of an issue because the circumstances where a Barbarian is going to be falling but having Rage Already active is going to be rare. Rage to get the damage reduction cannot be activated when one is already falling. So if they fell without rage then the damage reduction from Rage does not matter at all for any of the calculations and it takes a particular set of circumstances to create a fall where it is on for it to matter. So this ultimately becomes a bad comparison example because of various differences in circumstances.
The monk's slow fall is not a damage calculation... it is a damage reduction that only applies to the monk so it applied last and only to the monk's damage that the monk would take.
So the order I posted before still stands. 1. Fall damage. 2. Split. 3. Reduction to monk's damage only from slow fall.
The barbarian can rage and dive when under 500 feet... or fall from higher than 500 feet and on the round he enters the 500 to 1,000 foot range he can rage and next round he would hit. If that timing is off, just used the right timing to ready an action to rage when within 500 feet of the ground.
You're inventing context. "Generated from the fall" isn't something that appears anywhere.
The trigger for Slow Fall is "when you fall," not when you would hit the ground, and certainly not when you would take damage. And the damage total belongs to the falling monk. It only exists because they're falling. And whether it can be shared or not is wholly dependent on another creature. Which is just another way of reducing damage even further.
Regardless of when Slow Fall is allowed to take place "in the stack," it will always reduce the damage the monk takes. You just want to weaponize it to a point of ludicrousness.
The monk is still coming out ahead. You do get that, right?
Okay.. this going to come down to how you interpret Slow fall, as the if the rules arent going to change your mind, you need to visualize it and see if your DM agrees with you.
SLOW FALL, in most people's minds, is affecting the speed at which you descend or fall at. You use your Ki to reduce the speed you are falling (I imagine a cat jumping out of a 6 story building), hence where the fall damage is reduced is in the fall velocity . Remember a full round is 6 seconds, so falling 3 or 4 seconds later in that round is still a lot of damage taken off.
The other image, which i think you are using, is the Super Hero landing, in which you fall at the same speed, but use your Ki to reduce the damage impact from the fall... but they are still falling at the same speed the entire time.
If you want to use the second option, I think your approach to calculating damage is fine.. but I don't think this is how the ability is described as, let alone what the description is intended for. I have not seen a sage rule for this, so ask your DM if he wanted to play it this way. I think most people are in agreement that the design and description lends to the first scenario, and not the second
This is wrong. Slow Fall is part of the Damage Calculation exactly because it is a Damage Reduction ability. Those are a big part of calculating the damage They matter before even things like Resistances do because they actually affect how much resistances take off by a different amount and thus come first when calculating damage. Your insistence on separating them and again using the word Only when it does not appear in any of the actual rulings your trying to create it from Doesn't mean that either of these things actually exist in the rules.
Also. Your example of over 500 feet doesn't actually matter. It's just another detail that makes it an even less likely scenario to happen. Which again makes it a bad comparison.
Also. your mention of readying the Rage does not work. Raging is a Bonus Action and Bonus Actions cannot actually be readied. They have to be full actions to be usable with readying an action. This is more trying to shoe horn things in where they don't really belong to make it all work.
I've been following this thread for a while and this is how this would work:
Damage is divided between the 2 creatures, easy.The reduction applies to the damage You take, not the other person, plus the damage is divided instantly, so it doesn't matter.Also, just having fun here, a Monk gets falled on, they could, as RAW, reduce the damage they take.
EDIT: damage is reduced then split, I was wrong, though the second is RAW, but not RAI and is quite nonsensical when you think about it.
Mystic v3 should be official, nuff said.
Regardless of when Slow Fall is applied, the monk still decreases the damage they suffer. You can't hold an optional rule written six years after the initial publication against it.
And no, a monk cannot use Slow Fall to reduce the damage they would suffer should another creature fall on top of them. It expressly requires the monk falling in order to trigger.
Although the ability is called Slow Fall, nothing in it says the rate at which you fall is affected in any way.
You do not slow down. You still fall at the same speed and still calculate damage as 1d6 for each 10 feet fallen.
Most of what everyone is saying in all these posts is the same thing, except for 1 key fact. The monk's ability reduces damage the monk takes. If this is applied before the split you are actually reducing damage that another creature is taking and nowhere in slow fall does it say this is possible. If you apply the monk's slow fall ability to reduce damage to the monk resulting from falling only when the monk would be taking the damage, then the monk's ability to reduce falling damage the monk takes would not break any other rule and not reduce a single point of damage to the 2nd creature (the one who got landed on and took half of the full calculated falling damage, with nothing reduced).
(Forgot about the rage thing for barbarians, they can't ready that. But they could rage and then dive off something more than 10 feet but less than 500 feet high, there should be lots of things in just about every game in existence that meet those conditions.)