Calling all ranger players! Let us rate the Revised Ranger conclaves.
I would like to know, how do you like the ranger conclaves? This is not a question about which is the objectively best or most efficient subclass, but simply your personal preference!
Personally I've only played the Unearthed Arcana "Monster Slayer" - which is pretty neat.
Feel free to share the thoughts behind, your ratings in this thread!
So far I've only played/am playing the Beastmaster Conclave. I have never played a 5e Ranger, so I don't have much in the way of comparison, but so far I'm liking it. Reading the PHB Beastmaster vs the EA Beastmaster, I do feel the EA version is better in regards to the animal companion scaling up with your levels. I do kinda feel that the more broad Natural Explorer rules can be kinda cheezy (all terrain instead of chosen ones), and that advantage to Initiative/attacks (1st round) might be a bit much. Of course, you loose the Extra Attack that the PHB Ranger gets...so I don't know. So far the only gripe my DM has about it is the Natural Explorer covers all terrain since he uses a "harsh survival" style of play (keeping track of rations/water, foraging checks with sometimes difficult DC's, etc).
So far I've only played/am playing the Beastmaster Conclave. I have never played a 5e Ranger, so I don't have much in the way of comparison, but so far I'm liking it. Reading the PHB Beastmaster vs the EA Beastmaster, I do feel the EA version is better in regards to the animal companion scaling up with your levels. I do kinda feel that the more broad Natural Explorer rules can be kinda cheezy (all terrain instead of chosen ones), and that advantage to Initiative/attacks (1st round) might be a bit much. Of course, you loose the Extra Attack that the PHB Ranger gets...so I don't know. So far the only gripe my DM has about it is the Natural Explorer covers all terrain since he uses a "harsh survival" style of play (keeping track of rations/water, foraging checks with sometimes difficult DC's, etc).
Extra Attack is a subclass feature for the revised ranger; Beast Conclave gets the ability to have the animal use its reaction to attack when the ranger takes the attack action instead. Just wanted to clarify.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
So far I've only played/am playing the Beastmaster Conclave. I have never played a 5e Ranger, so I don't have much in the way of comparison, but so far I'm liking it. Reading the PHB Beastmaster vs the EA Beastmaster, I do feel the EA version is better in regards to the animal companion scaling up with your levels. I do kinda feel that the more broad Natural Explorer rules can be kinda cheezy (all terrain instead of chosen ones), and that advantage to Initiative/attacks (1st round) might be a bit much. Of course, you loose the Extra Attack that the PHB Ranger gets...so I don't know. So far the only gripe my DM has about it is the Natural Explorer covers all terrain since he uses a "harsh survival" style of play (keeping track of rations/water, foraging checks with sometimes difficult DC's, etc).
Extra Attack is a subclass feature for the revised ranger; Beast Conclave gets the ability to have the animal use its reaction to attack when the ranger takes the attack action instead. Just wanted to clarify.
Indeed, and the Hunter Conclave retains the Extra Attack feature.
It's a trade-off, but I'm not complaining. One notable drawback would be going up against foes requiring silver or magical weapons to harm; a standard ranger (or Hunter) would have a full complement of attacks that could be effective (depending on weapons), but for the Beastmaster, I don't think there's a way to make their natural weapons count as silver or magic.
Problem I have seen so far is although giving the ranger more power is good I think they took it to far with primeval awareness and the ability to navigate and survive. The fact is if you are running a campaign where survival is a key theme this rework breaks it because the ranger after an hour of travel cannot become lost, has the ability to pinpoint enemy locations (especially if you have a powergamer in the group) and has major abilities to forage and not to forget the signature goodberry. So far the beastmaster is probably awesome but the player that was using him was constantly on his phone or distracted on the rare chance he even bothered showing. One conclave I would have to say is a good choice but needs a rewrite is the monster slayer, specifically the players eye ability. The language it uses suggests that it can be used like hunters mark without concentration (normally very good) on any creature that is your favored enemy. Now the issue I ran into is it mentions you get the power back after a rest but also says you can move it with a bonus action. Essentially keeping it active as long as you can. Now I found this slightly offbalencing since you also learn the targets weakness and resistances. After looking at hunters mark I noticed that hunters mark has a conditional that you must shift it with a bonus action on your next turn or else it drops so to valence the feature I gave it the same conditional because I see it as a magic like effect. If anyone has any help on this I would love to hear what you have come up with :)
After looking at hunters mark I noticed that hunters mark has a conditional that you must shift it with a bonus action on your next turn or else it drops so to valence the feature I gave it the same conditional because I see it as a magic like effect.
Hunter's mark most certainly does not have any such "conditional".
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
After looking at hunters mark I noticed that hunters mark has a conditional that you must shift it with a bonus action on your next turn or else it drops so to valence the feature I gave it the same conditional because I see it as a magic like effect.
Hunter's mark most certainly does not have any such "conditional".
It reads that after a creature is reduced to 0 it can use a bonus action on a "subsequent" turn which is to say the next occurring turn because that's what subsequent means. I suppose i might be ruleing that too literal. you may be right.
After looking at hunters mark I noticed that hunters mark has a conditional that you must shift it with a bonus action on your next turn or else it drops so to valence the feature I gave it the same conditional because I see it as a magic like effect.
Hunter's mark most certainly does not have any such "conditional".
It reads that after a creature is reduced to 0 it can use a bonus action on a "subsequent" turn which is to say the next occurring turn because that's what subsequent means. I suppose i might be ruleing that too literal. you may be right.
A subsequent turn, not the subsequent turn.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
My only problem with the Beast Conclave in the UA is the way they changed double attacks.
The original build with getting two attacks, no matter what Conclave you took, was way better for Rangers with companion because if you couldn't take your companion, or it was down, or whatever other circumstances, you could still be useful with two attacks, especially if you take a fighting style that doesn't help with that.
The changes seriously nerf this, leaving you with only one attack, and the companion can only attack if it can see you, not giving you as many options in combat. Which seriously stinks.
My only problem with the Beast Conclave in the UA is the way they changed double attacks.
The original build with getting two attacks, no matter what Conclave you took, was way better for Rangers with companion because if you couldn't take your companion, or it was down, or whatever other circumstances, you could still be useful with two attacks, especially if you take a fighting style that doesn't help with that.
The changes seriously nerf this, leaving you with only one attack, and the companion can only attack if it can see you, not giving you as many options in combat. Which seriously stinks.
But your companion gets its own attack round as well - not just its reaction on your turn....and it just has to be able to see you - how often are you separated from your beast companion where you two can't see each other?
Exactly, it makes no sense to say you need a short or long rest if you can just move it at any time. This makes the power in my opinion a little broken because it automatically gives you an extra 1d6 damage and allows you to know weaknesses and stuff. Needs a little fixing is all I'm saying.
Exactly, it makes no sense to say you need a short or long rest if you can just move it at any time. This makes the power in my opinion a little broken because it automatically gives you an extra 1d6 damage and allows you to know weaknesses and stuff. Needs a little fixing is all I'm saying.
The limitation is that it takes a bonus action to move. About the same as hunter's mark or hex.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Exactly, it makes no sense to say you need a short or long rest if you can just move it at any time. This makes the power in my opinion a little broken because it automatically gives you an extra 1d6 damage and allows you to know weaknesses and stuff. Needs a little fixing is all I'm saying.
I imagine once combat ends then you no longer have "turns"... If another combat were to occur before you had a chance to rest, you would not be able to use it.
Our group is about to start an adventure and i'm going back and forth between Bestmaster and Monster Slayer. I'm leaning towards Monster Slayer since some of the features are pretty neat and because Beastmaster are too companion dependent and provide very little benefit to the Ranger itself. Knowing my DM, a hold or dominate animal is in my companion's future if I go that route.
Calling all ranger players!
Let us rate the Revised Ranger conclaves.
I would like to know, how do you like the ranger conclaves?
This is not a question about which is the objectively best or most efficient subclass, but simply your personal preference!
Personally I've only played the Unearthed Arcana "Monster Slayer" - which is pretty neat.
Feel free to share the thoughts behind, your ratings in this thread!
Other "Let's Rate" threads:
The Arcane Traditions - https://www.dndbeyond.com/forums/class-forums/wizard/1087-lets-rate-the-arcane-traditions
There are 2 other conclaves that were released in the Unearth Arcana section: the Horizon Walker and the Primeval Guardian.
http://dnd.wizards.com/articles/unearthed-arcana/ranger-and-rogue
Cool, I will see if I can add them to the poll somehow.
Thank you !
So far I've only played/am playing the Beastmaster Conclave. I have never played a 5e Ranger, so I don't have much in the way of comparison, but so far I'm liking it. Reading the PHB Beastmaster vs the EA Beastmaster, I do feel the EA version is better in regards to the animal companion scaling up with your levels. I do kinda feel that the more broad Natural Explorer rules can be kinda cheezy (all terrain instead of chosen ones), and that advantage to Initiative/attacks (1st round) might be a bit much. Of course, you loose the Extra Attack that the PHB Ranger gets...so I don't know. So far the only gripe my DM has about it is the Natural Explorer covers all terrain since he uses a "harsh survival" style of play (keeping track of rations/water, foraging checks with sometimes difficult DC's, etc).
@zgrat Found a way to add them ! :D
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Get armor that has silver bladed plates or something lol.
Problem I have seen so far is although giving the ranger more power is good I think they took it to far with primeval awareness and the ability to navigate and survive. The fact is if you are running a campaign where survival is a key theme this rework breaks it because the ranger after an hour of travel cannot become lost, has the ability to pinpoint enemy locations (especially if you have a powergamer in the group) and has major abilities to forage and not to forget the signature goodberry. So far the beastmaster is probably awesome but the player that was using him was constantly on his phone or distracted on the rare chance he even bothered showing. One conclave I would have to say is a good choice but needs a rewrite is the monster slayer, specifically the players eye ability. The language it uses suggests that it can be used like hunters mark without concentration (normally very good) on any creature that is your favored enemy. Now the issue I ran into is it mentions you get the power back after a rest but also says you can move it with a bonus action. Essentially keeping it active as long as you can. Now I found this slightly offbalencing since you also learn the targets weakness and resistances. After looking at hunters mark I noticed that hunters mark has a conditional that you must shift it with a bonus action on your next turn or else it drops so to valence the feature I gave it the same conditional because I see it as a magic like effect. If anyone has any help on this I would love to hear what you have come up with :)
Hunter's mark most certainly does not have any such "conditional".
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Fair enough that still doesn't change the fact that the ability slayers eye doesn't specify how long it lasts making the rest requirement useless. Lol
My only problem with the Beast Conclave in the UA is the way they changed double attacks.
The original build with getting two attacks, no matter what Conclave you took, was way better for Rangers with companion because if you couldn't take your companion, or it was down, or whatever other circumstances, you could still be useful with two attacks, especially if you take a fighting style that doesn't help with that.
The changes seriously nerf this, leaving you with only one attack, and the companion can only attack if it can see you, not giving you as many options in combat. Which seriously stinks.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Exactly, it makes no sense to say you need a short or long rest if you can just move it at any time. This makes the power in my opinion a little broken because it automatically gives you an extra 1d6 damage and allows you to know weaknesses and stuff. Needs a little fixing is all I'm saying.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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You are missing the point. I give up. -_-