Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
I would go WIS and CON before DEX and CON. I also, would base their damage off their CON. But thats my hot take.
Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
Instead, I think wisdom fits well. In fact, I would bring it ahead of Dexterity, kind of like Way of Astral Self. I would use Wisdom for attack, damage, DC, and AC, and Dexterity only for AC. It wouldn't hurt to also have magic fists with 10 ft or more range.
Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
I would go WIS and CON before DEX and CON. I also, would base their damage off their CON. But thats my hot take.
That's pretty spicy! Would you just have DEX be ignored entirely, then?
Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
Instead, I think wisdom fits well. In fact, I would bring it ahead of Dexterity, kind of like Way of Astral Self. I would use Wisdom for attack, damage, DC, and AC, and Dexterity only for AC. It wouldn't hurt to also have magic fists with 10 ft or more range.
I disagree. I feel like a lot of a monk's identity is an agile, limber martial artist. Dexterity is the ability score for that.
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
The monk's problem is its dependence on "Stunning Strike" the DC that follows. Perhaps the DC of the monk's ki techniques should be influenced solely by dexterity, and only AC benefit from the wisdom bonus.
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
The monk's problem is its dependence on "Stunning Strike" the DC that follows. Perhaps the DC of the monk's ki techniques should be influenced solely by dexterity, and only AC benefit from the wisdom bonus.
I disagree. Although Stunning Strike is an incredibly appealing feature of the Monk, it is hardly the single defining feature of the class. I would rather say that the Monk's MADness contributes to the lack of combat effectiveness. D8 hit die in melee combat with AC that scales too slowly and damage that is much too lacking in comparison to other classes. I think the simplest way is to drop either Dexterity (as I have been convinced on this point) with Constitution, allowing the Monk to focus on two Ability Scores. Less investment required means more room for feats, which can vary a monk's abilities to an incredible amount. On top of this, Using Constitution for attack and damage rolls is only seen on the Dhampir, so we could introduce a relatively new and fantastically effective mechanic to 5e. And who better than the Monk (which needs buffs) to apply this change to?
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
The monk's problem is its dependence on "Stunning Strike" the DC that follows. Perhaps the DC of the monk's ki techniques should be influenced solely by dexterity, and only AC benefit from the wisdom bonus.
I disagree. Although Stunning Strike is an incredibly appealing feature of the Monk, it is hardly the single defining feature of the class. I would rather say that the Monk's MADness contributes to the lack of combat effectiveness. D8 hit die in melee combat with AC that scales too slowly and damage that is much too lacking in comparison to other classes. I think the simplest way is to drop either Dexterity (as I have been convinced on this point) with Constitution, allowing the Monk to focus on two Ability Scores. Less investment required means more room for feats, which can vary a monk's abilities to an incredible amount. On top of this, Using Constitution for attack and damage rolls is only seen on the Dhampir, so we could introduce a relatively new and fantastically effective mechanic to 5e. And who better than the Monk (which needs buffs) to apply this change to?
What you mean is to have the same defense system as the barbarian? mDEX+mCOS+10?
Maybe you also want to have Stunning Strike With DC 8+PB+mDEX or mCOS?
I find it a bit of a pity that you lose the meditation and mind aspect a little bit, but everyone thinks a little bit as they like. I find it interesting, but a little sad.
I like the idea of making it so that a Monk's hit dice and hit points use Wisdom instead of Constitution. It also solves the MAD, just the other way. A Monk with no Wisdom just feels wrong to me, and making it so that Con isn't a factor in hit points plays a lot into the "frail old guy that can beat your ass" archetype which is a common think with Monks. Might screw up multiclassing, but IMO multiclassing shouldn't be as much of an obstacle for making unique ideas.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I like the idea of making it so that a Monk's hit dice and hit points use Wisdom instead of Constitution. It also solves the MAD, just the other way. A Monk with no Wisdom just feels wrong to me, and making it so that Con isn't a factor in hit points plays a lot into the "frail old guy that can beat your ass" archetype which is a common think with Monks. Might screw up multiclassing, but IMO multiclassing shouldn't be as much of an obstacle for making unique ideas.
Now this.... Deserves playtesting to test it out. Because I have to say. just doing this alone..... does seem to, and very well may, fix a major issue of Monks. And does in-fact fit with the "trope" of monks.
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
The monk's problem is its dependence on "Stunning Strike" the DC that follows. Perhaps the DC of the monk's ki techniques should be influenced solely by dexterity, and only AC benefit from the wisdom bonus.
I disagree. Although Stunning Strike is an incredibly appealing feature of the Monk, it is hardly the single defining feature of the class. I would rather say that the Monk's MADness contributes to the lack of combat effectiveness. D8 hit die in melee combat with AC that scales too slowly and damage that is much too lacking in comparison to other classes. I think the simplest way is to drop either Dexterity (as I have been convinced on this point) with Constitution, allowing the Monk to focus on two Ability Scores. Less investment required means more room for feats, which can vary a monk's abilities to an incredible amount. On top of this, Using Constitution for attack and damage rolls is only seen on the Dhampir, so we could introduce a relatively new and fantastically effective mechanic to 5e. And who better than the Monk (which needs buffs) to apply this change to?
What you mean is to have the same defense system as the barbarian? mDEX+mCOS+10?
Maybe you also want to have Stunning Strike With DC 8+PB+mDEX or mCOS?
I find it a bit of a pity that you lose the meditation and mind aspect a little bit, but everyone thinks a little bit as they like. I find it interesting, but a little sad.
No, like I said, Dexterity would be dropped. So Unarmored Defense, for example, would be 10+CON+WIS.
No, like I said, Dexterity would be dropped. So Unarmored Defense, for example, would be 10+CON+WIS.
We can infer that Dex is a cardinal prerogative of AC. It would be strange to eliminate dexterity from AC.
What would be strange with making Unarmored Defense 10+CON+WIS? It would help towards fixing the Monk's problems. My changing everywhere DEX is used to CON, you get an interesting and unique Frontliner.
No, like I said, Dexterity would be dropped. So Unarmored Defense, for example, would be 10+CON+WIS.
We can infer that Dex is a cardinal prerogative of AC. It would be strange to eliminate dexterity from AC.
What would be strange with making Unarmored Defense 10+CON+WIS? It would help towards fixing the Monk's problems. My changing everywhere DEX is used to CON, you get an interesting and unique Frontliner.
Okay, but why do you want to make a frontline warrior with d8 hit points who has such a movement ability? What you're trying to do is far doesn't make much sense according to the basic monk design. Unless you want to replace unarmored movement, slow fall, step of the wind, evasion and Deflect Missiles. Although they don't all require dexterity, from my side they represent what is the monk's display of great dexterity.
I like the idea of making it so that a Monk's hit dice and hit points use Wisdom instead of Constitution. It also solves the MAD, just the other way. A Monk with no Wisdom just feels wrong to me, and making it so that Con isn't a factor in hit points plays a lot into the "frail old guy that can beat your ass" archetype which is a common think with Monks. Might screw up multiclassing, but IMO multiclassing shouldn't be as much of an obstacle for making unique ideas.
From my point of view, the concept of Quar1on is much more interesting. At least logically, the vitality of ki power accumulated by the monk is given by its wisdom, and this could act as a conduit of life force. But this is then taken up by the "Quickened Healing" feature, which from my point of view could be designed a little better.
I am not sure that would actually be much of a buff.
It would give a Monk a few more hit points, but at the expense of Wisdom saves and skills. I think you would go from a relatively weak class with generally decent wisdom skills and good in what you took proficiency in, to a relatively weak class with poor Wisdom skills and saves.
The saves thing would not be an issue at high levels, but at low levels I think it would.
The Dex would still be their save, and play a part in dex saves and such. but I would have the con and wis be the focal points. for my spicy hot take.
It would also be used for initiative, which would suck if you dumped it and acrobatics and the other dex-based skills.
This would make Monk an extremely powerful 1-level dip for a Fighter, Cleric or Ranger .... especially Ranger. You would get the kind of things people are do with Hexblade for Charisma, but with Wisdom which is a stronger skill overall than Charisma and such that it increases AC too. TBH I can't think of any class, other than maybe Wizard, that would not get a buff by taking this dip.
Keep using Dex and Wis, but give them HP and attack damage bonus from their Wisdom. I'm not going to do the math, but maybe something like half their wisdom bonus (rounded up) added to HP each level, and to bonus attack damage each attack.
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Besides Astral Self Monk (well . . . maybe?).
Anyway, this might not be the best way, nor might is it the only way. However, I think the absolutely easiest way to buff monk is change everywhere Wisdom or WIS is written to Constitution or CON. If you read Wuxia or Xianxia or any sort of Cultivation novel, you'd understand that Ki is always described as a power that changes the body. Yes, Ki has a lot of association with mental attributes in these novels, but if you look, it is often separated by use into Internal and External Arts. Internal Arts are often associated with the power of the mind, giving one the ability to conduct supernatural feats like manipulating swords with one's mind, adding elemental effects onto one's weapon or strikes, or creating seals/formations, to name a few. External Arts involve using Ki to strengthen the body and more often is involved in simply allowing one to hit harder and move faster. In my opinion, D&D 5e monks are users of the latter.
Besides a few subclasses, 5e monks don't have supernatural abilities. Rather, they are the epitome of fitness, eventually even gaining the ability to basically not age. This is all in line with External Arts, and the basic foundation of ki: the power of the body. What better Ability Score to represent the power of the body than Constitution? This way, monks not as MAD, leaving room for feats. As a pure martial class, feats are essential for making a character versatile and interesting in combat. Monks are usually so starved for ASIs that there's no room for feats, but not anymore! Monk Armor Class and Hit Point scaling being both tied to Constitution makes it a much better melee combatant, as it should be. Finally, monk DC scaling off Constitution makes sense, as Ki is the energy of the body, and Constitution, once again, is the ability score for the 'Body'.
All in all, this is my (maybe not so) hot take of the day. Thanks for your time, and I appreciate any and all comments!
I would go WIS and CON before DEX and CON. I also, would base their damage off their CON. But thats my hot take.
Blank
Instead, I think wisdom fits well. In fact, I would bring it ahead of Dexterity, kind of like Way of Astral Self. I would use Wisdom for attack, damage, DC, and AC, and Dexterity only for AC. It wouldn't hurt to also have magic fists with 10 ft or more range.
That's pretty spicy! Would you just have DEX be ignored entirely, then?
I disagree. I feel like a lot of a monk's identity is an agile, limber martial artist. Dexterity is the ability score for that.
The Dex would still be their save, and play a part in dex saves and such. but I would have the con and wis be the focal points. for my spicy hot take.
Blank
Monks don't really need buffing. If you for some reason want to buff them I'd go for Wis and Con as their primary abilities. That way you get the combination of mind and body that is vital for the Monk trope.
Either way you lose something from it, but constitution is not a good replacement.
In the case of giving up wisdom you lose one of the most important saving throws in dnd 5e and your skills that use its bonus.
In the case of dexterity you lose defense, all the skills that use its bonus, but mainly the saving throws on dexterity are one of the most frequent.
Constitution has hit points, poison resistance and spell concentration as a bonus. There are no skills that require its support, the monk doesn't cast spells and doesn't need poison resistance.
So would monks use Constitution for attack and damage rolls using unarmed strikes in this instance? And would Unarmored Defense be 10 + Constitution + Wisdom? If this is the case, I can get behind that. I think that this would also move the Monk away from overlapping with Rogues, which I like.
Then would you agree with the above statement? Personally, I think that monks need to be less MAD, and the best way to do that is simply change it's reliance on 3 ability scores to 2 ability scores. In conclusion, although you end up losing something, it'll merely make the Monk the same as other classes, which usually only focus on one or two ability scores anyway.
The monk's problem is its dependence on "Stunning Strike" the DC that follows. Perhaps the DC of the monk's ki techniques should be influenced solely by dexterity, and only AC benefit from the wisdom bonus.
I disagree. Although Stunning Strike is an incredibly appealing feature of the Monk, it is hardly the single defining feature of the class. I would rather say that the Monk's MADness contributes to the lack of combat effectiveness. D8 hit die in melee combat with AC that scales too slowly and damage that is much too lacking in comparison to other classes. I think the simplest way is to drop either Dexterity (as I have been convinced on this point) with Constitution, allowing the Monk to focus on two Ability Scores. Less investment required means more room for feats, which can vary a monk's abilities to an incredible amount. On top of this, Using Constitution for attack and damage rolls is only seen on the Dhampir, so we could introduce a relatively new and fantastically effective mechanic to 5e. And who better than the Monk (which needs buffs) to apply this change to?
What you mean is to have the same defense system as the barbarian? mDEX+mCOS+10?
Maybe you also want to have Stunning Strike With DC 8+PB+mDEX or mCOS?
I find it a bit of a pity that you lose the meditation and mind aspect a little bit, but everyone thinks a little bit as they like. I find it interesting, but a little sad.
I like the idea of making it so that a Monk's hit dice and hit points use Wisdom instead of Constitution. It also solves the MAD, just the other way. A Monk with no Wisdom just feels wrong to me, and making it so that Con isn't a factor in hit points plays a lot into the "frail old guy that can beat your ass" archetype which is a common think with Monks. Might screw up multiclassing, but IMO multiclassing shouldn't be as much of an obstacle for making unique ideas.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
...................................................................................................................................
Now this.... Deserves playtesting to test it out. Because I have to say. just doing this alone..... does seem to, and very well may, fix a major issue of Monks. And does in-fact fit with the "trope" of monks.
Blank
No, like I said, Dexterity would be dropped. So Unarmored Defense, for example, would be 10+CON+WIS.
We can infer that Dex is a cardinal prerogative of AC. It would be strange to eliminate dexterity from AC.
What would be strange with making Unarmored Defense 10+CON+WIS? It would help towards fixing the Monk's problems. My changing everywhere DEX is used to CON, you get an interesting and unique Frontliner.
Okay, but why do you want to make a frontline warrior with d8 hit points who has such a movement ability? What you're trying to do is far doesn't make much sense according to the basic monk design. Unless you want to replace unarmored movement, slow fall, step of the wind, evasion and Deflect Missiles. Although they don't all require dexterity, from my side they represent what is the monk's display of great dexterity.
From my point of view, the concept of Quar1on is much more interesting. At least logically, the vitality of ki power accumulated by the monk is given by its wisdom, and this could act as a conduit of life force. But this is then taken up by the "Quickened Healing" feature, which from my point of view could be designed a little better.
I am not sure that would actually be much of a buff.
It would give a Monk a few more hit points, but at the expense of Wisdom saves and skills. I think you would go from a relatively weak class with generally decent wisdom skills and good in what you took proficiency in, to a relatively weak class with poor Wisdom skills and saves.
The saves thing would not be an issue at high levels, but at low levels I think it would.
It would also be used for initiative, which would suck if you dumped it and acrobatics and the other dex-based skills.
This would make Monk an extremely powerful 1-level dip for a Fighter, Cleric or Ranger .... especially Ranger. You would get the kind of things people are do with Hexblade for Charisma, but with Wisdom which is a stronger skill overall than Charisma and such that it increases AC too. TBH I can't think of any class, other than maybe Wizard, that would not get a buff by taking this dip.
Keep using Dex and Wis, but give them HP and attack damage bonus from their Wisdom. I'm not going to do the math, but maybe something like half their wisdom bonus (rounded up) added to HP each level, and to bonus attack damage each attack.