Ya I agree the damage is not as strong. touch of long death is probably better.
cause you also can use ki fueled strikes after. people who think some things the monk is op, usually don't know how to optimize.
I always laugh when they say monk should be a skirmisher if your going to skirmish your way better off if you just use a ranged weapon . the monk should be a frontliner but the current nerfed 5e editions version will not be able to do this the best, which is why these players get confused and think they should be skirmishers. the monk done right would be a frontliner.
Ya I agree the damage is not as strong. touch of long death is probably better.
cause you also can use ki fueled strikes after. people who think some things the monk is op, usually don't know how to optimize.
I always laugh when they say monk should be a skirmisher if your going to skirmish your way better off if you just use a ranged weapon . the monk should be a frontliner but the current nerfed 5e editions version will not be able to do this the best, which is why these players get confused and think they should be skirmishers. the monk done right would be a frontliner.
I think people refer to different things when the refer to skirmisher in D&D. Skirmishers in general go in attack and quickly get back out again while historically they used mainly ranged weapons the confines of a D&D battle map and 6 second turns means tactics are a bit different. While you could use it to descibe a ranged rogue who shoots with a bow and then uses a bonus action to hide in the bushes I always think of a skirmisher in D&D by definition being someone who attacks in melee but wants ot avoid attacks being aimed at them.
I have a swashbuckler who I would describe as a skirmisher, her usual appproch is to go in makes an attack and then either move away and bonus action hide or bonus action dash to get more distance (and cover if possible).
My monk until he got to very high levels often used a similar approach. Unlike the swashbuckler though he needed to disengage to avoid op attacks, I chose to be a goblin so I could do this as a bonus action without burning ki. I am not sure whether you would describe this tactic as "frontlining". When he got ot level 18 and got empty body unless the enemy had true sight he was more able to stay in melee as attacks against him would be at disadvantage he could move away without provoking an op attack but if he stays in melee range to stunning strike if an enemy moves away can be useful.
What a monk is not is a "tank" a melee attacker that wants to draw the fire. A fighter/paladin/barb puts themselves in melee so that if the enemy wants ot attack the "squishies" they have to either draw an op attack or shoot at disadvantage. At low levels a monk can expect an AC of 16 max which might be 22 eventuallty it they use an attunment slot of bracers of defence and if they are encouraging attacks they are going to drop very quickly.
A monk can stay on the frontline by using something like patient defence but they have too little ki to do that on a regular basis. There is also the possibilty that another party member can help. For example an armorer using thunder gauntlets or an ancestral guardian barb.
I think we essentially agree fighters paladins and barbarians are the best frontliners, and monks are proably the weakest class (though we might disagree with the OP on that one) but the best way to play one is to make melee attacks while trying to avoid getting killed.
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Ya I agree the damage is not as strong. touch of long death is probably better.
cause you also can use ki fueled strikes after. people who think some things the monk is op, usually don't know how to optimize.
I always laugh when they say monk should be a skirmisher if your going to skirmish your way better off if you just use a ranged weapon . the monk should be a frontliner but the current nerfed 5e editions version will not be able to do this the best, which is why these players get confused and think they should be skirmishers. the monk done right would be a frontliner.
I think people refer to different things when the refer to skirmisher in D&D. Skirmishers in general go in attack and quickly get back out again while historically they used mainly ranged weapons the confines of a D&D battle map and 6 second turns means tactics are a bit different. While you could use it to descibe a ranged rogue who shoots with a bow and then uses a bonus action to hide in the bushes I always think of a skirmisher in D&D by definition being someone who attacks in melee but wants ot avoid attacks being aimed at them.
I have a swashbuckler who I would describe as a skirmisher, her usual appproch is to go in makes an attack and then either move away and bonus action hide or bonus action dash to get more distance (and cover if possible).
My monk until he got to very high levels often used a similar approach. Unlike the swashbuckler though he needed to disengage to avoid op attacks, I chose to be a goblin so I could do this as a bonus action without burning ki. I am not sure whether you would describe this tactic as "frontlining". When he got ot level 18 and got empty body unless the enemy had true sight he was more able to stay in melee as attacks against him would be at disadvantage he could move away without provoking an op attack but if he stays in melee range to stunning strike if an enemy moves away can be useful.
What a monk is not is a "tank" a melee attacker that wants to draw the fire. A fighter/paladin/barb puts themselves in melee so that if the enemy wants ot attack the "squishies" they have to either draw an op attack or shoot at disadvantage. At low levels a monk can expect an AC of 16 max which might be 22 eventuallty it they use an attunment slot of bracers of defence and if they are encouraging attacks they are going to drop very quickly.
A monk can stay on the frontline by using something like patient defence but they have too little ki to do that on a regular basis. There is also the possibilty that another party member can help. For example an armorer using thunder gauntlets or an ancestral guardian barb.
I think we essentially agree fighters paladins and barbarians are the best frontliners, and monks are proably the weakest class (though we might disagree with the OP on that one) but the best way to play one is to make melee attacks while trying to avoid getting killed.