As a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature.
Does this mean that I can use this as many times as I'd like per day? Also can I move it from one creature to another if my current target is killed or something?
I'm just curious if anyone knows if there are any restrictions behind this ability and what they are besides that it can only be used on one target at a time.
Oh cool! Thank you! I had no idea that I could add the extra d6 to opportunity attacks against the target too, I thought it was only my first attack per turn.
"As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature."
So to designate a target you need to use a bonus actio, it can be only one creature and it must bee within 60ft. and seen.
"This benefit lasts until you finish a short or long rest."
It means that if you designate a target, that creature will be under this effect until you finish a short or long rest. So, if you choose a target within an encounter, the target run away, than the encounter ends and after a while the target comes back before you finish a rest that target still under effect (thats important to note that if the rest were interrupted the effect still up, for the case that same foe are within the ones that bother your dreams).
"It ends early if you designate a different creature."
That seems a bit odd and I think thats what leds to the confusion. The issue here is that you can designate a different creature as you wish, but just one could be affected for this feature at a time and if you designate another target the effect ends on the first one. Remember that you will must to follow the same restrictions (expend one bonus action, one creature, within 60 ft. and seen) in order to designate another target.
Beyond that, there's no restrictions: You can use it as much as you wish within a day, but only for one target at a time and the effect on one the target will last until you finish a rest (after that you will need to designate it again). If a target dies, the effect of course ends on them, so you can designate any other. (Edit: no matter what, anytime you have another target that matches the restriction on designating it and you have a bonus action, you can do it)
So, sorry for the redundancy but you pretty right thats how it works.
Oh cool! Thank you! I had no idea that I could add the extra d6 to opportunity attacks against the target too, I thought it was only my first attack per turn.
Per turn works on other creature’s turns too, just like with the hunter’s colossus slayer and the rogue’s sneak attack. It’s very nice.
Oh cool! Thank you! I had no idea that I could add the extra d6 to opportunity attacks against the target too, I thought it was only my first attack per turn.
Per turn works on other creature’s turns too, just like with the hunter’s colossus slayer and the rogue’s sneak attack. It’s very nice.
Also with Comander's Strike, couse the same reason on OA. Which is a better way to use it, since you don't need to be in melee (as usualy a OA needs) and it also will add the superiority die on top of that bonus (a rogue multiclass could add a sneak attack on top of that too).
Oh cool! Thank you! I had no idea that I could add the extra d6 to opportunity attacks against the target too, I thought it was only my first attack per turn.
an opportunity attack is the first attack on that turn(the enemies turn) just like commanders strike mentioned by HeltonMattei.(the first attack you make on your allies turn)
"Turn" and "round" mean very different things but we tend to swap them around and it usually doesn't matter. Sometimes, It really does.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yes. Unlimited
Yes. As a bonus action you can move it whenever. Regardless of killing anything
That, and the range and having to see the target.
P.S. It also works on opportunity attacks against the prey!
Oh cool! Thank you! I had no idea that I could add the extra d6 to opportunity attacks against the target too, I thought it was only my first attack per turn.
The restriction:
So to designate a target you need to use a bonus actio, it can be only one creature and it must bee within 60ft. and seen.
It means that if you designate a target, that creature will be under this effect until you finish a short or long rest. So, if you choose a target within an encounter, the target run away, than the encounter ends and after a while the target comes back before you finish a rest that target still under effect (thats important to note that if the rest were interrupted the effect still up, for the case that same foe are within the ones that bother your dreams).
That seems a bit odd and I think thats what leds to the confusion. The issue here is that you can designate a different creature as you wish, but just one could be affected for this feature at a time and if you designate another target the effect ends on the first one. Remember that you will must to follow the same restrictions (expend one bonus action, one creature, within 60 ft. and seen) in order to designate another target.
Beyond that, there's no restrictions: You can use it as much as you wish within a day, but only for one target at a time and the effect on one the target will last until you finish a rest (after that you will need to designate it again). If a target dies, the effect of course ends on them, so you can designate any other. (Edit: no matter what, anytime you have another target that matches the restriction on designating it and you have a bonus action, you can do it)
So, sorry for the redundancy but you pretty right thats how it works.
Per turn works on other creature’s turns too, just like with the hunter’s colossus slayer and the rogue’s sneak attack. It’s very nice.
Also with Comander's Strike, couse the same reason on OA. Which is a better way to use it, since you don't need to be in melee (as usualy a OA needs) and it also will add the superiority die on top of that bonus (a rogue multiclass could add a sneak attack on top of that too).
an opportunity attack is the first attack on that turn(the enemies turn) just like commanders strike mentioned by HeltonMattei.(the first attack you make on your allies turn)
"Turn" and "round" mean very different things but we tend to swap them around and it usually doesn't matter. Sometimes, It really does.