Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.
High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier (minimum of 0 feet) if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
That is part of tph.
Problem here is that monk with his superior body and ki still jumps with same ruls like other classes.
Using step of The wind dubles that but still it is a very low. It will be better on str bulids ofc.
In my opinion monk that is not overcumbered or with any armor/h. Weapon shuld jump more freely.
In my opinion monk shuld:
- Ignoring jump ruls when he need to check on what distans he can jump.
- Ignoring rule of jump half distans on long jump. Instead after 10ft of movement he can jump for all remain feat he didnt use.
That is dubled if he use (step of the wind) ki and in my opinion shuld be tripled on lvl15.
Monk Then can easly jump for 120ft per round in every direction. He can ignor some of The fall dmg and i think we shuld Focus on that.
Y'know this actually a good point why isn't their jump tied to Dex? This definitely feels like a necessary tweak that can easily be slotted into the Slow Fall feature if not earlier.
Because making a long jump is a Strength thing that doesn't make sense as a Dexterity thing? You can't just swap everything to Dex.
We’ll probably a little bit of both. You don’t see bodybuilders or powerlifters running track and field doing long jumps even though I’m sure their legs are much stronger than most jumpers.
And I agree, although I did mention maybe switching to Dex after my suggestion of scaling the jump distance for Step of the Wind. Which I think would be the better option since you are using Ki to fuel the jump, Crouching Tiger, Hidden Dragon style, than brute strength.
Because making a long jump is a Strength thing that doesn't make sense as a Dexterity thing? You can't just swap everything to Dex.
I agree with this sentiment; while I think a dextrous character should be able to jump reasonably well, that's just a reason not to fully dump Strength.
And really we have enough tools to deal with it; as long as we have decent Strength Step of the Wind doubles the distance, and from 9th level we can run along (or up) walls to bypass some jumps entirely.
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To answer "why fly". You simply need to watch more Japanese animation and the like. In almost every one of them when the martial artist starts getting "powerful" they all learn to use their ki or "energy" in some way to make them fly. All final tiers of play are nearly god like creatures in terms of power and are truly ridiculous levels of power. I would argue fighters need an overhaul at higher levels as well as Indomitable is just bad, and the number of ASI can start to get boring for them after they get their first couple feats (but I will admit I could be wrong, about the feat thing). As for Barbarians their crits get better IF they hit that crit (thankfully reckless attack exists to increase their odds) and honestly not much else for them. Honestly, from my perspective, high level martials all have issues performing their fantasy. It is just mobility is a monk fantasy, so gaining flight, to me was something I thought would be kind of cool to replace the otherwise mostly useless ribbon features. I would like to see Indomitable on Fighter get replaced with "Legendary resistance" a once per long rest legendary resistance that goes to 2 and later 3 as they level up just like indomitable. For Barbarian I would love to see SOMETHING, I don't know what. Maybe make it easier to crit too like champion fighter or something. I don't know. Honestly, do not play or find barbarian interesting enough to know what someone might want to go with. Their caps stones are amazing though along with Primal Knowledge optional feature.
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
Depends on which movies. Dragon ball they fly, yu yu hakusho they fly, Matrix they fly. Hell I would even call stuff like crouching tiger flying, hell forbidden kingdom the monkey king flies. The lower level down to earth characters no, but those are not what super high levels represent anyway, but flying is not exactly out of the wheel house for martial arts fantasies. To top it off the fighter CAN fly with the right subclasses (in addition to eldritch knight, at level 7 psionic fighter gets limited flight). I agree that every martial class should have a method of dealing with flying creatures, but it is about living the fantasy, and high level fantasy monk is either flying or near flying.
This said, maybe it can be in a subclass feature, like it is for others, but the flight thing was mostly, like I said, SOMETHING to give monks that is more than a ribbon feature past level 9. Purity of body is super situational, they get only their monk tradition at level 11 while, rogues are getting both an extra sneak attack d6 AND reliable talent, paladin's are getting improved smite so all their attacks deal more, fighters are getting a third weapon attack, admittedly the relentless rage on barbarian is super situational but very powerful. Same with the ranger, it gets an improvement to its explorer feature and its stealth feature at level 10.
13 monk gets a social ability that casters have had since level 1. It doesn't fit with the monk fantasy as far as I can tell, and it doesn't even help them become face characters. It is literally worthless. Meanwhile Ranger and Paladin are getting 4th level spells, Fighter is getting his second use of indomitable, and barbarian is getting even harder crits and rogue is getting another sneak attack die.
14th Monk is a winner, Diamond soul is amazing, if it wasn't basically already given to the paladin a good 8 levels earlier.
I honestly do not care much about what they do to fix it, but getting these ribbon features out of here and getting them real scaling after 9 is the biggest first step they can make. Flying was a suggestion that I thought was cool for high level monks because we see them flying in all sorts of stuff as soon as they harness enough "ki" or "Chi" or "Chakra" or "Energy" what ever the super high level fantasy monk magic want to call it once they get high enough up there and are no longer "grounded" in reality.
U have right but what with other special or heavy weapon ??
Monk have in Arsenal nearly all weapons but usualy use Simple stick or bare hands.
I live to see monks with flails, halberds or revanant swords.
After getting diamond soul he will get all saves so problem is what is early needed most. I see some spells low lvl that need str but a lot of the wis ones to and they offten are using charms or fear when monk have adv on them.
Yep U have right about intuition.
About reducing dmg from atack.
Meaby we can give 1d10 reduction for every used ki? And if he reduceto 0 he can do an unarmed stricke with adv if melee.
Ranged can work like that to. He still have only 1 reaction but it will be nice to use it later at high lvl to.
For every used ki he can ad a d10 to dmg if he succide and hit oponent.
Edit:
I seemy mistake here
Lets make it balanced.
Deflecting atack
U can use ur reaction to reduce incoming dmg to d10 and ur martial die for every used ki and if u reduce it to 0 u can make a counted atack as part of same reaction adding as many martial art die as U used ki to reduce dmg.
I think it can be a viable tank option.
I'm just popping in to suggest you use the Quote button instead of the Reply button in the future. It'll give you a result like what I have here, which will make it easier for people to understand who you're responding to. (With Reply, the person you're replying to gets a notification, but no one else can see it.)
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
While lances are not monk weapons, I can see the pike - I’ve recently been catching some martial arts clips where the hero regularly uses a long spear ie a pike with a bamboo haft about 2 -3 meters long with a spear point. Such polearms are a part of the oriental martial traditions in both China and Japan. As for nature skill, that depends on the build - for some builds it doesn’t make sense, for others like a ninja it’s very appropriate.
Flying without limits is a big-no, but running through the skies at 18th level "empty body" seems like a nice evolution of the unarmored movement.
Unarmored Movement
Starting at 2nd level, your speed increases by 10 feet while you are not wearing heavy armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. At 18th level, you gain the ability to move in the air on your turn without falling during the move.
Another cool feature would be:
Ki Movement (Prerequisite: 9th level): You can use 1 ki point (or reaction) to make your position stable until your next turn, when you use your movement and end your turn you no longer fall because you are along vertical surfaces or on liquids survace or in the aire.
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
While lances are not monk weapons, I can see the pike - I’ve recently been catching some martial arts clips where the hero regularly uses a long spear ie a pike with a bamboo haft about 2 -3 meters long with a spear point. Such polearms are a part of the oriental martial traditions in both China and Japan. As for nature skill, that depends on the build - for some builds it doesn’t make sense, for others like a ninja it’s very appropriate.
Pike goes against all the limitations of the monk (two-handed and heavy), but there is a solution:
When you use a quarterstaff, or a spear, they gain the reach property.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page.
U have right but what with other special or heavy weapon ??
Monk have in Arsenal nearly all weapons but usualy use Simple stick or bare hands.
I live to see monks with flails, halberds or revanant swords.
After getting diamond soul he will get all saves so problem is what is early needed most. I see some spells low lvl that need str but a lot of the wis ones to and they offten are using charms or fear when monk have adv on them.
Yep U have right about intuition.
About reducing dmg from atack.
Meaby we can give 1d10 reduction for every used ki? And if he reduceto 0 he can do an unarmed stricke with adv if melee.
Ranged can work like that to. He still have only 1 reaction but it will be nice to use it later at high lvl to.
For every used ki he can ad a d10 to dmg if he succide and hit oponent.
Edit:
I seemy mistake here
Lets make it balanced.
Deflecting atack
U can use ur reaction to reduce incoming dmg to d10 and ur martial die for every used ki and if u reduce it to 0 u can make a counted atack as part of same reaction adding as many martial art die as U used ki to reduce dmg.
I think it can be a viable tank option.
It would be interesting to evolve the deflect missiles as the monk levels up, like the unarmored movement feature.
Deflect
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. At 14 th level, you gain the ability to deflect one ranged spell attack (that require a roll to hit). At 18th level, you gain the ability to deflect one melee attack.
If you reduce the damage to 0, you can deflect the missile or the spell or the melee attack, this only if you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged/melee attack with the weapon or piece of ammunition or the spell you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, the range of deflect attack has a normal range of 20 feet and a long range of 60 feet, and the damage deflected is equal to your reduction.
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
While lances are not monk weapons, I can see the pike - I’ve recently been catching some martial arts clips where the hero regularly uses a long spear ie a pike with a bamboo haft about 2 -3 meters long with a spear point. Such polearms are a part of the oriental martial traditions in both China and Japan. As for nature skill, that depends on the build - for some builds it doesn’t make sense, for others like a ninja it’s very appropriate.
Pike goes against all the limitations of the monk (two-handed and heavy), but there is a solution:
When you use a quarterstaff, or a spear, they gain the reach property.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page.
For a person all about making the Monk more like eastern style Monks you sure are ignoring when eastern martial arts use glaives and long spears(aka pike).
Besides this is an easy tweak and can be reflavored as a bo staff as oppsed to introducing new mechanics or overhauls to the class.
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
While lances are not monk weapons, I can see the pike - I’ve recently been catching some martial arts clips where the hero regularly uses a long spear ie a pike with a bamboo haft about 2 -3 meters long with a spear point. Such polearms are a part of the oriental martial traditions in both China and Japan. As for nature skill, that depends on the build - for some builds it doesn’t make sense, for others like a ninja it’s very appropriate.
Pike goes against all the limitations of the monk (two-handed and heavy), but there is a solution:
When you use a quarterstaff, or a spear, they gain the reach property.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page.
For a person all about making the Monk more like eastern style Monks you sure are ignoring when eastern martial arts use glaives and long spears(aka pike).
Besides this is an easy tweak and can be reflavored as a bo staff as oppsed to introducing new mechanics or overhauls to the class.
You must not confuse the fighter and the monk. Eastern-style Monks are primarily spiritual warriors. Their goal is not martial arts per se, but finding enlightenment. What you mean at most are martial arts masters like in the stories the war of the 3 kingdoms. These are defined more as fighters than monks.
The monk does martial arts, but also the fighter, after all the martial arts are nothing else than the arts of Mars, that is war. Only that the difference between a monk and a warrior is the spiritual part that allows the monk to perform supernatural actions.
The issue of wanting the Monk to be spiritual in the way you want is that it ends up becoming an already existing class which is Cleric.
On that note why is that we don't already have a cleric subclass that is more inline with those eastern ideals you desire, like Tripitaka from Journey to the West?
The issue of wanting the Monk to be spiritual in the way you want is that it ends up becoming an already existing class which is Cleric.
On that note why is that we don't already have a cleric subclass that is more inline with those eastern ideals you desire, like Tripitaka from Journey to the West?
Then tell me why the class is not called martial arts master, but strangely enough it is called monk? In the old editions of dnd actually the monk was a subclass of the cleric, but you have to understand that the monk does not believe in any deity only in himself and his spiritule energy. I don't understand what link you are placing in spiritual energy, but for me spiritual energy can also be translated into ki power.
Buddhism is the same thing. Buddhists do not believe in buddhas like other religions believe in their deities. Buddha is simply the idea of a goal to be achieved, anyone can become a buddha, buddha is only synonymous with a being who has overcome human limitations and achieved enlightenment.
I have noticed that there has been little movement in this forum over the past few days. I hope my arguments didn't offend anyone. If so I apologize, it was not my intention to be offensive.
I have noticed that there has been little movement in this forum over the past few days. I hope my arguments didn't offend anyone. If so I apologize, it was not my intention to be offensive.
I don’t think anyone is offended. I know I’m not. And sometimes traffic is sporadic on these forums due to a variety of things. Some people get bored or don’t have anything interesting to add. Or just need a break. Life can get busy. Myself, I was a bit active in other threads and didn’t have anything I was thinking of to contribute here.
Honestly, I’m surprised this thread has gone on as long as it did. A lot of creative and interesting ideas brought up here.
I know I’m not offended, just focused elsewhere with little to contribute for a while. I do have a few comments to add now 😁 1 the weapon in the illustrations is indeed a pike - a long pike, used in phalanx formations. It is also known as a long pike. There are also shorter pikes used by other groups at other times to the point that a musket with a bayonet was considered a pike in late mideveal times. Generally a pike is just a long spear that is thrust not thrown. 2. Buddha was the title for a particular man that taught a religious path. He is best viewed from western eyes as being in line with Moses, the Old Testament prophets and perhaps Mohammed rather than as a Christlike figure. Yes there is a blurring between (Buddhist) monks - proselytizers of “the way” and more formal clerics like the Tibetan lamas and western clerics but they fairly distinct. 3 That blurring is increased with the range of different types of itenerant religious types wandering through India, China, Korea, Japan and Southeast Asia, and with their pre-wandering backgrounds. From fakirs to Shinto priests to lamas to swamis etc. what made the martial “monk” different was their martial background and use of physical training to help develop the body and mind. Many, if not all were warriors before they were monks. They either had found enlightenment ( or a t least claimed to have) like Bodhiharma associated with the Shaolin temple or were warriors from defeated armies/nations hiding under the guise of being a wandering monk. In either case they were passing on their warrior skills as part of their “religious” training. It helps to remember that prior to their enlightenment both Sidarthatha Guatama (The Buddha) and Bohdharma started as members of royal families and the warrior “caste”. This mixing of warriors and religious traditions (especially the essentially deity less zen traditions) is what separates the “monk” from both its starting points (warrior and cleric) and going too far in either direction creates problems of overlapping. A monk can be fairly well simulated by a battlemaster fighter with the unarmed combat feat and possibly the blind fighting and or two weapon fighting styles. What I haven’t really looked for is a clerical subclass that could be used to simulate a monk. Certainly a Druid - rogue multiclass manages to simulate a traditional ninja type monk. Any 5.5 rewrite needs to follow this middle path - not too much a fighter, not too much a cleric, focused fist on mobility and barehand combat but also allowing for the use of martial (and simple) weapons - at least in my opinion. 4. Many martial masters are also known for various healing abilities, both via herbal concoctions and via some sort of laying on of hands/acupressure. This could be shown with the granting of the healer skill to the class and the option of the healer’s kit or herbalist kit and, at higher levels the ability to convert Ki points to hit dice of healing.
We’ll probably a little bit of both. You don’t see bodybuilders or powerlifters running track and field doing long jumps even though I’m sure their legs are much stronger than most jumpers.
And I agree, although I did mention maybe switching to Dex after my suggestion of scaling the jump distance for Step of the Wind. Which I think would be the better option since you are using Ki to fuel the jump, Crouching Tiger, Hidden Dragon style, than brute strength.
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I agree with this sentiment; while I think a dextrous character should be able to jump reasonably well, that's just a reason not to fully dump Strength.
And really we have enough tools to deal with it; as long as we have decent Strength Step of the Wind doubles the distance, and from 9th level we can run along (or up) walls to bypass some jumps entirely.
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To answer "why fly". You simply need to watch more Japanese animation and the like. In almost every one of them when the martial artist starts getting "powerful" they all learn to use their ki or "energy" in some way to make them fly. All final tiers of play are nearly god like creatures in terms of power and are truly ridiculous levels of power. I would argue fighters need an overhaul at higher levels as well as Indomitable is just bad, and the number of ASI can start to get boring for them after they get their first couple feats (but I will admit I could be wrong, about the feat thing). As for Barbarians their crits get better IF they hit that crit (thankfully reckless attack exists to increase their odds) and honestly not much else for them. Honestly, from my perspective, high level martials all have issues performing their fantasy. It is just mobility is a monk fantasy, so gaining flight, to me was something I thought would be kind of cool to replace the otherwise mostly useless ribbon features. I would like to see Indomitable on Fighter get replaced with "Legendary resistance" a once per long rest legendary resistance that goes to 2 and later 3 as they level up just like indomitable. For Barbarian I would love to see SOMETHING, I don't know what. Maybe make it easier to crit too like champion fighter or something. I don't know. Honestly, do not play or find barbarian interesting enough to know what someone might want to go with. Their caps stones are amazing though along with Primal Knowledge optional feature.
Pikes are already underutilised for their weight and only being able to use half of Polarm Master, while Monks can replicate that half with their martial arts. If Kensei can get a Longbow as a monk weapon which is both heavy and two handed,why not Pike?
Idk it feels appropriate for them to have both str and dex saves but I can easily be persuaded otherwise.
I don't see why not but I think the ki cost should be higher if any type of attack is included.
I think Monks generally have good intuition to justify Insight, Nature feels more of a Druid or Ranger skill than monk.
Depends on which movies. Dragon ball they fly, yu yu hakusho they fly, Matrix they fly. Hell I would even call stuff like crouching tiger flying, hell forbidden kingdom the monkey king flies. The lower level down to earth characters no, but those are not what super high levels represent anyway, but flying is not exactly out of the wheel house for martial arts fantasies. To top it off the fighter CAN fly with the right subclasses (in addition to eldritch knight, at level 7 psionic fighter gets limited flight). I agree that every martial class should have a method of dealing with flying creatures, but it is about living the fantasy, and high level fantasy monk is either flying or near flying.
This said, maybe it can be in a subclass feature, like it is for others, but the flight thing was mostly, like I said, SOMETHING to give monks that is more than a ribbon feature past level 9. Purity of body is super situational, they get only their monk tradition at level 11 while, rogues are getting both an extra sneak attack d6 AND reliable talent, paladin's are getting improved smite so all their attacks deal more, fighters are getting a third weapon attack, admittedly the relentless rage on barbarian is super situational but very powerful. Same with the ranger, it gets an improvement to its explorer feature and its stealth feature at level 10.
13 monk gets a social ability that casters have had since level 1. It doesn't fit with the monk fantasy as far as I can tell, and it doesn't even help them become face characters. It is literally worthless. Meanwhile Ranger and Paladin are getting 4th level spells, Fighter is getting his second use of indomitable, and barbarian is getting even harder crits and rogue is getting another sneak attack die.
14th Monk is a winner, Diamond soul is amazing, if it wasn't basically already given to the paladin a good 8 levels earlier.
I honestly do not care much about what they do to fix it, but getting these ribbon features out of here and getting them real scaling after 9 is the biggest first step they can make. Flying was a suggestion that I thought was cool for high level monks because we see them flying in all sorts of stuff as soon as they harness enough "ki" or "Chi" or "Chakra" or "Energy" what ever the super high level fantasy monk magic want to call it once they get high enough up there and are no longer "grounded" in reality.
I'm just popping in to suggest you use the Quote button instead of the Reply button in the future. It'll give you a result like what I have here, which will make it easier for people to understand who you're responding to. (With Reply, the person you're replying to gets a notification, but no one else can see it.)
While lances are not monk weapons, I can see the pike - I’ve recently been catching some martial arts clips where the hero regularly uses a long spear ie a pike with a bamboo haft about 2 -3 meters long with a spear point. Such polearms are a part of the oriental martial traditions in both China and Japan. As for nature skill, that depends on the build - for some builds it doesn’t make sense, for others like a ninja it’s very appropriate.
Wisea$$ DM and Player since 1979.
Flying without limits is a big-no, but running through the skies at 18th level "empty body" seems like a nice evolution of the unarmored movement.
Unarmored Movement
Starting at 2nd level, your speed increases by 10 feet while you are not wearing heavy armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. At 18th level, you gain the ability to move in the air on your turn without falling during the move.
Another cool feature would be:
Pike goes against all the limitations of the monk (two-handed and heavy), but there is a solution:
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page.
It would be interesting to evolve the deflect missiles as the monk levels up, like the unarmored movement feature.
Deflect
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. At 14 th level, you gain the ability to deflect one ranged spell attack (that require a roll to hit). At 18th level, you gain the ability to deflect one melee attack.
If you reduce the damage to 0, you can deflect the missile or the spell or the melee attack, this only if you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged/melee attack with the weapon or piece of ammunition or the spell you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, the range of deflect attack has a normal range of 20 feet and a long range of 60 feet, and the damage deflected is equal to your reduction.
Here is a great example of how a monk should fight.
For a person all about making the Monk more like eastern style Monks you sure are ignoring when eastern martial arts use glaives and long spears(aka pike).
Besides this is an easy tweak and can be reflavored as a bo staff as oppsed to introducing new mechanics or overhauls to the class.
You must not confuse the fighter and the monk. Eastern-style Monks are primarily spiritual warriors. Their goal is not martial arts per se, but finding enlightenment. What you mean at most are martial arts masters like in the stories the war of the 3 kingdoms. These are defined more as fighters than monks.
The monk does martial arts, but also the fighter, after all the martial arts are nothing else than the arts of Mars, that is war. Only that the difference between a monk and a warrior is the spiritual part that allows the monk to perform supernatural actions.
The issue of wanting the Monk to be spiritual in the way you want is that it ends up becoming an already existing class which is Cleric.
On that note why is that we don't already have a cleric subclass that is more inline with those eastern ideals you desire, like Tripitaka from Journey to the West?
Then tell me why the class is not called martial arts master, but strangely enough it is called monk? In the old editions of dnd actually the monk was a subclass of the cleric, but you have to understand that the monk does not believe in any deity only in himself and his spiritule energy. I don't understand what link you are placing in spiritual energy, but for me spiritual energy can also be translated into ki power.
Buddhism is the same thing. Buddhists do not believe in buddhas like other religions believe in their deities. Buddha is simply the idea of a goal to be achieved, anyone can become a buddha, buddha is only synonymous with a being who has overcome human limitations and achieved enlightenment.
To be clear this is a pike. https://www.quora.com/Why-is-the-pike-so-much-heavier-than-other-two-handed-weapons-in-D-D
I have noticed that there has been little movement in this forum over the past few days.
I hope my arguments didn't offend anyone. If so I apologize, it was not my intention to be offensive.
I don’t think anyone is offended. I know I’m not. And sometimes traffic is sporadic on these forums due to a variety of things. Some people get bored or don’t have anything interesting to add. Or just need a break. Life can get busy. Myself, I was a bit active in other threads and didn’t have anything I was thinking of to contribute here.
Honestly, I’m surprised this thread has gone on as long as it did. A lot of creative and interesting ideas brought up here.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I know I’m not offended, just focused elsewhere with little to contribute for a while. I do have a few comments to add now 😁
1 the weapon in the illustrations is indeed a pike - a long pike, used in phalanx formations. It is also known as a long pike. There are also shorter pikes used by other groups at other times to the point that a musket with a bayonet was considered a pike in late mideveal times. Generally a pike is just a long spear that is thrust not thrown.
2. Buddha was the title for a particular man that taught a religious path. He is best viewed from western eyes as being in line with Moses, the Old Testament prophets and perhaps Mohammed rather than as a Christlike figure. Yes there is a blurring between (Buddhist) monks - proselytizers of “the way” and more formal clerics like the Tibetan lamas and western clerics but they fairly distinct.
3 That blurring is increased with the range of different types of itenerant religious types wandering through India, China, Korea, Japan and Southeast Asia, and with their pre-wandering backgrounds. From fakirs to Shinto priests to lamas to swamis etc. what made the martial “monk” different was their martial background and use of physical training to help develop the body and mind. Many, if not all were warriors before they were monks. They either had found enlightenment ( or a t least claimed to have) like Bodhiharma associated with the Shaolin temple or were warriors from defeated armies/nations hiding under the guise of being a wandering monk. In either case they were passing on their warrior skills as part of their “religious” training. It helps to remember that prior to their enlightenment both Sidarthatha Guatama (The Buddha) and Bohdharma started as members of royal families and the warrior “caste”. This mixing of warriors and religious traditions (especially the essentially deity less zen traditions) is what separates the “monk” from both its starting points (warrior and cleric) and going too far in either direction creates problems of overlapping. A monk can be fairly well simulated by a battlemaster fighter with the unarmed combat feat and possibly the blind fighting and or two weapon fighting styles. What I haven’t really looked for is a clerical subclass that could be used to simulate a monk. Certainly a Druid - rogue multiclass manages to simulate a traditional ninja type monk. Any 5.5 rewrite needs to follow this middle path - not too much a fighter, not too much a cleric, focused fist on mobility and barehand combat but also allowing for the use of martial (and simple) weapons - at least in my opinion.
4. Many martial masters are also known for various healing abilities, both via herbal concoctions and via some sort of laying on of hands/acupressure. This could be shown with the granting of the healer skill to the class and the option of the healer’s kit or herbalist kit and, at higher levels the ability to convert Ki points to hit dice of healing.
Wisea$$ DM and Player since 1979.
I'm not offended myself but Aanx I believe you are taking the class adjustment too seriously,you're trying to overhaul it way too much.
I'm with alot of people in here who just want some tweaks that will elevate the class not full on change it.