I want to create a monk that only attacks with his fists for a level 20 campaign I thought I'd optimize with monk 12 open hand / ranger 4 gloom stalker / fighter 4 battle master what do you think?
Why do you want the gloom stalker? for the turn 1 bonuses? Because if you're just using fists then you aren't doing an extra attack on turn 1.
the main question here is - what do you gain from 4 ranger levels that are better than more monk levels? I'm just talking mechanically here. You're losing out a bunch of ki, you're losing Diamond Soul - at higher tier play proficiency in ALL Saving throws will be pretty useful.
I would say if you're going to Monk 12, might as well go to Monk 14, and if you're starved for ASI's maybe just go upto Monk 16.
I want to create a monk that only attacks with his fists for a level 20 campaign I thought I'd optimize with monk 12 open hand / ranger 4 gloom stalker / fighter 4 battle master what do you think?
I agree with icefisher. Don't loose out on ki. Monk is supposed to be keen on unarmed strike anyways. Some can get 80 points of damage on a turn.
If really have to multi class, look for a class that gives an extra attack from 3rd level or bellow. Then look for other ways you could do extra damage. Like a magical item.
I would cut out the gloom stalker bit and go Open Hand 17/ Battlemaster 3. Your damage isn't nearly as important or impactful on a fight than your ability to spam stuns at such a high level. Like the others said, don't skimp on those Ki. I like keeping the fighter dip because Quivering Palm with Action surge is fun and maneuvers add a nice layer of tactics too.
Gloomstalker / Shadow Monk is fun, especially for dungeon crawls where light will always be at least dim. Lots of mobility, extra attack, hunter's mark, damn near invisible all of the time... Fun stuff.
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I want to create a monk that only attacks with his fists for a level 20 campaign I thought I'd optimize with monk 12 open hand / ranger 4 gloom stalker / fighter 4 battle master what do you think?
Why do you want the gloom stalker? for the turn 1 bonuses? Because if you're just using fists then you aren't doing an extra attack on turn 1.
the main question here is - what do you gain from 4 ranger levels that are better than more monk levels? I'm just talking mechanically here. You're losing out a bunch of ki, you're losing Diamond Soul - at higher tier play proficiency in ALL Saving throws will be pretty useful.
I would say if you're going to Monk 12, might as well go to Monk 14, and if you're starved for ASI's maybe just go upto Monk 16.
>> #OpenDND
I agree with icefisher. Don't loose out on ki. Monk is supposed to be keen on unarmed strike anyways. Some can get 80 points of damage on a turn.
If really have to multi class, look for a class that gives an extra attack from 3rd level or bellow. Then look for other ways you could do extra damage. Like a magical item.
How did your character do?
Hum...
I would cut out the gloom stalker bit and go Open Hand 17/ Battlemaster 3. Your damage isn't nearly as important or impactful on a fight than your ability to spam stuns at such a high level. Like the others said, don't skimp on those Ki. I like keeping the fighter dip because Quivering Palm with Action surge is fun and maneuvers add a nice layer of tactics too.
Gloomstalker / Shadow Monk is fun, especially for dungeon crawls where light will always be at least dim. Lots of mobility, extra attack, hunter's mark, damn near invisible all of the time... Fun stuff.