Ok so I'm really bored and want some ideas and themes or general mechanics to base some monk subclasses on. I love making complex subclasses that often make the subclass feel like it's own unique style rather than a basic extension of base class abilities, oftentimes adding unique mechanics or abilities or just reworking something from the base class to be entirely different.
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"I have advantage on dex saving throws what could go wrong?"
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Ok so I'm really bored and want some ideas and themes or general mechanics to base some monk subclasses on. I love making complex subclasses that often make the subclass feel like it's own unique style rather than a basic extension of base class abilities, oftentimes adding unique mechanics or abilities or just reworking something from the base class to be entirely different.
"I have advantage on dex saving throws what could go wrong?"