The Horizon Walker build really starts to shine at later levels. the 11th level feature is really fun. I just played one to level 15, a tabaxi, and once you get the Haste spell + DIstant Strike, the Horizon Walker is a great deal of fun. (It starts to get better right about where you are at. Stick with it a bit...)
Next level pick up spike growth, then at 8th level pick up the telekentic feat. That will be loads of fun for you!
You can also multiclass, not sure what your stats are but assuming you have the minimums to multiclass out of Ranger, I would recommend Arcane Trickster or just about any cleric (knowlege works well with Ranger).
If you have the Charisma or intelligence for it you can consider a Bard or Wizard Multiclass too.
Actually for charisma sorceror is a solid multiclass, potentially better than bard As the typical ranger is a wilderness soul while a bard is typically civilization based.
Actually for charisma sorceror is a solid multiclass, potentially better than bard As the typical ranger is a wilderness soul while a bard is typically civilization based.
To each there own, but I just don’t like my independent, go anywhere, handle anything PC being bound to and dependent on some super powered outsider.
Then your deal with the Patron basically requesting from them the power to go anywhere and do anything as you please. Maybe they'll just request a daily offering of blood through ritual, while providing you with the ability to literally go anywhere you want anytime (genie/imp combo). Or they demand that everywhere you go, you merely claim victory in their name and convince more followers to their service along the path to wherever you want to go.
You miss the point, you are no longer your own if your doing that. As a ranger/warlock you are someone else’s plaything. As a ranger / sorceror you are your own.
A warlock doesn't have to be the plaything of their patron. Relationships between patrons and warlocks span the gamut from complete servant to disinterested patron. Crawford has spoken about deals where once made there might be no further interaction at all. You saved a unicorn and now you are a celestial warlock.
And you could just as easily find the touch of the unicorn horn activated latent sorcerous abilities. CANyou play the warlock that way? Yes but you lose all the flavor of being a warlock. If all you want is the powers and spells without the flavor ( welcome to power building/munchkinism) fine. Or you could take warlock initiate to get those 3 spells you wanted and go sorceror with the story that you were tempered by the prospective patron with the initiate feat abilities but they activated latent sorcerous abilities and you said no thanks. Frankly, I my opinion, if your not playing the patron interaction then your actually playing a sorceror by another name.
And you could just as easily find the touch of the unicorn horn activated latent sorcerous abilities. CANyou play the warlock that way? Yes but you lose all the flavor of being a warlock. If all you want is the powers and spells without the flavor ( welcome to power building/munchkinism) fine. Or you could take warlock initiate to get those 3 spells you wanted and go sorceror with the story that you were tempered by the prospective patron with the initiate feat abilities but they activated latent sorcerous abilities and you said no thanks. Frankly, I my opinion, if your not playing the patron interaction then your actually playing a sorceror by another name.
I would disagree with this outlook.
I find both the Warlock Patron and the Paladin Oath to be confining in terms of role play and flavor. I feel like those two classes in particular paint you into a box and take away player agency. At some tables cleric does too, but most tables I played at let you ignore your deity.
I know some people like those "boxes" and have a definition of what "a Ranger is" or what "a Fighter is" but the roles for just about everything except Warlock or Paladin are broad enough to tell your story without writing your story and moving away from the class stereotypes leads to a much more fun game for me.
Ok at this point i think we have covered adding warlock to ranger. Franky it sounds like a planed build and not really what the Original Post Was asking for. I suggest leaving it until someone requests more info on how it works.
Since the op has played a ranger, I am going to assume the class theme appealed and they used basic stat builds. the most common classes that any ranger will likely be able to multi-class into are druid, rogue OR cleric. Druid is fun and provides a bit of synergy with the ranger set. It also boosts your spell casting quite a bit via ritual caster and full caster progression. Cleric feeds the ranger ethics and Passions quite well. The spells of the cleric class can also give some unique spin to a ranger build. Rogue/ ranger is really popular but I see too much skill/feature overlap. OP would probably be bored with rogue as well.
So adding multiclass, I think, is now (and frankly always was) reasonable. I think a level 5 Ranger is uniquely suited to a multiclass Rogue, and for this player an Arcane Tisckster could (I reckon) add some fun utility, but of course YMMV. A Warlock has a lot of game there. Druids and Clerics (and I'd add a dip into Pally) have some goodness too with a great bit of bonus-action economy to take advantage of the extra attack, plus the goodies as explained.
There is fun to be had. The variety of it is up to the player.
...there's always, at the end of the length of patience, a dramatic death and a sweet new entrance, though. My preferred option is to bring in a cool NPC, if the DM is ok with it.
...there's always, at the end of the length of patience, a dramatic death and a sweet new entrance, though. My preferred option is to bring in a cool NPC, if the DM is ok with it.
I am not sure if we're on the same page but if by bringing in an npc.. you mean talk to the dm and tie your ranger to the story. That is a really good point.
Since the beginning of 5e, More often than not it isn't ranger mechanics that's the problem but rather the narrative interaction. If that's the case it could be the source of "boredom"
...there's always, at the end of the length of patience, a dramatic death and a sweet new entrance, though. My preferred option is to bring in a cool NPC, if the DM is ok with it.
I am not sure if we're on the same page but if by bringing in an npc.. you mean talk to the dm and tie your ranger to the story. That is a really good point.
Since the beginning of 5e, More often than not it isn't ranger mechanics that's the problem but rather the narrative interaction. If that's the case it could be the source of "boredom"
Great point! I have played several Rangers since Tasha's was published and none of them had the wilderness thematic and narrative most often associated with the class. One of them did not even have proficiency in Survival OR nature. She was a Goblin Guild Artisan (alchemist) that grew up as the orphaned and adopted daughter of a Dwarf that lived in a Human city.
The only "outdoorsy" stuff she had was the free spells she got with Primal Awareness and the goodberry spell which is too good to give up. Her expertise was in Persuasion and in terms of wildnerness exploring she was barely mediocre and only mediocre because of her high wisdom. Her proficiencies were Insight, Persuasion, Athletics, Acrobatics and Perception. She also picked up Deception through her subclass.
She had Shadow Touched, Telepathic and Telekenetic Feats, and had an 18 wisdom at level 12. She started with an 8 strength,14 Charisma and 16 Dexterity she picked up a girdle of giant strength that gave her a 22. In combat she rocked a vicouos longsword wearing a +1 breastplate, but also threw a lot of spells (in particular cause fear and Summon Fey).
In roleplay she was a full on face (Fey Wanderer subclass) and good at climbing, swimming, forcing doors and occasionally used her background to brew some potions (alchemist, not herbalist) but she was a city girl and could not even tell the difference between a vegatable and a fruit.
The mechanics worked GREAT on that character but nothing about her theme sounded "Ranger".
The Horizon Walker build really starts to shine at later levels. the 11th level feature is really fun. I just played one to level 15, a tabaxi, and once you get the Haste spell + DIstant Strike, the Horizon Walker is a great deal of fun. (It starts to get better right about where you are at. Stick with it a bit...)
Next level pick up spike growth, then at 8th level pick up the telekentic feat. That will be loads of fun for you!
You can also multiclass, not sure what your stats are but assuming you have the minimums to multiclass out of Ranger, I would recommend Arcane Trickster or just about any cleric (knowlege works well with Ranger).
If you have the Charisma or intelligence for it you can consider a Bard or Wizard Multiclass too.
Actually for charisma sorceror is a solid multiclass, potentially better than bard As the typical ranger is a wilderness soul while a bard is typically civilization based.
Wisea$$ DM and Player since 1979.
Nah, Warlock. Always go Warlock when available.
To each there own, but I just don’t like my independent, go anywhere, handle anything PC being bound to and dependent on some super powered outsider.
Wisea$$ DM and Player since 1979.
Then your deal with the Patron basically requesting from them the power to go anywhere and do anything as you please. Maybe they'll just request a daily offering of blood through ritual, while providing you with the ability to literally go anywhere you want anytime (genie/imp combo). Or they demand that everywhere you go, you merely claim victory in their name and convince more followers to their service along the path to wherever you want to go.
You miss the point, you are no longer your own if your doing that. As a ranger/warlock you are someone else’s plaything. As a ranger / sorceror you are your own.
Wisea$$ DM and Player since 1979.
A warlock doesn't have to be the plaything of their patron. Relationships between patrons and warlocks span the gamut from complete servant to disinterested patron. Crawford has spoken about deals where once made there might be no further interaction at all. You saved a unicorn and now you are a celestial warlock.
And you could just as easily find the touch of the unicorn horn activated latent sorcerous abilities. CANyou play the warlock that way? Yes but you lose all the flavor of being a warlock. If all you want is the powers and spells without the flavor ( welcome to power building/munchkinism) fine. Or you could take warlock initiate to get those 3 spells you wanted and go sorceror with the story that you were tempered by the prospective patron with the initiate feat abilities but they activated latent sorcerous abilities and you said no thanks. Frankly, I my opinion, if your not playing the patron interaction then your actually playing a sorceror by another name.
Wisea$$ DM and Player since 1979.
I would disagree with this outlook.
I find both the Warlock Patron and the Paladin Oath to be confining in terms of role play and flavor. I feel like those two classes in particular paint you into a box and take away player agency. At some tables cleric does too, but most tables I played at let you ignore your deity.
I know some people like those "boxes" and have a definition of what "a Ranger is" or what "a Fighter is" but the roles for just about everything except Warlock or Paladin are broad enough to tell your story without writing your story and moving away from the class stereotypes leads to a much more fun game for me.
Ok at this point i think we have covered adding warlock to ranger. Franky it sounds like a planed build and not really what the Original Post Was asking for. I suggest leaving it until someone requests more info on how it works.
Since the op has played a ranger, I am going to assume the class theme appealed and they used basic stat builds. the most common classes that any ranger will likely be able to multi-class into are druid, rogue OR cleric. Druid is fun and provides a bit of synergy with the ranger set. It also boosts your spell casting quite a bit via ritual caster and full caster progression. Cleric feeds the ranger ethics and Passions quite well. The spells of the cleric class can also give some unique spin to a ranger build. Rogue/ ranger is really popular but I see too much skill/feature overlap. OP would probably be bored with rogue as well.
Well the OP, I suspect, is long gone.
So adding multiclass, I think, is now (and frankly always was) reasonable. I think a level 5 Ranger is uniquely suited to a multiclass Rogue, and for this player an Arcane Tisckster could (I reckon) add some fun utility, but of course YMMV. A Warlock has a lot of game there. Druids and Clerics (and I'd add a dip into Pally) have some goodness too with a great bit of bonus-action economy to take advantage of the extra attack, plus the goodies as explained.
There is fun to be had. The variety of it is up to the player.
...there's always, at the end of the length of patience, a dramatic death and a sweet new entrance, though. My preferred option is to bring in a cool NPC, if the DM is ok with it.
I am not sure if we're on the same page but if by bringing in an npc.. you mean talk to the dm and tie your ranger to the story. That is a really good point.
Since the beginning of 5e, More often than not it isn't ranger mechanics that's the problem but rather the narrative interaction. If that's the case it could be the source of "boredom"
Great point! I have played several Rangers since Tasha's was published and none of them had the wilderness thematic and narrative most often associated with the class. One of them did not even have proficiency in Survival OR nature. She was a Goblin Guild Artisan (alchemist) that grew up as the orphaned and adopted daughter of a Dwarf that lived in a Human city.
The only "outdoorsy" stuff she had was the free spells she got with Primal Awareness and the goodberry spell which is too good to give up. Her expertise was in Persuasion and in terms of wildnerness exploring she was barely mediocre and only mediocre because of her high wisdom. Her proficiencies were Insight, Persuasion, Athletics, Acrobatics and Perception. She also picked up Deception through her subclass.
She had Shadow Touched, Telepathic and Telekenetic Feats, and had an 18 wisdom at level 12. She started with an 8 strength,14 Charisma and 16 Dexterity she picked up a girdle of giant strength that gave her a 22. In combat she rocked a vicouos longsword wearing a +1 breastplate, but also threw a lot of spells (in particular cause fear and Summon Fey).
In roleplay she was a full on face (Fey Wanderer subclass) and good at climbing, swimming, forcing doors and occasionally used her background to brew some potions (alchemist, not herbalist) but she was a city girl and could not even tell the difference between a vegatable and a fruit.
The mechanics worked GREAT on that character but nothing about her theme sounded "Ranger".