About to hit Level 4 in a Curse of Strahd game and struggling between two feat choices. Rolled great so my DEX is already at 20, especially since DM let me start with the One D&D Mage Slayer iteration, which has been great so far.
But deciding between Alert and Sharpshooter. My initiative is already +8 so Alert is just a bonus on top of that but the surprise ability is great. However, SS is so strong but also kinda boring.
Party is a warlock, paladin, swashbuckler rogue, and monk. Open to other feat suggestions too!
A couple of other suggestions that I think could be good:
1) Piercer - helps to raise your average damage output and basically gives you Brutal Critical for your ranged attacks
2) Skulker - since you're spending alot of time in darkness to remain invisible to those that rely on darkvision, being able to hide and then stay hidden if you miss with an attack could be useful. Also, by removing the disadvantage imposed by Dim Light on your Perception checks, with your Umbral Sight you'd basically be treating darkness as if it were bright light instead of dim light.
I think between the options you have listed, Sharpshooter would be the stronger choice. As boring as it is, the bonus to damage and ability to avoid other penalties to your ranged attacks will always be useful
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Observant: +5 to both passive perception/intelligence scores. Very fun if your DM uses these often as it lets you pick up on clues where you are at without having to roll as often and potentially rolling low on a skill check.
Skulker: See kaboom979 for good description
Dungeon Delver: able to pick out hidden doors/traps more easily like a rogue does. You and the rogue and help one another for more rolls with advantage for these types of skill checks
Tough: classic feat for a bump in HP so you can help paladin and monk in melee combat for that extra BBEG strength/health challenges.
Magic initiate: If you choose cleric, select 2 of these helpful cantrips: the spare the dying, guidance or toll the dead + 1 level one healing spell (cure wounds or healing word) to help you and the paladin save some spell slots. If you choose druid, select 2 of these helpful cantrips: create bonfire, guidance, or primal savagery cantrips + 1 level one healing spell (see the cleric list above). This freebie healing spell at level one can be cast once per long rest without taking a precious spell slot from you.
My gloomstalker just made level 4. I went into DNDB and modified my character for level 4 in numerous ways.
At the end of the day I felt the best option was to take +2 to my dex. I now have a level 20 dex. I now have a plus 9 to hit with my hand crossbow and do not even have any magical weapons.
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Feat Choice for CoS Gloomstalker
About to hit Level 4 in a Curse of Strahd game and struggling between two feat choices. Rolled great so my DEX is already at 20, especially since DM let me start with the One D&D Mage Slayer iteration, which has been great so far.
But deciding between Alert and Sharpshooter. My initiative is already +8 so Alert is just a bonus on top of that but the surprise ability is great. However, SS is so strong but also kinda boring.
Party is a warlock, paladin, swashbuckler rogue, and monk. Open to other feat suggestions too!
A couple of other suggestions that I think could be good:
1) Piercer - helps to raise your average damage output and basically gives you Brutal Critical for your ranged attacks
2) Skulker - since you're spending alot of time in darkness to remain invisible to those that rely on darkvision, being able to hide and then stay hidden if you miss with an attack could be useful. Also, by removing the disadvantage imposed by Dim Light on your Perception checks, with your Umbral Sight you'd basically be treating darkness as if it were bright light instead of dim light.
I think between the options you have listed, Sharpshooter would be the stronger choice. As boring as it is, the bonus to damage and ability to avoid other penalties to your ranged attacks will always be useful
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Good feats to consider:
Observant: +5 to both passive perception/intelligence scores. Very fun if your DM uses these often as it lets you pick up on clues where you are at without having to roll as often and potentially rolling low on a skill check.
Skulker: See kaboom979 for good description
Dungeon Delver: able to pick out hidden doors/traps more easily like a rogue does. You and the rogue and help one another for more rolls with advantage for these types of skill checks
Tough: classic feat for a bump in HP so you can help paladin and monk in melee combat for that extra BBEG strength/health challenges.
Magic initiate: If you choose cleric, select 2 of these helpful cantrips: the spare the dying, guidance or toll the dead + 1 level one healing spell (cure wounds or healing word) to help you and the paladin save some spell slots. If you choose druid, select 2 of these helpful cantrips: create bonfire, guidance, or primal savagery cantrips + 1 level one healing spell (see the cleric list above). This freebie healing spell at level one can be cast once per long rest without taking a precious spell slot from you.
My gloomstalker just made level 4. I went into DNDB and modified my character for level 4 in numerous ways.
At the end of the day I felt the best option was to take +2 to my dex. I now have a level 20 dex. I now have a plus 9 to hit with my hand crossbow and do not even have any magical weapons.