Building a WotFE Monk (I know they aren't good, but it's just so endearing), and I'm looking at feats. Looking through the threads Mobile seems to be the most popular, but I was wondering if Martial Adept could work well to give a little of the benefits of Open Hand? Also, would Polearm Master give you 2 extra attacks right away at level 1, 3 with fury of blows, and then 4 at level 5? Also, would you let that apply to spears as well (which I'm reading is a really good weapon for Monks). This is my first time playing and I appreciate the advice in advance!
Building a WotFE Monk (I know they aren't good, but it's just so endearing), and I'm looking at feats. Looking through the threads Mobile seems to be the most popular, but I was wondering if Martial Adept could work well to give a little of the benefits of Open Hand? Also, would Polearm Master give you 2 extra attacks right away at level 1, 3 with fury of blows, and then 4 at level 5? Also, would you let that apply to spears as well (which I'm reading is a really good weapon for Monks). This is my first time playing and I appreciate the advice in advance!
Thinking about this more you can only do 1 Bonus Action per turn so you couldn't stack polearm master with the unarmed strike bonus action. That makes Polearm Master pointless. Has anyone done Martial Adept though?
Personally, since my monk is a wood elf, I would go with Wood Elf magic. It's more for narrative reasons but I think a druid cantrip can really help round up the arsenal. Longstrider is neat, as if monks needed to be any faster and pass without a trace is always helpful.
Mobile is good because if you plan on going toe to toe with someone you might be in trouble unless you use patient defense to try and avoid damage, which uses your bonus action. So being able to move without an OA is nice. But remember it only applies to that creature.
Martial Adept is also nice, I had considered it with a character, it’s only once per short rest so you would have to decide if being able to use only one of the two maneuvers you learn per short rest is worth it to your character. And a few maneuvers use your bonus action so you then lose out on your bonus attack or FoB. Edit: another option if you want to have a more magical feel for your character, since you will already be using Ki for spell like effects, is Magic Initiate and pick a 1st level spell and cantrips you feel would add extra flavor to your character.
Feats? Martial Adept could work to push people through Walls of Fire, but I wouldn’t bother with any Feats to be honest - just get your Wisdom and Dex to max so you can have a High DC for Stunning (Stunning Strike for Con or Hold Person for Wis saves). Then push and knock people prone with the fist options.
My other suggestion would be 2 levels in Evocation Wizard for sculpt spells. A nice combo for when you just want to sit in the middle of the melee, patient defense, and cast fireball and cone of cold.
Building a WotFE Monk (I know they aren't good, but it's just so endearing), and I'm looking at feats. Looking through the threads Mobile seems to be the most popular, but I was wondering if Martial Adept could work well to give a little of the benefits of Open Hand? Also, would Polearm Master give you 2 extra attacks right away at level 1, 3 with fury of blows, and then 4 at level 5? Also, would you let that apply to spears as well (which I'm reading is a really good weapon for Monks). This is my first time playing and I appreciate the advice in advance!
Thinking about this more you can only do 1 Bonus Action per turn so you couldn't stack polearm master with the unarmed strike bonus action. That makes Polearm Master pointless. Has anyone done Martial Adept though?
Personally, since my monk is a wood elf, I would go with Wood Elf magic. It's more for narrative reasons but I think a druid cantrip can really help round up the arsenal. Longstrider is neat, as if monks needed to be any faster and pass without a trace is always helpful.
Mobile is good because if you plan on going toe to toe with someone you might be in trouble unless you use patient defense to try and avoid damage, which uses your bonus action. So being able to move without an OA is nice. But remember it only applies to that creature.
Martial Adept is also nice, I had considered it with a character, it’s only once per short rest so you would have to decide if being able to use only one of the two maneuvers you learn per short rest is worth it to your character. And a few maneuvers use your bonus action so you then lose out on your bonus attack or FoB.
Edit: another option if you want to have a more magical feel for your character, since you will already be using Ki for spell like effects, is Magic Initiate and pick a 1st level spell and cantrips you feel would add extra flavor to your character.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Feats? Martial Adept could work to push people through Walls of Fire, but I wouldn’t bother with any Feats to be honest - just get your Wisdom and Dex to max so you can have a High DC for Stunning (Stunning Strike for Con or Hold Person for Wis saves). Then push and knock people prone with the fist options.
My other suggestion would be 2 levels in Evocation Wizard for sculpt spells. A nice combo for when you just want to sit in the middle of the melee, patient defense, and cast fireball and cone of cold.