I would say that depends on how you want to play your Paladin, and if you want to consider Multiclassing.
Oath of Vengeance with Dual-Wielding is pretty strong. Their Channel Divinity power Vow of Emnity gives on-demand advantage for 1minute with no action cost, you can use Divine Favor and Hunter's Mark or Spirit Shroud on top of their class ability Divine Strikes for a lot of damage per hit. They also have an amazing extra spell list including great picks like Misty Step, Dimension Door, Haste, and even Hold Person andHold Monster.
If you want to go with a single weapon, either sword and board or a two-hander, I'd recommend looking at Oath of Devotion, especially when multiclassed with one level of Warlock for Pact of the Blade. Their Channel Divinty power Sacred Weapon lets you add your Charisma modifier to your damage rolls with one weapon. If you multiclass to get Pact of the Blade then max your charisma, you will be adding your Charisma mod of +5 to each hit with your weapon twice (not to mention having a great Aura of Protection).
If you want more battlefield control, Oath of the Ancients gives you a nice AoE battlefield control Channel Divinity in Nature's Wrath that restrains enemies within 30ft on a failed save. You also get a couple good spells like Misty Step, Moonbeam, and Plant Growth. This makes a pretty good frontline protector that can keep baddies away from the squishy casters.
Oath of Glory is kind of...meh...to me, but it has a couple interesting features like Aura of Alacrity which boosts the move speed of you and your nearby allies by 10ft. Their Channel Divinity option lets them give out some temporary HP when they Divine Smite, and their spell list has a couple decent pickups like Enhance Ability and Haste.
Overall, Paladins are going to be strong no matter what route you decide to go. Pure power wise, if you want the strongest damage dealer, I would probably go for a Dexterity-based, Dual-Wielding, Elf Oath of Vengeance Paladin. Give him Elven Accuracy, Dual Wielder, and watch enemies melt from all the extra radiant damage you get from Divine Strikes, Divine Favor, and Spirit Shroud.
The strongest paladin build is Oath of Vengeance with a Heavy Weapon. This is ignoring the rest of the party (when considering party, Oath of Devotion can be better if getting a lot of sources of advantage)
Early on two-weapon fighting does the most but two-weapon fighting falls off of a cliff around level 9, more so for Paladin as the bonus action is used for a lot of things, and so picking up the Dual Wielder Feat becomes a very questionable choice. Halberd gets just as many attacks, if not more attacks than two-weapon fighting once Polearm Master feat is taken however but that is against two or more hostile creatures.
The best build I made in theory crafting would be along the lines of:
Background: Entertainer (Musician Feat)
Starting ASI: STR 15+2(+3), DEX 10 (+0), CON 13 (+1), INT 8 (-1), WIS 12 (+1) CHA 14+1)
The main issue with this build is the HP is a little low for a tanky class like Paladin, a bulkier build is to take the farmer background (tough) and start with CON and CHA at 14 (+2) each, switch War Caster for Resilient (Constitution) and switch a strength feat (probably charger or combat prowess) for something to get another +1 constitution, does similar damage (slightly less) but the lower Charisma does mean slightly weaker spellcasting and Aura of Protection. Or sticking with the entertainer build, switching Charger or Combat Prowess for resilient constitution can really get insane concentration.
If not wanting to use polearms, take sentinel instead, sentinel on a Vengeance paladin gets really insane on almost guaranteeing a reaction attack.
Go paladin for 6 then Sorcerer 14. You get the best of both worlds and a decent foundation for duel wielder or GWM but with 2024's version GWM is mid. Go duel wielder for more consistent damage. Have one weapon with the nick property for the extra attack then the other with the vex property for getting advantage on the next attack. First attack with the vex weapon, get advantage on the next two with the nick property then use BA for a divine smite. Empowered Divine smite? Twinned Haste? Heightened hold person? Awesome.
Plus the ability to manipulate your own magic makes you a powerhouse. Even better? Be a Saytr or a Yuan-ti for Magic resistance
I would suggest the OP actually does some reading of the books to formulate what their question is really about.
All of the posts below were from 5 days ago, it seems as if you have no clear direction where to go or what you want. Forum niceity suggests having some form of idea before posting very vague questions shotgun style all over the boards, all that does is waste peoples time as you clearly aren't serious.
Please come back when you have a real question, or are you just trolling?
Posts by By Maxer_
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What is the best druid build? Posted in: Druid
What is the best fighter build? Posted in: Fighter
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What is the best bard build? Posted in: Bard
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What are some of the best warlock combos? Posted in: Warlock
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What is the best paladin build?
I would say that depends on how you want to play your Paladin, and if you want to consider Multiclassing.
Oath of Vengeance with Dual-Wielding is pretty strong. Their Channel Divinity power Vow of Emnity gives on-demand advantage for 1minute with no action cost, you can use Divine Favor and Hunter's Mark or Spirit Shroud on top of their class ability Divine Strikes for a lot of damage per hit. They also have an amazing extra spell list including great picks like Misty Step, Dimension Door, Haste, and even Hold Person andHold Monster.
If you want to go with a single weapon, either sword and board or a two-hander, I'd recommend looking at Oath of Devotion, especially when multiclassed with one level of Warlock for Pact of the Blade. Their Channel Divinty power Sacred Weapon lets you add your Charisma modifier to your damage rolls with one weapon. If you multiclass to get Pact of the Blade then max your charisma, you will be adding your Charisma mod of +5 to each hit with your weapon twice (not to mention having a great Aura of Protection).
If you want more battlefield control, Oath of the Ancients gives you a nice AoE battlefield control Channel Divinity in Nature's Wrath that restrains enemies within 30ft on a failed save. You also get a couple good spells like Misty Step, Moonbeam, and Plant Growth. This makes a pretty good frontline protector that can keep baddies away from the squishy casters.
Oath of Glory is kind of...meh...to me, but it has a couple interesting features like Aura of Alacrity which boosts the move speed of you and your nearby allies by 10ft. Their Channel Divinity option lets them give out some temporary HP when they Divine Smite, and their spell list has a couple decent pickups like Enhance Ability and Haste.
Overall, Paladins are going to be strong no matter what route you decide to go. Pure power wise, if you want the strongest damage dealer, I would probably go for a Dexterity-based, Dual-Wielding, Elf Oath of Vengeance Paladin. Give him Elven Accuracy, Dual Wielder, and watch enemies melt from all the extra radiant damage you get from Divine Strikes, Divine Favor, and Spirit Shroud.
The strongest paladin build is Oath of Vengeance with a Heavy Weapon. This is ignoring the rest of the party (when considering party, Oath of Devotion can be better if getting a lot of sources of advantage)
Early on two-weapon fighting does the most but two-weapon fighting falls off of a cliff around level 9, more so for Paladin as the bonus action is used for a lot of things, and so picking up the Dual Wielder Feat becomes a very questionable choice. Halberd gets just as many attacks, if not more attacks than two-weapon fighting once Polearm Master feat is taken however but that is against two or more hostile creatures.
The best build I made in theory crafting would be along the lines of:
Background: Entertainer (Musician Feat)
Starting ASI: STR 15+2(+3), DEX 10 (+0), CON 13 (+1), INT 8 (-1), WIS 12 (+1) CHA 14+1)
Level 2: Fighting Style - Great Weapon Fighting
Level 3: Archetype/Subclass - Oath of Devotion
Level 4: Feat - Great Weapon Master (+1 Strength - 18)
Level 8: Feat - War Caster (+1 Charisma - 16)
Level 12: Feat - Polearm Master (+1 strength - 19)
Level 16: Feat - Charger (+1 Strength - 20)
Level 19: Feat - Combat Prowess (+1 Strength - 21)
Level 1 - 11 use a Greatsword
Level 12+ use a Glaive or Halberd
The main issue with this build is the HP is a little low for a tanky class like Paladin, a bulkier build is to take the farmer background (tough) and start with CON and CHA at 14 (+2) each, switch War Caster for Resilient (Constitution) and switch a strength feat (probably charger or combat prowess) for something to get another +1 constitution, does similar damage (slightly less) but the lower Charisma does mean slightly weaker spellcasting and Aura of Protection. Or sticking with the entertainer build, switching Charger or Combat Prowess for resilient constitution can really get insane concentration.
If not wanting to use polearms, take sentinel instead, sentinel on a Vengeance paladin gets really insane on almost guaranteeing a reaction attack.
adding a level or three of warlock makes any paladin better, imho...
Oath of Vengeance + Draconic Sorcerer
Go paladin for 6 then Sorcerer 14. You get the best of both worlds and a decent foundation for duel wielder or GWM but with 2024's version GWM is mid. Go duel wielder for more consistent damage. Have one weapon with the nick property for the extra attack then the other with the vex property for getting advantage on the next attack. First attack with the vex weapon, get advantage on the next two with the nick property then use BA for a divine smite. Empowered Divine smite? Twinned Haste? Heightened hold person? Awesome.
Plus the ability to manipulate your own magic makes you a powerhouse. Even better? Be a Saytr or a Yuan-ti for Magic resistance
I would suggest the OP actually does some reading of the books to formulate what their question is really about.
All of the posts below were from 5 days ago, it seems as if you have no clear direction where to go or what you want. Forum niceity suggests having some form of idea before posting very vague questions shotgun style all over the boards, all that does is waste peoples time as you clearly aren't serious.
Please come back when you have a real question, or are you just trolling?
Posts by By Maxer_
What are your top druid wild shapes?
Posted in: Druid
What is the best ranger build?
Posted in: Ranger
What is the best rogue build?
Posted in: Rogue
What is the best wizard build?
Posted in: Wizard
What is the best cleric build?
Posted in: Cleric
What is the best druid build?
Posted in: Druid
What is the best fighter build?
Posted in: Fighter
What is the best monk build?
Posted in: Monk
What is the best bard build?
Posted in: Bard
What is the best paladin build?
Posted in: Paladin
What are some of the best warlock combos?
Posted in: Warlock
Life's hard - get a helmet!