How would you read that this would work with the Monk's martial arts?
Unarmed Fighting states that you can deal a 1d6 + STR (potentially up to a 1d8 if you have no weapons/shields) with your unarmed strikes. Martial Arts reads, in part:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
The Monk's Martial Arts die only reached 1d6 at level 6 and 1d8 at level 11. If a Monk is unlikely to be going into the higher tiers of play, isn't finding a way to take Unarmed Fighting (easiest through the Fighting Initiate feat from TCE) really beneficial, if you can replace that STR modifier with a DEX?
If a Monk could be dealing 1d8 + DEX with their Unarmed Strikes two times in a single turn (up to four times by fifth level) this seems like a must-have feat to take.
It's level 5 for the 1d6... But it isn't really all that beneficial to go out of your way to get the feat if your only going to play tier one and maybe tier 2. The reason is that the Feat your using to do it or the levels your putting towards it could be put towards other advantageous things. Many like dips in fighter to pick up other things which in some ways are more valuable. Your also running into an issue of specificity in the rules. There is a danger of the DM or AL deciding that the Monk Martial arts is the more general rule and the fighting style is over writing it and thus you can only get strength on the damage instead of using either since the fighting style specificies. Or they might decide you can only use strength when you choose to use the damage die from it.
The REality is that Monks really not as far behind in damage as they are made out to be. Their average damage works out as a little lower simply because they are making more attack rolls in practice but when that isn't a concern they are often dealing as much damage as their cuonterparts can on a consistant basis with only a couple of classes able to burst damage for higher. The Primary culprit being the Paladin but he's actually got his own problems and downfalls and he cannot sustain those spikes.
There's also the fact that the monk is actually capable of that kind of damage (even the d8) through martial arts because of monk weapons without bothering to invest in such a feat. There are a number of d6 weapons that count as monk weapons and the spear and staff are capable of d8 when using their versatile property which is essentially the same effect as that in the fighting style.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
Nobody is going to want to invest 11 levels in Monk just to get 1d8 damage.
It is far more efficient to take 1 level in Fighter.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
It's level 5 for the 1d6... But it isn't really all that beneficial to go out of your way to get the feat if your only going to play tier one and maybe tier 2. The reason is that the Feat your using to do it or the levels your putting towards it could be put towards other advantageous things. Many like dips in fighter to pick up other things which in some ways are more valuable. Your also running into an issue of specificity in the rules. There is a danger of the DM or AL deciding that the Monk Martial arts is the more general rule and the fighting style is over writing it and thus you can only get strength on the damage instead of using either since the fighting style specificies. Or they might decide you can only use strength when you choose to use the damage die from it.
The REality is that Monks really not as far behind in damage as they are made out to be. Their average damage works out as a little lower simply because they are making more attack rolls in practice but when that isn't a concern they are often dealing as much damage as their cuonterparts can on a consistant basis with only a couple of classes able to burst damage for higher. The Primary culprit being the Paladin but he's actually got his own problems and downfalls and he cannot sustain those spikes.
There's also the fact that the monk is actually capable of that kind of damage (even the d8) through martial arts because of monk weapons without bothering to invest in such a feat. There are a number of d6 weapons that count as monk weapons and the spear and staff are capable of d8 when using their versatile property which is essentially the same effect as that in the fighting style.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
Keep in mind that the Monk’s bonus attack granted by the Martial Arts feature and both Flurry fo Blows attacks granted by the Ki feature are made with unarmed strikes, rather than with the weapon you’ve used in the Attack action. This means those attacks may be made at a d4 or d6, rather than the weapon’s d8.
The Unarmed Fighting feature, if applied, makes all unarmed attacks d8 strikes.
if you are an 1st level variant human, this choice would be exactly as good as being an 1st level fighter with the dual weilder feat using two martial d8 weapons minus the +1 to AC, with it getting a little better as you gain flurry of blows, making it quite worthwhile
if your initial dexterity score is 16 or lower, you are not a variant human then you will have the same average damage as somebody who just increased their dex by 1 every ability score increase past 5th level, since then you would max out at 20 dex at 8th level
It's level 5 for the 1d6... But it isn't really all that beneficial to go out of your way to get the feat if your only going to play tier one and maybe tier 2. The reason is that the Feat your using to do it or the levels your putting towards it could be put towards other advantageous things. Many like dips in fighter to pick up other things which in some ways are more valuable. Your also running into an issue of specificity in the rules. There is a danger of the DM or AL deciding that the Monk Martial arts is the more general rule and the fighting style is over writing it and thus you can only get strength on the damage instead of using either since the fighting style specificies. Or they might decide you can only use strength when you choose to use the damage die from it.
The REality is that Monks really not as far behind in damage as they are made out to be. Their average damage works out as a little lower simply because they are making more attack rolls in practice but when that isn't a concern they are often dealing as much damage as their cuonterparts can on a consistant basis with only a couple of classes able to burst damage for higher. The Primary culprit being the Paladin but he's actually got his own problems and downfalls and he cannot sustain those spikes.
There's also the fact that the monk is actually capable of that kind of damage (even the d8) through martial arts because of monk weapons without bothering to invest in such a feat. There are a number of d6 weapons that count as monk weapons and the spear and staff are capable of d8 when using their versatile property which is essentially the same effect as that in the fighting style.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
Keep in mind that the Monk’s bonus attack granted by the Martial Arts feature and both Flurry fo Blows attacks granted by the Ki feature are made with unarmed strikes, rather than with the weapon you’ve used in the Attack action. This means those attacks may be made at a d4 or d6, rather than the weapon’s d8.
The Unarmed Fighting feature, if applied, makes all unarmed attacks d8 strikes.
Even if they are made with unarmed strikes this is only a small drop in damage and only for so long. And for most low levels Flurry of Blows is not long term sustainable. The bonus attack is sustainable but at the same time your actually making more attacks than most builds for that level so any damage that the Bonus attack is doing and more particularly that the Flurry of Blows is doing is actually increased damage. Also When Flurry of Blows comes into play your actually averaging as much or more damage even at low level as those that are two weapon fighting to get their own attack which in most cases are only using a d4 or d6 weapon and/or are not able to add their Ability modifier to the damage of which the Monk can naturally do both and it actually takes for the most part both a larger die weapon AND the ability to add the Modifier to actually outdamage the monk in sustained basic attacks.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
Nobody is going to want to invest 11 levels in Monk just to get 1d8 damage.
It is far more efficient to take 1 level in Fighter.
A monk is going to want to invest 11 levels in monk to get 1d8 damage. Because of all the other things to their kit that they get along the way to either enhance that D8 or apply other affects to the battlefield.
And Unarmed is largely unuseful except in rather Niche situations for anybody that is more specialized into weapons to bother to care about the fighting style.
Which takes us right back to it being basically a trash version of martial arts meant only for somebody that wants to do unarmed damage but not take monk.
Is it possible unarmed fighting style (via fighting initiate) could be most useful with a spellcaster who is otherwise bad with weapons?
Casters probably have better feats to take.
Agreed, it's difficult to justify taking a feat to bring a caster's attack (typically they don't get extra attack or have ways to make attacks as a bonus action) to a d8.
Is it possible unarmed fighting style (via fighting initiate) could be most useful with a spellcaster who is otherwise bad with weapons?
Casters probably have better feats to take.
Agreed, it's difficult to justify taking a feat to bring a caster's attack (typically they don't get extra attack or have ways to make attacks as a bonus action) to a d8.
Particularly when the quarter staff does potentially the same amount of damage and no extra investiture for those singular attacks when they do happen on rare occasion.
As a Moon Druid-Monk Hybrid, I thought about taking a feat to grab this fighting style, but eventually decided against it (ASI's for Wisdom and DEX are too important)
For this particular character, the advantages of getting a bump in martial arts die from 1d4 to 1d8 was nice as a Hybrid class, but it also allowed for a free 1d4 damage to targets that she was grappled with a target (both of which, as I would rule it, apply while wild shaped).
But as mentioned above, the bump up in a base damage die doesn't feel worth a feat or another multi-class.. As a free Feat from variant human, I might have reconsidered, although I think a feat like Crusher is more applicable for a straight monk build if you aren't taking a feat for RP or character flavor.
For this particular character, the advantages of getting a bump in martial arts die from 1d4 to 1d8 was nice as a Hybrid class, but it also allowed for a free 1d4 damage to targets that she was grappled with a target (both of which, as I would rule it, apply while wild shaped).
by default, you retain use of all your class features in wild shape, that would be the default assumtion that you keep the benefits of the fighting style
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I had thought it would be a good feat for v. Human or custom lineage but if you go with another race that has weapon proficiencies you can use dedicated weapon and at 5th level do d10 with longsword or battleaxe for two attacks and a d6 bonus action attack or two d6 FoB attacks so kind of makes the feat less useful.
if you do take it you can swap it out at level 12 for blind fighting since you’re now at d8’s at level 11 anyway.
As a Moon Druid-Monk Hybrid, I thought about taking a feat to grab this fighting style, but eventually decided against it (ASI's for Wisdom and DEX are too important)
For this particular character, the advantages of getting a bump in martial arts die from 1d4 to 1d8 was nice as a Hybrid class, but it also allowed for a free 1d4 damage to targets that she was grappled with a target (both of which, as I would rule it, apply while wild shaped).
But as mentioned above, the bump up in a base damage die doesn't feel worth a feat or another multi-class.. As a free Feat from variant human, I might have reconsidered, although I think a feat like Crusher is more applicable for a straight monk build if you aren't taking a feat for RP or character flavor.
Even though crusher doesn't synergize as well (which seems to be by design) it's something that does still suit the monk extremely well and you get far more use out of it depending on certain situations like playing in games with maps, Getting it at earlier levels, and having a bit better luck on being the one to get those 20's to really spread around the boosts. If I was variant human, I'd pick it over the Fighting Style for the temporary increase to damage dice that i can replicate in other ways for the most part or eventually get by default. Specially since Crusher does also still boost a secondary stat since it can increase Con.
If I was really going to take a fighting style even on Variant Human while playing a Monk I really think that I'd either take the +1 AC or the blind fighting one instead since those are still nice bonuses even at low level to have and don't lose their value in quite the same way.
As a Moon Druid-Monk Hybrid, I thought about taking a feat to grab this fighting style, but eventually decided against it (ASI's for Wisdom and DEX are too important)
For this particular character, the advantages of getting a bump in martial arts die from 1d4 to 1d8 was nice as a Hybrid class, but it also allowed for a free 1d4 damage to targets that she was grappled with a target (both of which, as I would rule it, apply while wild shaped).
But as mentioned above, the bump up in a base damage die doesn't feel worth a feat or another multi-class.. As a free Feat from variant human, I might have reconsidered, although I think a feat like Crusher is more applicable for a straight monk build if you aren't taking a feat for RP or character flavor.
Even though crusher doesn't synergize as well (which seems to be by design) it's something that does still suit the monk extremely well and you get far more use out of it depending on certain situations like playing in games with maps, Getting it at earlier levels, and having a bit better luck on being the one to get those 20's to really spread around the boosts. If I was variant human, I'd pick it over the Fighting Style for the temporary increase to damage dice that i can replicate in other ways for the most part or eventually get by default. Specially since Crusher does also still boost a secondary stat since it can increase Con.
If I was really going to take a fighting style even on Variant Human while playing a Monk I really think that I'd either take the +1 AC or the blind fighting one instead since those are still nice bonuses even at low level to have and don't lose their value in quite the same way.
Not meaning to side track the topic.. but I'm missing your train of thought that Crusher does NOT Synergize very well with a Monk? Am I missing something? Unarmed strikes are Bludgeoning damage, and while there is obvious a small variation of weapon repertoire of a monk, I'm missing how a free 5-foot push/pull/slide with no saving throw is not a good synergy? I guess the Monk doesn't have the option to create any hazards to push into themselves, but that's a team play or scenario kind of thing, but just pushing a target 5-feet away allows for a free retreat or sliding him into a different position allows for better battlefield control. I immediately thought of the Monk when I read the Crusher feat.
Also, I think the +1 AC from Defense requires the PC wear armor, and Mariner requires light or medium armor, so I don't think either fighting style is useful for a monk (although a swim speed is nice). Blind Fighting, yes! I 100% agree there, especially for roleplaying a High Wisdom type of character like a monk.
I did not say that it doesn't do so VERY well. I said that it doesn't do so AS well (As in the synergy it could have been and was in it's UA version). It doesn't do so as well because it doesn't give you +1Dexterity like the other two new feats of it's type. +1Con or even +1 Strength are still useful to the monk but not to the synergy level that the Dexterity boost would have been. Which would synergize completely with Monk and thus make it practically a requirement to take by anyone that is playing a monk Which is why I call it intentional since it took some thought to switch that Dexterity bonus to Constitution instead. That is what your missing. You even bolded it but when you started into speaking about it you immediately removed words from what I said which is where you got confused. I'll leave the rest alone because I'm aware your trying to explain your side based upon this base point of misunderstanding.
As for the +1 ac I forgot that it requires armor. That is my mistake. it's a requirement that is easy to forget considering in 95% or more of cases it's completely redundant.
I had thought it would be a good feat for v. Human or custom lineage but if you go with another race that has weapon proficiencies you can use dedicated weapon and at 5th level do d10 with longsword or battleaxe for two attacks and a d6 bonus action attack or two d6 FoB attacks so kind of makes the feat less useful.
if you do take it you can swap it out at level 12 for blind fighting since you’re now at d8’s at level 11 anyway.
I'm not actually aware of the ability to swap out feats. I've never seen this written in the books. Though I admit that perhaps I have forgotten it or missed it somewhere.
Ahh, the +1 CON or STR, that makes sense. To that I'll agree, a +1 DEX would certainly be better obviously, although CON is still useful~. Wasn't trying to argue, just was trying to get clarification =P
And yes, Tasha's added a Feat called Fighting Initiate, which allows for you gain a fighting style without dedicating a whole level to Fighter. Not the best option for Feats, but its nice that it's available
Fighting Initiate Prerequisite: Proficiency with a martial weapon
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
I had thought it would be a good feat for v. Human or custom lineage but if you go with another race that has weapon proficiencies you can use dedicated weapon and at 5th level do d10 with longsword or battleaxe for two attacks and a d6 bonus action attack or two d6 FoB attacks so kind of makes the feat less useful.
if you do take it you can swap it out at level 12 for blind fighting since you’re now at d8’s at level 11 anyway.
I'm not actually aware of the ability to swap out feats. I've never seen this written in the books. Though I admit that perhaps I have forgotten it or missed it somewhere.
Ahh, the +1 CON or STR, that makes sense. To that I'll agree, a +1 DEX would certainly be better obviously, although CON is still useful~. Wasn't trying to argue, just was trying to get clarification =P
And yes, Tasha's added a Feat called Fighting Initiate, which allows for you gain a fighting style without dedicating a whole level to Fighter. Not the best option for Feats, but its nice that it's available
Fighting Initiate Prerequisite: Proficiency with a martial weapon
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
So you can swap out Fighting Initiate: Unarmed Fighting Style for Fighting Initiate: Blind Fighting.
How would you read that this would work with the Monk's martial arts?
Unarmed Fighting states that you can deal a 1d6 + STR (potentially up to a 1d8 if you have no weapons/shields) with your unarmed strikes. Martial Arts reads, in part:
The Monk's Martial Arts die only reached 1d6 at level 6 and 1d8 at level 11. If a Monk is unlikely to be going into the higher tiers of play, isn't finding a way to take Unarmed Fighting (easiest through the Fighting Initiate feat from TCE) really beneficial, if you can replace that STR modifier with a DEX?
If a Monk could be dealing 1d8 + DEX with their Unarmed Strikes two times in a single turn (up to four times by fifth level) this seems like a must-have feat to take.
It's level 5 for the 1d6... But it isn't really all that beneficial to go out of your way to get the feat if your only going to play tier one and maybe tier 2. The reason is that the Feat your using to do it or the levels your putting towards it could be put towards other advantageous things. Many like dips in fighter to pick up other things which in some ways are more valuable. Your also running into an issue of specificity in the rules. There is a danger of the DM or AL deciding that the Monk Martial arts is the more general rule and the fighting style is over writing it and thus you can only get strength on the damage instead of using either since the fighting style specificies. Or they might decide you can only use strength when you choose to use the damage die from it.
The REality is that Monks really not as far behind in damage as they are made out to be. Their average damage works out as a little lower simply because they are making more attack rolls in practice but when that isn't a concern they are often dealing as much damage as their cuonterparts can on a consistant basis with only a couple of classes able to burst damage for higher. The Primary culprit being the Paladin but he's actually got his own problems and downfalls and he cannot sustain those spikes.
There's also the fact that the monk is actually capable of that kind of damage (even the d8) through martial arts because of monk weapons without bothering to invest in such a feat. There are a number of d6 weapons that count as monk weapons and the spear and staff are capable of d8 when using their versatile property which is essentially the same effect as that in the fighting style.
So what it all boils down to in the end is that basically the fighting style is a boiled down kind of trash version of the martial arts that Monks have that's only really useful to those that want to for some reason do unarmed but not pick up levels in monk.
Nobody is going to want to invest 11 levels in Monk just to get 1d8 damage.
It is far more efficient to take 1 level in Fighter.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Keep in mind that the Monk’s bonus attack granted by the Martial Arts feature and both Flurry fo Blows attacks granted by the Ki feature are made with unarmed strikes, rather than with the weapon you’ve used in the Attack action. This means those attacks may be made at a d4 or d6, rather than the weapon’s d8.
The Unarmed Fighting feature, if applied, makes all unarmed attacks d8 strikes.
if you are an 1st level variant human, this choice would be exactly as good as being an 1st level fighter with the dual weilder feat using two martial d8 weapons minus the +1 to AC, with it getting a little better as you gain flurry of blows, making it quite worthwhile
if your initial dexterity score is 16 or lower, you are not a variant human then you will have the same average damage as somebody who just increased their dex by 1 every ability score increase past 5th level, since then you would max out at 20 dex at 8th level
so variant human: yes
anybody else: just increase dex
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Even if they are made with unarmed strikes this is only a small drop in damage and only for so long. And for most low levels Flurry of Blows is not long term sustainable. The bonus attack is sustainable but at the same time your actually making more attacks than most builds for that level so any damage that the Bonus attack is doing and more particularly that the Flurry of Blows is doing is actually increased damage. Also When Flurry of Blows comes into play your actually averaging as much or more damage even at low level as those that are two weapon fighting to get their own attack which in most cases are only using a d4 or d6 weapon and/or are not able to add their Ability modifier to the damage of which the Monk can naturally do both and it actually takes for the most part both a larger die weapon AND the ability to add the Modifier to actually outdamage the monk in sustained basic attacks.
A monk is going to want to invest 11 levels in monk to get 1d8 damage. Because of all the other things to their kit that they get along the way to either enhance that D8 or apply other affects to the battlefield.
And Unarmed is largely unuseful except in rather Niche situations for anybody that is more specialized into weapons to bother to care about the fighting style.
Which takes us right back to it being basically a trash version of martial arts meant only for somebody that wants to do unarmed damage but not take monk.
Is it possible unarmed fighting style (via fighting initiate) could be most useful with a spellcaster who is otherwise bad with weapons?
Casters probably have better feats to take.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Agreed, it's difficult to justify taking a feat to bring a caster's attack (typically they don't get extra attack or have ways to make attacks as a bonus action) to a d8.
Particularly when the quarter staff does potentially the same amount of damage and no extra investiture for those singular attacks when they do happen on rare occasion.
As a Moon Druid-Monk Hybrid, I thought about taking a feat to grab this fighting style, but eventually decided against it (ASI's for Wisdom and DEX are too important)
For this particular character, the advantages of getting a bump in martial arts die from 1d4 to 1d8 was nice as a Hybrid class, but it also allowed for a free 1d4 damage to targets that she was grappled with a target (both of which, as I would rule it, apply while wild shaped).
But as mentioned above, the bump up in a base damage die doesn't feel worth a feat or another multi-class.. As a free Feat from variant human, I might have reconsidered, although I think a feat like Crusher is more applicable for a straight monk build if you aren't taking a feat for RP or character flavor.
by default, you retain use of all your class features in wild shape, that would be the default assumtion that you keep the benefits of the fighting style
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I had thought it would be a good feat for v. Human or custom lineage but if you go with another race that has weapon proficiencies you can use dedicated weapon and at 5th level do d10 with longsword or battleaxe for two attacks and a d6 bonus action attack or two d6 FoB attacks so kind of makes the feat less useful.
if you do take it you can swap it out at level 12 for blind fighting since you’re now at d8’s at level 11 anyway.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Even though crusher doesn't synergize as well (which seems to be by design) it's something that does still suit the monk extremely well and you get far more use out of it depending on certain situations like playing in games with maps, Getting it at earlier levels, and having a bit better luck on being the one to get those 20's to really spread around the boosts. If I was variant human, I'd pick it over the Fighting Style for the temporary increase to damage dice that i can replicate in other ways for the most part or eventually get by default. Specially since Crusher does also still boost a secondary stat since it can increase Con.
If I was really going to take a fighting style even on Variant Human while playing a Monk I really think that I'd either take the +1 AC or the blind fighting one instead since those are still nice bonuses even at low level to have and don't lose their value in quite the same way.
Not meaning to side track the topic.. but I'm missing your train of thought that Crusher does NOT Synergize very well with a Monk? Am I missing something? Unarmed strikes are Bludgeoning damage, and while there is obvious a small variation of weapon repertoire of a monk, I'm missing how a free 5-foot push/pull/slide with no saving throw is not a good synergy? I guess the Monk doesn't have the option to create any hazards to push into themselves, but that's a team play or scenario kind of thing, but just pushing a target 5-feet away allows for a free retreat or sliding him into a different position allows for better battlefield control. I immediately thought of the Monk when I read the Crusher feat.
Also, I think the +1 AC from Defense requires the PC wear armor, and Mariner requires light or medium armor, so I don't think either fighting style is useful for a monk (although a swim speed is nice). Blind Fighting, yes! I 100% agree there, especially for roleplaying a High Wisdom type of character like a monk.
I did not say that it doesn't do so VERY well. I said that it doesn't do so AS well (As in the synergy it could have been and was in it's UA version). It doesn't do so as well because it doesn't give you +1Dexterity like the other two new feats of it's type. +1Con or even +1 Strength are still useful to the monk but not to the synergy level that the Dexterity boost would have been. Which would synergize completely with Monk and thus make it practically a requirement to take by anyone that is playing a monk Which is why I call it intentional since it took some thought to switch that Dexterity bonus to Constitution instead. That is what your missing. You even bolded it but when you started into speaking about it you immediately removed words from what I said which is where you got confused. I'll leave the rest alone because I'm aware your trying to explain your side based upon this base point of misunderstanding.
As for the +1 ac I forgot that it requires armor. That is my mistake. it's a requirement that is easy to forget considering in 95% or more of cases it's completely redundant.
I'm not actually aware of the ability to swap out feats. I've never seen this written in the books. Though I admit that perhaps I have forgotten it or missed it somewhere.
Ahh, the +1 CON or STR, that makes sense. To that I'll agree, a +1 DEX would certainly be better obviously, although CON is still useful~. Wasn't trying to argue, just was trying to get clarification =P
And yes, Tasha's added a Feat called Fighting Initiate, which allows for you gain a fighting style without dedicating a whole level to Fighter. Not the best option for Feats, but its nice that it's available
Fighting Initiate
Prerequisite: Proficiency with a martial weapon
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
See bolded below
So you can swap out Fighting Initiate: Unarmed Fighting Style for Fighting Initiate: Blind Fighting.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?