How to fix Monk's Multi-Ability Score Dependency? - Multiple Choice
How to fix Monk's melee survivability? - Multiple Choice
How to fix Monk's action economy? - Multiple Choice
When a Monk is out of Ki, they are substantially hampered. - Multiple Choice
Monk's damage plateaus after level 11. - Multiple Choice
Monk's have few decision points during leveling. - Multiple Choice
Monk's do not have many teamwork abilities. - Multiple Choice
Stillness of Mind has wording ambiguity. - Multiple Choice
Diamond Soul appears after most campaigns end. - Multiple Choice
Stunning Strike is hard to balance. - Multiple Choice
Is it possible to expand the monk concept to a generic unarmed fighter? With decision points based on different styles of unarmed combat (grappling, striking, etc.). The current monk as a subclass. This could open up new possibilities, like a primitive warrior fighting unarmed.
From my point of view, the monk should be primarily an unarmed combatant. The problem with 5e is that weapons are so advantageous that the monk has to follow, and that is deeply sad. Here is a link to a homebrew of a monk who fights mainly unarmed. https://homebrewery.naturalcrit.com/share/2ih7HEGSdxmi
While this Link is a test as an subclass specialist in unarmed techniques: https://homebrewery.naturalcrit.com/share/ZhpLNpyHmAW2