I know its counter intuitive but a phb beastmaster will want Favored enemy beasts for their starting choice. That way if you ever make a poison harvesting or medicine check on your own beast you have the advantage. your general tracking will be decent anyway and int checks aren't usually critical on enemies until you get a second choice.
Since you didn't take Nature I highly suggest using the custom background to get Poisoners kit(instead of drum). You want at least 20 on the check as often as possible. You still can get the outlander feature if you switch backgrounds(or another if your confident in food finding). In case it comes up custom backgrounds are default rules not optional like some people think
CBE+Hunters mark is a boss/BBEG Combo but generally isn't as good for Mooks/Mobs. Consider good berry Or fog cloud or some other focused advantage depending on your Companion Options.
Other things ( with DM permission of course) 1) switch acrobatics out and take nature, that way you get to add the proficiency bonus to all nature checks rather than adding 0. You would still have a +4 for acrobatics but would now have a +3 instead of a 0 for Nature (and poison milking to get that 20+). 2) equipment - drop the quarterstaff just what are you carrying it around for?, you might want to switch one short sword for a scimitar- same damage but a slashing weapon not a piercing weapon. Switch out the hemp rope for a silk rope, by L5 you should have (or have had along the way) the funds to upgrade. Mundane items to have available: caltrops, ball bearings ( see if the DM will allow you to split the 1000 up into tubes of 200-500, also see what size (diameter) they consider them to be (BB to 1” make sense)), chalk - not just sticks but the powder stored in waxed paper folds to keep it dry, string - all the DM will allow (the mideveal equivalent of duct tape), sacks - for carrying all those annoying CP the DM is handing out as loot - it does add up but lord is it bulky and heavy, so some droppable sacks are handy. A bolt case or 2 and at least 1 extra set of bolts, CBE eliminates the loading requirements but not the ammunition requirement and it’s surprising just how fast you can go thru your ammo even if your stopping to recover the half your ammo used that you are allowed to recover RAW. 3) Common magic items - clothes of mending, boots of varied tracks, natures veil cloak, cloak of many fashions all could be handy and, as common magic items might have been available at times and places when you had cash even if you don’t now - so speak to the DM and see if they will allow you to have gotten any/some/all of these or other items that you want for personality reasons. You never know what the DM will say yes to if you don’t ask them for it.
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Wisea$$ DM and Player since 1979.
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www.dndbeyond.com/sheet-pdfs/ImagineDragons289_100726402.pdf
I know its counter intuitive but a phb beastmaster will want Favored enemy beasts for their starting choice. That way if you ever make a poison harvesting or medicine check on your own beast you have the advantage. your general tracking will be decent anyway and int checks aren't usually critical on enemies until you get a second choice.
Since you didn't take Nature I highly suggest using the custom background to get Poisoners kit(instead of drum). You want at least 20 on the check as often as possible. You still can get the outlander feature if you switch backgrounds(or another if your confident in food finding). In case it comes up custom backgrounds are default rules not optional like some people think
CBE+Hunters mark is a boss/BBEG Combo but generally isn't as good for Mooks/Mobs. Consider good berry Or fog cloud or some other focused advantage depending on your Companion Options.
Other things ( with DM permission of course)
1) switch acrobatics out and take nature, that way you get to add the proficiency bonus to all nature checks rather than adding 0. You would still have a +4 for acrobatics but would now have a +3 instead of a 0 for Nature (and poison milking to get that 20+).
2) equipment - drop the quarterstaff just what are you carrying it around for?, you might want to switch one short sword for a scimitar- same damage but a slashing weapon not a piercing weapon. Switch out the hemp rope for a silk rope, by L5 you should have (or have had along the way) the funds to upgrade. Mundane items to have available: caltrops, ball bearings ( see if the DM will allow you to split the 1000 up into tubes of 200-500, also see what size (diameter) they consider them to be (BB to 1” make sense)), chalk - not just sticks but the powder stored in waxed paper folds to keep it dry, string - all the DM will allow (the mideveal equivalent of duct tape), sacks - for carrying all those annoying CP the DM is handing out as loot - it does add up but lord is it bulky and heavy, so some droppable sacks are handy. A bolt case or 2 and at least 1 extra set of bolts, CBE eliminates the loading requirements but not the ammunition requirement and it’s surprising just how fast you can go thru your ammo even if your stopping to recover the half your ammo used that you are allowed to recover RAW.
3) Common magic items - clothes of mending, boots of varied tracks, natures veil cloak, cloak of many fashions all could be handy and, as common magic items might have been available at times and places when you had cash even if you don’t now - so speak to the DM and see if they will allow you to have gotten any/some/all of these or other items that you want for personality reasons. You never know what the DM will say yes to if you don’t ask them for it.
Wisea$$ DM and Player since 1979.